Player Matchup

Cabrakan
Cabrakan
Gold II
Djooohnpah
Cabrakan
Gold II
Level 126
God Stats
4W - 0L
1,840 SR
Queue Stats
37W - 35L
1,400 MMR
Party 1
Bakasura
Bakasura
Platinum IV
FluffUrYams
Bakasura
Platinum IV
Level 39
God Stats
8W - 3L
1,693 SR
Queue Stats
45W - 29L
1,745 MMR
Party 1
Nu Wa
Nu Wa
Gold I
MeatyJet27
Nu Wa
Gold I
Level 187
God Stats
24W - 12L
1,679 SR
Queue Stats
254W - 222L
1,509 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,737 SR
1,551 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,518 SR
1,506 MMR
Nemesis
Nemesis
Platinum III
 
Nemesis
Platinum III
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
D1ZZ3YD0LP41N
Bacchus
Gold I
Level 127
God Stats
12W - 10L
1,555 SR
Queue Stats
405W - 416L
1,507 MMR
Solo
Odin
Odin
Bronze III
WhossssTaco
Odin
Bronze III
Level 61
God Stats
1W - 1L
1,499 SR
Queue Stats
5W - 7L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Djooohnpah
Cabrakan
15
2 / 0 / 6
9,430
857
6,621
8,034
10,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bakasura
FluffUrYams
Bakasura
16
2 / 1 / 4
9,966
906
9,612
9,284
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
17
4 / 0 / 3
10,430
948
8,623
6,497
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CthulhuKuzenboNe ZhaAtlasKumbhakarna

VS

Bans
Xing TianAgniFafnirAphroditeCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 4 / 1
7,996
727
7,033
12,013
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
14
1 / 3 / 0
8,062
733
4,958
9,731
10,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 1 / 1
7,676
698
2,740
9,669
8,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
L
Bacchus
1
3
0
0.33
W
Cabrakan
Djooohnpah
Cabrakan
2
0
6
5
W
Bakasura
FluffUrYams
Bakasura
2
1
4
4
W
Nu Wa
4
0
3
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,856
Damage
14,731
23,815
Taken
31,413
18,633
Mitigated
22,791
11,629
Healing
3,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,033
2,105
0
2,118
12,013
4,226
0
4,994
6,133
0
34,813
L
Bacchus
4,958
579
0
986
9,731
10,212
0
4,442
4,347
21,593
0
W
Cabrakan
Djooohnpah
Cabrakan
6,621
514
0
3,793
8,034
10,279
809
1,984
6,050
20,340
665
W
Bakasura
FluffUrYams
Bakasura
9,612
6,320
0
5,193
9,284
5,851
596
2,160
7,124
0
37,575
W
Nu Wa
8,623
4,021
0
2,643
6,497
2,503
2,423
2,055
4,442
47,932
882
L
2,740
213
0
0
9,669
8,353
0
4,301
4,341
0
17,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
23,734
166
Minions Killed
129
0
Camps Cleared
0
644,338
Distance Traveled
587,137
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,996
727
68
6
0
177,317
3
L
Bacchus
8,062
733
30
3
0
210,652
1
W
Cabrakan
9,430
857
24
2
0
207,199
2
W
Bakasura
9,966
906
81
7
0
234,195
0
W
Nu Wa
10,430
948
61
6
0
202,944
0
L
Odin
7,676
698
31
3
0
199,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role