Player Matchup

Anubis
Anubis
 
Anubis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bo KnoWs757
Bacchus
Level 127
God Stats
4W - 2L
1,678 SR
Queue Stats
163W - 171L
1,440 Elo+
Party 1
King Arthur
King Arthur
Just jeff4273
King Arthur
Level 109
God Stats
8W - 11L
1,500 SR
Queue Stats
102W - 109L
1,474 Elo+
Solo
Cupid
Cupid
highN1nja
Cupid
Level 129
God Stats
7W - 3L
1,480 SR
Queue Stats
101W - 108L
1,455 Elo+
Party 1
Apollo
Apollo
killakobugi
Apollo
Level 178
God Stats
28W - 30L
1,499 SR
Queue Stats
145W - 144L
1,432 Elo+
Party 1
Team Averages
Level 117
1,531 SR
1,460 Elo+

VS

Team Averages
Level 85
1,468 SR
1,481 Elo+
Yemoja
Yemoja
AquA-G7iTcH
Yemoja
Level 128
God Stats
8W - 15L
1,426 SR
Queue Stats
196W - 181L
1,534 Elo+
Solo
Bastet
Bastet
GensoKuki
Bastet
Level 115
God Stats
2W - 4L
1,691 SR
Queue Stats
83W - 58L
1,574 Elo+
Solo
Fafnir
Fafnir
Groupcartoon36
Fafnir
Level 69
God Stats
4W - 10L
1,390 SR
Queue Stats
267W - 265L
1,457 Elo+
Solo
Chernobog
Chernobog
Heimdall14Mc
Chernobog
Level 68
God Stats
10W - 7L
1,577 SR
Queue Stats
147W - 153L
1,411 Elo+
Solo
Chang'e
Chang'e
nltrix_
Chang'e
Level 43
God Stats
1W - 2L
1,254 SR
Queue Stats
39W - 40L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 0 / 2
9,440
590
9,992
6,848
4,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Bo KnoWs757
Bacchus
13
0 / 1 / 3
7,687
480
7,023
12,336
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
Just jeff4273
King Arthur
14
3 / 0 / 2
8,698
544
7,988
13,062
7,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
highN1nja
Cupid
15
4 / 0 / 1
8,744
547
6,700
7,697
2,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
15
3 / 1 / 1
8,886
555
2,833
11,436
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 2 / 1
6,544
409
5,130
9,634
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
GensoKuki
Bastet
8
0 / 1 / 1
5,819
364
5,222
6,449
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 4 / 0
6,974
436
7,623
12,193
13,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chernobog
Heimdall14Mc
Chernobog
12
1 / 2 / 0
6,730
421
6,621
9,840
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
nltrix_
Chang'e
14
1 / 5 / 0
7,667
479
5,503
12,000
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
14
Kills
2
2
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
2
5
L
Yemoja
0
2
1
0.25
W
Bacchus
Bo KnoWs757
Bacchus
0
1
3
1.5
L
Bastet
GensoKuki
Bastet
0
1
1
0.5
L
0
4
0
0
L
Chernobog
Heimdall14Mc
Chernobog
1
2
0
0.5
W
King Arthur
Just jeff4273
King Arthur
3
0
2
4
W
Cupid
highN1nja
Cupid
4
0
1
4.5
W
Apollo
3
1
1
3.5
L
Chang'e
nltrix_
Chang'e
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
30,099
51,379
Taken
50,116
30,212
Mitigated
27,020
20,962
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,992
428
0
4,218
6,848
4,004
914
3,699
3,109
57,817
537
L
Yemoja
5,130
761
1,570
978
9,634
5,565
134
3,976
5,658
31,576
956
W
Bacchus
Bo KnoWs757
Bacchus
7,023
593
301
4,933
12,336
11,661
0
3,022
9,314
24,121
382
L
Bastet
GensoKuki
Bastet
5,222
1,609
0
1,176
6,449
2,113
0
889
5,560
0
32,136
L
7,623
1,250
0
3,503
12,193
13,091
0
1,664
10,529
36,571
2,790
L
Chernobog
Heimdall14Mc
Chernobog
6,621
2,972
0
3,291
9,840
3,477
86
4,183
5,657
0
51,872
W
King Arthur
Just jeff4273
King Arthur
7,988
700
0
2,349
13,062
7,913
0
7,078
5,390
575
50,457
W
Cupid
highN1nja
Cupid
6,700
2,778
148
3,124
7,697
2,756
194
1,374
6,323
0
54,471
W
Apollo
2,833
1,007
0
5,889
11,436
3,878
1,139
1,463
9,812
0
80,583
L
Chang'e
nltrix_
Chang'e
5,503
151
1,129
2,981
12,000
2,774
0
6,559
5,441
54,553
891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
33,734
455
Minions Killed
354
0
Camps Cleared
0
1,406,872
Distance Traveled
1,336,795
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,440
590
111
7
0
262,171
0
L
Yemoja
6,544
409
43
3
0
257,902
2
W
Bacchus
7,687
480
24
2
0
325,291
0
L
Bastet
5,819
364
51
3
0
243,408
1
L
Fafnir
6,974
436
69
4
0
299,088
0
L
Chernobog
6,730
421
95
6
0
227,931
0
W
King Arthur
8,698
544
87
5
0
291,760
0
W
Cupid
8,744
547
102
6
0
278,623
2
W
Apollo
8,886
555
131
8
0
249,027
0
L
Chang'e
7,667
479
96
6
0
308,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role