Player Matchup

Ravana
Ravana
Gold IV
ritmo-pulmonar1
Ravana
Gold IV
Level 62
God Stats
6W - 4L
1,411 SR
Queue Stats
72W - 79L
1,485 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 62
1,411 SR
1,485 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,528 SR
1,296 MMR
Chaac
Chaac
Silver I
WhappyStick
Chaac
Silver I
Level 109
God Stats
2W - 3L
1,528 SR
Queue Stats
27W - 33L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 0
19,314
878
23,380
21,052
26,708
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ChronosBakasuraBastetHou YiFreya

VS

Bans
UllrAnubisSkadiDanzaburouNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 0
19,282
876
18,156
37,078
53,531
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,380
Damage
18,156
21,052
Taken
37,078
26,708
Mitigated
53,531
9,133
Healing
14,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,156
5,543
0
14,622
37,078
53,531
2,720
3,004
34,074
1,868
119,313
L
23,380
9,230
0
9,133
21,052
26,708
836
491
20,561
1,364
118,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,314
Gold Earned
19,282
204
Minions Killed
173
8
Camps Cleared
8
430,702
Distance Traveled
412,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
19,282
876
173
8
8
412,242
0
L
Ravana
19,314
878
204
9
8
430,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role