Player Matchup

Charybdis
Charybdis
Dragonator96
Charybdis
Level 125
God Stats
4W - 6L
1,458 SR
Queue Stats
53W - 48L
1,448 Elo+
Solo
Ah Puch
Ah Puch
EL TORO LOCO00
Ah Puch
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 138L
1,522 Elo+
Solo
Nemesis
Nemesis
JOTA001
Nemesis
Level 108
God Stats
19W - 21L
1,459 SR
Queue Stats
538W - 524L
1,495 Elo+
Solo
Cthulhu
Cthulhu
KirosShadow
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,584 Elo+
Solo
Cerberus
Cerberus
Spannico
Cerberus
Level 67
God Stats
5W - 2L
1,725 SR
Queue Stats
102W - 95L
1,491 Elo+
Solo
Team Averages
Level 116
1,529 SR
1,508 Elo+

VS

Team Averages
Level 103
1,548 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Balsaklunch
Surtr
Level 105
God Stats
83W - 92L
1,498 SR
Queue Stats
486W - 485L
1,446 Elo+
Party 1
Charybdis
Charybdis
Sigyn2779
Charybdis
Level 99
God Stats
139W - 115L
1,546 SR
Queue Stats
376W - 378L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
Stormy70
Nu Wa
Level 75
God Stats
33W - 32L
1,498 SR
Queue Stats
78W - 90L
1,437 Elo+
Solo
Osiris
Osiris
Xekami
Osiris
Level 95
God Stats
2W - 3L
1,699 SR
Queue Stats
45W - 36L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dragonator96
Charybdis
11
7 / 2 / 1
7,161
651
6,878
8,374
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
6,073
552
3,850
3,919
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
JOTA001
Nemesis
14
1 / 0 / 0
6,649
604
1,604
9,310
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
KirosShadow
Cthulhu
10
2 / 1 / 5
6,983
635
4,545
6,825
3,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Spannico
Cerberus
11
2 / 2 / 1
6,427
584
4,782
8,837
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 2
6,222
566
4,539
9,510
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 4 / 2
4,469
406
2,304
6,357
4,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Sigyn2779
Charybdis
7
0 / 4 / 1
4,464
406
2,734
5,794
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
Stormy70
Nu Wa
11
0 / 0 / 1
5,296
481
3,980
3,986
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Xekami
Osiris
11
2 / 3 / 1
6,136
558
5,753
8,297
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
4
6
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
2
3
L
0
4
2
0.25
W
Charybdis
Dragonator96
Charybdis
7
2
1
3.75
W
0
1
0
0
W
Nemesis
JOTA001
Nemesis
1
0
0
1
W
Cthulhu
KirosShadow
Cthulhu
2
1
5
4.5
L
Charybdis
Sigyn2779
Charybdis
0
4
1
0.13
W
Cerberus
Spannico
Cerberus
2
2
1
1.25
L
Nu Wa
Stormy70
Nu Wa
0
0
1
0.5
L
Osiris
Xekami
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,659
Damage
19,310
37,265
Taken
33,944
16,063
Mitigated
16,427
19,741
Healing
12,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,539
3,412
0
4,489
9,510
3,347
0
2,513
6,903
0
46,276
L
2,304
775
0
1,684
6,357
4,084
0
1,372
4,985
150
14,124
W
Charybdis
Dragonator96
Charybdis
6,878
3,924
0
2,901
8,374
2,452
516
60
8,314
0
40,301
W
3,850
64
0
1,522
3,919
1,196
397
1,440
2,479
42,899
2,144
W
Nemesis
JOTA001
Nemesis
1,604
605
0
6,551
9,310
2,886
288
1,354
7,956
0
61,697
W
Cthulhu
KirosShadow
Cthulhu
4,545
390
2,283
2,888
6,825
3,354
320
930
5,895
26,648
746
L
Charybdis
Sigyn2779
Charybdis
2,734
1,438
0
1,867
5,794
1,478
0
2,469
3,325
0
20,342
W
Cerberus
Spannico
Cerberus
4,782
645
135
3,461
8,837
6,175
0
256
8,581
30,913
593
L
Nu Wa
Stormy70
Nu Wa
3,980
1,198
0
2,035
3,986
1,114
0
2,703
1,283
32,898
0
L
Osiris
Xekami
Osiris
5,753
2,773
0
2,823
8,297
6,404
0
3,243
4,498
0
32,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,293
Gold Earned
26,587
412
Minions Killed
256
0
Camps Cleared
0
1,075,803
Distance Traveled
949,689
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,222
566
81
7
0
275,577
2
L
Surtr
4,469
406
18
2
0
132,097
0
W
Charybdis
7,161
651
80
7
0
190,214
1
W
Ah Puch
6,073
552
89
8
0
184,505
0
W
Nemesis
6,649
604
127
12
0
263,955
0
W
Cthulhu
6,983
635
39
4
0
234,640
0
L
Charybdis
4,464
406
34
3
0
117,843
1
W
Cerberus
6,427
584
77
7
0
202,489
0
L
Nu Wa
5,296
481
57
5
0
210,690
0
L
Osiris
6,136
558
66
6
0
213,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role