Player Matchup

Anubis
Anubis
Backor
Anubis
Level 105
God Stats
10W - 5L
1,852 SR
Queue Stats
95W - 80L
1,546 Elo+
Solo
Chiron
Chiron
CaptainSplat
Chiron
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 214L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
Equalizer XL
Kuzenbo
Level 140
God Stats
2W - 3L
1,612 SR
Queue Stats
64W - 51L
1,618 Elo+
Solo
Horus
Horus
TyrMainsSuck
Horus
Level 114
God Stats
0W - 2L
1,240 SR
Queue Stats
884W - 783L
1,513 Elo+
Solo
Bakasura
Bakasura
alvinisag
Bakasura
Level 122
God Stats
36W - 27L
1,545 SR
Queue Stats
267W - 287L
1,528 Elo+
Solo
Team Averages
Level 120
1,550 SR
1,528 Elo+

VS

Team Averages
Level 142
1,525 SR
1,523 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Checksterr
Rama
Level 153
God Stats
16W - 12L
1,646 SR
Queue Stats
158W - 154L
1,519 Elo+
Party 1
Arachne
Arachne
NotJeffH
Arachne
Level 129
God Stats
4W - 6L
1,373 SR
Queue Stats
195W - 203L
1,495 Elo+
Solo
Merlin
Merlin
SuperiorityWolf
Merlin
Level 138
God Stats
1W - 4L
1,515 SR
Queue Stats
65W - 68L
1,537 Elo+
Solo
Sobek
Sobek
ttvgudda704
Sobek
Level 149
God Stats
4W - 3L
1,589 SR
Queue Stats
203W - 176L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Backor
Anubis
9
0 / 1 / 1
4,729
676
2,276
4,710
2,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
8
0 / 2 / 0
4,004
572
1,940
3,734
1,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Equalizer XL
Kuzenbo
7
0 / 1 / 0
3,949
564
3,556
5,960
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
1 / 2 / 0
3,853
550
1,356
4,480
2,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
alvinisag
Bakasura
8
1 / 1 / 1
4,163
595
3,240
5,404
1,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 0 / 0
4,981
712
2,850
5,414
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
5 / 0 / 0
5,927
847
3,129
1,712
338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
NotJeffH
Arachne
9
1 / 1 / 4
4,515
645
2,370
6,194
1,511
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 0 / 1
4,298
614
2,222
3,058
564
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
0 / 1 / 4
4,445
635
2,044
5,570
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
7
7
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
0
1
L
Anubis
Backor
Anubis
0
1
1
0.5
L
Chiron
0
2
0
0
W
5
0
0
5
L
Kuzenbo
Equalizer XL
Kuzenbo
0
1
0
0
W
Arachne
NotJeffH
Arachne
1
1
4
3
W
0
0
1
0.5
L
1
2
0
0.5
L
Bakasura
alvinisag
Bakasura
1
1
1
1.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,368
Damage
12,615
24,288
Taken
21,948
12,227
Mitigated
8,033
6,877
Healing
10,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,850
765
0
2,171
5,414
1,987
0
3,056
1,894
0
34,021
L
Anubis
Backor
Anubis
2,276
196
0
2,295
4,710
2,054
14
2,678
2,032
38,276
387
L
Chiron
1,940
968
252
824
3,734
1,073
0
449
3,285
0
24,538
W
3,129
2,629
0
1,200
1,712
338
0
0
1,692
0
44,504
L
Kuzenbo
Equalizer XL
Kuzenbo
3,556
1,176
0
1,013
5,960
4,668
0
0
5,960
17,922
0
W
Arachne
NotJeffH
Arachne
2,370
1,933
0
2,620
6,194
1,511
21
240
5,654
0
20,975
W
2,222
244
0
1,604
3,058
564
13
1,324
1,664
24,940
0
L
1,356
844
80
1,537
4,480
2,587
0
963
3,517
0
8,233
L
Bakasura
alvinisag
Bakasura
3,240
2,619
0
876
5,404
1,845
0
176
5,228
0
23,513
W
2,044
106
116
3,181
5,570
3,633
0
670
4,900
10,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,698
Gold Earned
24,166
227
Minions Killed
248
0
Camps Cleared
0
750,791
Distance Traveled
770,307
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,981
712
68
10
0
145,082
0
L
Anubis
4,729
676
78
11
0
137,800
0
L
Chiron
4,004
572
51
7
0
149,351
0
W
Rama
5,927
847
87
12
0
138,655
2
L
Kuzenbo
3,949
564
35
5
0
164,917
0
W
Arachne
4,515
645
48
7
0
173,657
0
W
Merlin
4,298
614
40
6
0
154,293
2
L
Horus
3,853
550
17
2
0
107,047
0
L
Bakasura
4,163
595
46
7
0
191,676
0
W
Sobek
4,445
635
5
1
0
158,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role