Player Matchup

Merlin
Merlin
NagatoHUN
Merlin
Level 68
God Stats
3W - 2L
1,419 SR
Queue Stats
164W - 155L
1,473 Elo+
Party 1
King Arthur
King Arthur
Twankilolz
King Arthur
Level 67
God Stats
2W - 1L
1,504 SR
Queue Stats
56W - 57L
1,443 Elo+
Solo
Izanami
Izanami
WolfAkosX
Izanami
Level 40
God Stats
5W - 6L
1,393 SR
Queue Stats
115W - 120L
1,455 Elo+
Party 1
Ra
Ra
madnezz151
Ra
Level 63
God Stats
5W - 9L
1,209 SR
Queue Stats
25W - 30L
1,333 Elo+
Solo
Shiva
Shiva
ticklezvii
Shiva
Level 107
God Stats
2W - 5L
1,259 SR
Queue Stats
510W - 501L
1,345 Elo+
Solo
Team Averages
Level 69
1,357 SR
1,410 Elo+

VS

Team Averages
Level 41
1,514 SR
1,303 Elo+
Surtr
Surtr
Goku_Nuk3_
Surtr
Level 29
God Stats
7W - 7L
1,262 SR
Queue Stats
31W - 43L
1,103 Elo+
Party 3
Chaac
Chaac
James93072
Chaac
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 23L
1,257 Elo+
Party 2
Agni
Agni
Toxig-Minato
Agni
Level 36
God Stats
4W - 4L
1,888 SR
Queue Stats
79W - 75L
1,412 Elo+
Party 3
Ao Kuang
Ao Kuang
cat_helper84
Ao Kuang
Level 68
God Stats
1W - 2L
1,423 SR
Queue Stats
358W - 371L
1,540 Elo+
Solo
Thor
Thor
glokain_
Thor
Level 59
God Stats
1W - 3L
1,499 SR
Queue Stats
8W - 29L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NagatoHUN
Merlin
14
11 / 1 / 2
9,859
704
9,802
6,529
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Twankilolz
King Arthur
15
4 / 1 / 4
8,989
642
9,061
13,300
9,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
WolfAkosX
Izanami
11
3 / 3 / 2
7,081
506
6,393
9,417
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 4 / 3
8,071
577
4,595
9,119
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
15
6 / 0 / 5
8,793
628
6,736
10,945
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 4 / 2
6,229
445
7,684
12,785
8,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
10
1 / 6 / 0
6,039
431
2,933
12,657
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 8 / 2
6,178
441
2,370
8,157
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
cat_helper84
Ao Kuang
9
5 / 3 / 0
6,305
450
3,879
7,317
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
10
2 / 6 / 2
6,347
453
7,350
12,918
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
27
Kills
9
9
Deaths
27
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
1
4
2
0.5
L
Chaac
1
6
0
0.17
W
Merlin
NagatoHUN
Merlin
11
1
2
12
L
0
8
2
0.13
W
King Arthur
Twankilolz
King Arthur
4
1
4
6
W
Izanami
WolfAkosX
Izanami
3
3
2
1.33
L
Ao Kuang
cat_helper84
Ao Kuang
5
3
0
1.67
L
Thor
2
6
2
0.5
W
3
4
3
1.13
W
Shiva
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,587
Damage
24,216
49,310
Taken
53,834
22,530
Mitigated
22,505
14,766
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
7,684
3,409
0
3,063
12,785
8,177
2
2,230
10,447
544
34,302
L
Chaac
2,933
1,348
0
2,195
12,657
5,655
0
2,219
10,348
0
21,786
W
Merlin
NagatoHUN
Merlin
9,802
860
0
1,005
6,529
1,964
453
2,560
3,895
45,560
4,199
L
2,370
498
0
189
8,157
2,176
0
3,443
4,206
35,986
0
W
King Arthur
Twankilolz
King Arthur
9,061
1,501
0
3,494
13,300
9,626
414
506
12,717
6,082
52,495
W
Izanami
WolfAkosX
Izanami
6,393
4,452
0
2,566
9,417
2,712
0
482
8,728
0
35,474
L
Ao Kuang
cat_helper84
Ao Kuang
3,879
835
0
2,767
7,317
1,985
0
2,041
5,204
22,408
0
L
Thor
7,350
2,430
0
2,411
12,918
4,512
0
3,280
9,550
0
35,173
W
4,595
350
69
3,447
9,119
3,189
1,175
1,929
7,129
45,805
2,039
W
Shiva
6,736
1,769
0
4,185
10,945
5,039
352
1,184
9,659
0
72,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,793
Gold Earned
31,098
450
Minions Killed
242
0
Camps Cleared
0
1,330,538
Distance Traveled
1,249,845
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,229
445
59
4
0
255,602
0
L
Chaac
6,039
431
36
3
0
276,900
0
W
Merlin
9,859
704
91
7
0
229,193
0
L
Agni
6,178
441
54
4
0
245,128
0
W
King Arthur
8,989
642
97
7
0
273,254
0
W
Izanami
7,081
506
69
5
0
250,122
0
L
Ao Kuang
6,305
450
35
3
0
208,520
0
L
Thor
6,347
453
58
4
0
263,695
5
W
Ra
8,071
577
80
6
0
247,879
3
W
Shiva
8,793
628
113
8
0
330,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role