Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Geralt5670
Vulcan
Level 32
God Stats
6W - 7L
1,500 SR
Queue Stats
32W - 47L
1,133 Elo+
Solo
Hercules
Hercules
coolbrett
Hercules
Level 100
God Stats
4W - 3L
1,525 SR
Queue Stats
79W - 67L
1,540 Elo+
Solo
Anhur
Anhur
fithert
Anhur
Level 40
God Stats
2W - 2L
1,636 SR
Queue Stats
39W - 95L
1,309 Elo+
Solo
Team Averages
Level 85
1,532 SR
1,396 Elo+

VS

Team Averages
Level 95
1,578 SR
1,415 Elo+
Bastet
Bastet
AestheticXYZ
Bastet
Level 121
God Stats
12W - 6L
1,875 SR
Queue Stats
271W - 264L
1,411 Elo+
Party 1
Ganesha
Ganesha
Kingfish117
Ganesha
Level 59
God Stats
40W - 38L
1,460 SR
Queue Stats
280W - 294L
1,343 Elo+
Solo
Scylla
Scylla
brandonbella
Scylla
Level 56
God Stats
10W - 10L
1,427 SR
Queue Stats
162W - 167L
1,477 Elo+
Party 1
Zhong Kui
Zhong Kui
diablo_teatro
Zhong Kui
Level 153
God Stats
8W - 6L
1,295 SR
Queue Stats
211W - 206L
1,443 Elo+
Solo
Sol
Sol
yzxaoH
Sol
Level 87
God Stats
4W - 0L
1,834 SR
Queue Stats
137W - 132L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
5 / 2 / 0
7,281
607
6,674
10,090
5,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ao Kuang
 
Ao Kuang
12
1 / 1 / 1
6,399
533
902
8,791
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vulcan
Geralt5670
Vulcan
6
0 / 2 / 0
4,355
363
1,111
1,424
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
coolbrett
Hercules
13
3 / 1 / 0
7,782
649
5,198
7,798
4,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
fithert
Anhur
12
0 / 5 / 3
6,369
531
3,016
9,084
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
5 / 2 / 2
6,834
570
4,907
9,012
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Kingfish117
Ganesha
11
0 / 0 / 3
6,227
519
1,140
4,656
2,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
13
3 / 2 / 2
7,061
588
5,155
4,098
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
diablo_teatro
Zhong Kui
13
3 / 3 / 1
7,345
612
4,951
6,075
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
yzxaoH
Sol
11
0 / 2 / 1
6,252
521
2,269
6,924
1,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
9
Kills
11
11
Deaths
9
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
2
0
2.5
L
Ao Kuang
 
Ao Kuang
1
1
1
1.5
W
Bastet
5
2
2
3
L
Vulcan
Geralt5670
Vulcan
0
2
0
0
W
Ganesha
Kingfish117
Ganesha
0
0
3
1.5
W
Scylla
3
2
2
2
L
Hercules
coolbrett
Hercules
3
1
0
3
W
Zhong Kui
diablo_teatro
Zhong Kui
3
3
1
1.17
L
Anhur
fithert
Anhur
0
5
3
0.3
W
Sol
yzxaoH
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
18,422
37,187
Taken
30,765
17,018
Mitigated
12,282
9,368
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,674
217
0
1,441
10,090
5,617
0
4,870
5,220
32,445
2,233
L
Ao Kuang
 
Ao Kuang
902
270
0
2,587
8,791
3,265
0
1,247
7,544
49,523
0
W
Bastet
4,907
964
0
4,948
9,012
2,958
0
1,998
6,778
0
37,360
L
Vulcan
Geralt5670
Vulcan
1,111
40
0
155
1,424
395
0
927
497
11,503
0
W
Ganesha
Kingfish117
Ganesha
1,140
276
0
2,386
4,656
2,510
50
2,074
2,200
10,905
0
W
Scylla
5,155
532
0
165
4,098
1,105
0
1,306
2,672
64,674
947
L
Hercules
coolbrett
Hercules
5,198
889
0
2,762
7,798
4,744
0
1,463
6,335
0
45,703
W
Zhong Kui
diablo_teatro
Zhong Kui
4,951
1,652
0
2,290
6,075
3,907
852
1,500
4,287
51,118
12,166
L
Anhur
fithert
Anhur
3,016
1,306
0
2,423
9,084
2,997
0
4,501
4,583
0
38,266
W
Sol
yzxaoH
Sol
2,269
736
0
2,740
6,924
1,802
0
187
6,725
38,822
2,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,186
Gold Earned
33,719
340
Minions Killed
425
0
Camps Cleared
0
1,085,764
Distance Traveled
1,282,048
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,281
607
77
6
0
235,201
0
L
Ao Kuang
6,399
533
91
8
0
292,415
0
W
Bastet
6,834
570
72
6
0
289,151
0
L
Vulcan
4,355
363
18
2
0
124,758
0
W
Ganesha
6,227
519
4
0
0
247,100
5
W
Scylla
7,061
588
131
11
0
249,589
1
L
Hercules
7,782
649
93
8
0
244,406
4
W
Zhong Kui
7,345
612
136
11
0
227,713
0
L
Anhur
6,369
531
61
5
0
188,984
0
W
Sol
6,252
521
82
7
0
268,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role