Player Matchup

Jormungandr
Jormungandr
Dondozo
Jormungandr
Level 113
God Stats
8W - 6L
1,764 SR
Queue Stats
240W - 208L
1,550 Elo+
Solo
Cliodhna
Cliodhna
KarateChris400
Cliodhna
Level 119
God Stats
4W - 2L
1,544 SR
Queue Stats
89W - 101L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
SmallSparrow
Sylvanus
Level 159
God Stats
41W - 37L
1,596 SR
Queue Stats
328W - 318L
1,532 Elo+
Solo
Anhur
Anhur
TorixGalba
Anhur
Level 107
God Stats
2W - 3L
1,394 SR
Queue Stats
115W - 118L
1,450 Elo+
Party 2
Eset
Eset
temp-317144
Eset
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 196L
1,543 Elo+
Solo
Team Averages
Level 121
1,560 SR
1,510 Elo+

VS

Team Averages
Level 137
1,413 SR
1,522 Elo+
Janus
Janus
DaddyOfOlympus
Janus
Level 187
God Stats
6W - 13L
1,423 SR
Queue Stats
329W - 312L
1,511 Elo+
Party 1
Bakasura
Bakasura
ICant11
Bakasura
Level 106
God Stats
48W - 51L
1,511 SR
Queue Stats
467W - 442L
1,550 Elo+
Solo
Neith
Neith
Samö
Neith
Level 150
God Stats
6W - 5L
1,555 SR
Queue Stats
108W - 109L
1,514 Elo+
Party 1
Sobek
Sobek
Valy146
Sobek
Level 156
God Stats
2W - 1L
1,263 SR
Queue Stats
35W - 26L
1,544 Elo+
Solo
Kali
Kali
VaxerYT
Kali
Level 87
God Stats
24W - 21L
1,314 SR
Queue Stats
244W - 232L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dondozo
Jormungandr
11
6 / 0 / 2
6,848
571
7,781
4,678
3,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
12
2 / 0 / 6
6,738
562
6,617
6,903
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
SmallSparrow
Sylvanus
14
4 / 1 / 2
7,875
656
7,661
9,081
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
11
1 / 3 / 4
6,343
529
5,104
8,316
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 2 / 2
7,067
589
3,505
4,466
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,576
548
1,852
5,447
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
ICant11
Bakasura
11
1 / 4 / 0
5,860
488
5,504
11,032
4,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Samö
Neith
11
1 / 4 / 2
5,996
500
5,829
7,243
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Valy146
Sobek
10
3 / 2 / 1
5,999
500
3,699
10,920
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
VaxerYT
Kali
10
0 / 2 / 3
5,535
461
3,101
10,436
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
15
Kills
6
6
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Jormungandr
Dondozo
Jormungandr
6
0
2
7
L
Bakasura
ICant11
Bakasura
1
4
0
0.25
W
Cliodhna
2
0
6
5
L
Neith
Samö
Neith
1
4
2
0.5
W
Sylvanus
SmallSparrow
Sylvanus
4
1
2
5
W
Anhur
1
3
4
1
L
Sobek
Valy146
Sobek
3
2
1
1.75
L
Kali
VaxerYT
Kali
0
2
3
0.75
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
19,985
33,444
Taken
45,078
16,906
Mitigated
19,224
16,188
Healing
13,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,852
156
0
750
5,447
1,517
0
2,552
2,858
46,404
0
W
Jormungandr
Dondozo
Jormungandr
7,781
2,328
0
1,427
4,678
3,494
0
760
3,918
36,713
0
L
Bakasura
ICant11
Bakasura
5,504
3,746
0
4,462
11,032
4,768
0
7,094
3,938
0
24,372
W
Cliodhna
6,617
253
0
6,033
6,903
2,144
0
972
5,891
0
44,966
L
Neith
Samö
Neith
5,829
2,269
0
1,841
7,243
1,947
0
2,574
4,318
0
49,379
W
Sylvanus
SmallSparrow
Sylvanus
7,661
2,851
0
4,998
9,081
7,496
210
0
7,863
46,492
18,256
W
Anhur
5,104
2,368
0
2,785
8,316
2,558
0
1,676
6,640
0
35,113
L
Sobek
Valy146
Sobek
3,699
201
0
3,277
10,920
7,142
0
3,616
7,003
14,424
490
L
Kali
VaxerYT
Kali
3,101
789
0
2,838
10,436
3,850
0
1,756
8,633
0
39,954
W
3,505
52
39
906
4,466
1,214
261
1,708
2,664
42,778
1,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,871
Gold Earned
29,966
389
Minions Killed
349
0
Camps Cleared
0
1,182,641
Distance Traveled
1,227,503
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,576
548
105
9
0
256,989
1
W
Jormungandr
6,848
571
49
4
0
247,222
1
L
Bakasura
5,860
488
63
5
0
221,167
0
W
Cliodhna
6,738
562
89
7
0
290,664
2
L
Neith
5,996
500
91
8
0
224,453
2
W
Sylvanus
7,875
656
97
8
0
201,562
0
W
Anhur
6,343
529
64
5
0
210,702
1
L
Sobek
5,999
500
23
2
0
250,779
0
L
Kali
5,535
461
67
6
0
274,115
0
W
Eset
7,067
589
90
8
0
232,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role