Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AQ22-Qill
Set
Level 99
God Stats
36W - 42L
1,537 SR
Queue Stats
667W - 663L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Astro_Sailor_
Cthulhu
Level 107
God Stats
21W - 15L
1,550 SR
Queue Stats
227W - 213L
1,466 Elo+
Solo
Cernunnos
Cernunnos
STOP THE TOXIC
Cernunnos
Level 109
God Stats
8W - 13L
1,483 SR
Queue Stats
222W - 206L
1,551 Elo+
Party 1
Hades
Hades
redwards2004
Hades
Level 128
God Stats
2W - 5L
1,315 SR
Queue Stats
123W - 111L
1,525 Elo+
Party 1
Team Averages
Level 132
1,477 SR
1,514 Elo+

VS

Team Averages
Level 151
1,454 SR
1,514 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DipSpit4Lube
Charybdis
Level 143
God Stats
6W - 4L
1,421 SR
Queue Stats
203W - 223L
1,512 Elo+
Solo
Chiron
Chiron
KenDoIt
Chiron
Level 141
God Stats
6W - 4L
1,479 SR
Queue Stats
176W - 145L
1,536 Elo+
Solo
Ymir
Ymir
SaniDoppler
Ymir
Level 106
God Stats
4W - 5L
1,421 SR
Queue Stats
20W - 17L
1,487 Elo+
Solo
Sol
Sol
yellowdragons68
Sol
Level 162
God Stats
4W - 7L
1,447 SR
Queue Stats
388W - 381L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 1 / 0
5,367
537
3,766
6,559
3,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

9
0 / 0 / 0
4,673
467
1,619
6,394
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
7
0 / 4 / 1
4,744
474
4,738
8,974
3,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
STOP THE TOXIC
Cernunnos
8
1 / 1 / 0
4,791
479
3,668
6,011
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 0
5,305
531
2,312
8,192
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
0 / 0 / 1
5,074
507
4,388
6,008
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
DipSpit4Lube
Charybdis
10
3 / 0 / 2
6,010
601
5,245
5,071
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
KenDoIt
Chiron
11
1 / 1 / 0
6,418
642
4,251
7,523
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 1 / 3
5,764
576
3,839
5,780
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 1
6,438
644
6,045
5,025
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
7
7
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
0
1
W
Morgan Le Fay
 
Morgan Le Fay
0
0
1
0.5
L
0
0
0
0
L
Cthulhu
0
4
1
0.13
W
Charybdis
DipSpit4Lube
Charybdis
3
0
2
4
W
Chiron
KenDoIt
Chiron
1
1
0
1
L
Cernunnos
STOP THE TOXIC
Cernunnos
1
1
0
1
W
2
1
3
3.5
L
1
1
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,103
Damage
23,768
36,130
Taken
29,407
13,406
Mitigated
9,142
14,236
Healing
14,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,766
898
0
3,471
6,559
3,204
0
0
6,559
0
30,567
W
Morgan Le Fay
 
Morgan Le Fay
4,388
358
0
4,091
6,008
1,682
0
1,423
4,499
31,590
559
L
1,619
717
0
1,228
6,394
2,454
0
1,839
4,555
0
32,297
L
Cthulhu
4,738
266
1,530
1,694
8,974
3,133
0
3,983
4,844
11,888
0
W
Charybdis
DipSpit4Lube
Charybdis
5,245
3,388
0
3,707
5,071
1,496
1,417
1,352
3,719
0
43,078
W
Chiron
KenDoIt
Chiron
4,251
1,575
0
3,366
7,523
1,940
0
0
7,248
0
42,524
L
Cernunnos
STOP THE TOXIC
Cernunnos
3,668
1,528
0
2,157
6,011
1,692
0
1,927
3,880
0
28,503
W
3,839
892
0
719
5,780
2,731
196
1,835
3,945
24,101
1,425
L
2,312
141
294
3,862
8,192
2,923
0
5,941
2,203
29,322
526
W
6,045
2,531
0
2,606
5,025
1,293
932
2,122
2,711
41,963
3,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,880
Gold Earned
29,704
249
Minions Killed
339
0
Camps Cleared
0
1,044,082
Distance Traveled
910,157
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,367
537
49
5
0
216,971
0
W
Morgan Le Fay
5,074
507
57
6
0
219,900
3
L
Set
4,673
467
59
6
0
232,075
4
L
Cthulhu
4,744
474
15
2
0
225,853
4
W
Charybdis
6,010
601
76
8
0
156,899
4
W
Chiron
6,418
642
73
7
0
164,317
2
L
Cernunnos
4,791
479
52
5
0
160,746
0
W
Ymir
5,764
576
54
5
0
184,408
0
L
Hades
5,305
531
74
7
0
208,437
0
W
Sol
6,438
644
79
8
0
184,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role