Player Matchup

Ymir
Ymir
Antik7708
Ymir
Level 83
God Stats
10W - 8L
1,521 SR
Queue Stats
238W - 255L
1,421 Elo+
Solo
Medusa
Medusa
LadyCr0W
Medusa
Level 127
God Stats
8W - 7L
1,520 SR
Queue Stats
507W - 523L
1,450 Elo+
Solo
Bellona
Bellona
Rafael93
Bellona
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 108L
1,545 Elo+
Solo
Loki
Loki
Skaggan131313
Loki
Level 66
God Stats
2W - 2L
1,044 SR
Queue Stats
123W - 146L
1,396 Elo+
Party 1
Hachiman
Hachiman
aneisva
Hachiman
Level 45
God Stats
1W - 1L
1,336 SR
Queue Stats
100W - 134L
1,440 Elo+
Party 1
Team Averages
Level 89
1,384 SR
1,450 Elo+

VS

Team Averages
Level 88
1,534 SR
1,423 Elo+
Serqet
Serqet
JurchsGTI
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 326L
1,454 Elo+
Solo
Discordia
Discordia
TosiaSerdel
Discordia
Level 99
God Stats
0W - 4L
1,278 SR
Queue Stats
81W - 93L
1,412 Elo+
Party 2
Janus
Janus
deadproblem
Janus
Level 29
God Stats
3W - 1L
1,875 SR
Queue Stats
184W - 180L
1,409 Elo+
Solo
Nike
Nike
kiler1908wrwg
Nike
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 113L
1,391 Elo+
Party 2
Fafnir
Fafnir
preciousninja27
Fafnir
Level 104
God Stats
3W - 3L
1,518 SR
Queue Stats
244W - 250L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 1 / 12
7,613
952
7,022
9,096
8,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
LadyCr0W
Medusa
13
3 / 1 / 11
7,528
941
7,952
4,142
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Rafael93
Bellona
13
2 / 1 / 12
7,143
893
6,739
6,336
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 8
8,612
1,077
7,382
7,033
3,139
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hachiman
aneisva
Hachiman
12
1 / 2 / 10
6,902
863
5,517
6,329
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JurchsGTI
Serqet
1
0 / 0 / 0
1,992
249
0
0
0
Discordia
TosiaSerdel
Discordia
15
3 / 3 / 3
7,346
918
9,381
5,149
2,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 2
6,138
767
6,089
5,040
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
2 / 5 / 4
6,724
841
6,525
14,592
11,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 5 / 3
6,767
846
2,501
11,737
16,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
15
Kills
6
6
Deaths
15
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
12
8
L
Serqet
JurchsGTI
Serqet
0
0
0
0
W
Medusa
LadyCr0W
Medusa
3
1
11
8.5
W
Bellona
Rafael93
Bellona
2
1
12
8
W
7
1
8
11
L
Discordia
TosiaSerdel
Discordia
3
3
3
1.5
W
Hachiman
aneisva
Hachiman
1
2
10
3
L
1
2
2
1
L
2
5
4
0.8
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,612
Damage
24,496
32,936
Taken
36,518
22,240
Mitigated
33,051
13,378
Healing
6,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,022
124
935
3,816
9,096
8,907
162
6,056
3,040
10,692
0
L
Serqet
JurchsGTI
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
LadyCr0W
Medusa
7,952
3,346
608
449
4,142
1,844
605
2,298
1,804
0
19,817
W
Bellona
Rafael93
Bellona
6,739
704
1,055
2,177
6,336
5,513
165
2,436
3,900
0
11,578
W
7,382
1,662
282
1,832
7,033
3,139
749
3,862
3,131
0
17,889
L
Discordia
TosiaSerdel
Discordia
9,381
454
222
132
5,149
2,220
0
1,174
3,975
22,928
0
W
Hachiman
aneisva
Hachiman
5,517
2,561
576
1,648
6,329
2,837
34
4,128
2,201
0
12,074
L
6,089
483
38
792
5,040
2,142
0
1,068
3,856
11,597
0
L
6,525
438
618
2,247
14,592
11,835
0
2,555
11,889
1,177
10,554
L
2,501
871
1,217
1,189
11,737
16,854
0
2,225
9,082
5,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,798
Gold Earned
28,967
85
Minions Killed
54
0
Camps Cleared
0
807,511
Distance Traveled
511,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,613
952
16
2
0
173,404
0
L
Serqet
1,992
249
0
0
0
0
0
W
Medusa
7,528
941
29
4
0
157,179
0
W
Bellona
7,143
893
7
1
0
165,969
0
W
Loki
8,612
1,077
26
3
0
160,881
0
L
Discordia
7,346
918
27
3
0
130,697
0
W
Hachiman
6,902
863
7
1
0
150,078
0
L
Janus
6,138
767
18
2
0
109,534
0
L
Nike
6,724
841
4
1
0
136,433
0
L
Fafnir
6,767
846
5
1
0
134,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role