Player Matchup

Serqet
Serqet
Grandmaster
Briоche
Serqet
Grandmaster
Level 163
God Stats
8W - 4L
1,543 SR
Queue Stats
359W - 297L
2,949 MMR
Solo
Anhur
Anhur
Platinum I
Firelørd
Anhur
Platinum I
Level 147
God Stats
4W - 8L
1,485 SR
Queue Stats
243W - 233L
1,961 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
Mariole2927
Kuzenbo
Diamond III
Level 147
God Stats
1W - 6L
1,487 SR
Queue Stats
320W - 296L
2,253 MMR
Solo
Janus
Janus
Masters
MrMabyImBack
Janus
Masters
Level 208
God Stats
36W - 48L
1,572 SR
Queue Stats
299W - 246L
2,636 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
Vellux
Zhong Kui
Diamond I
Level 177
God Stats
3W - 3L
1,953 SR
Queue Stats
312W - 266L
2,414 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,608 SR
2,442 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 190
1,581 SR
1,668 MMR
Xbalanque
Xbalanque
Grandmaster
 
Xbalanque
Grandmaster
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Grandmaster
 
Tiamat
Grandmaster
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond I
 
Hun Batz
Diamond I
Level 305
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond III
Pilzzy GK
Amaterasu
Diamond III
Level 122
God Stats
14W - 10L
1,500 SR
Queue Stats
704W - 706L
2,157 MMR
Solo
Geb
Geb
Gold II
TRumperyChip
Geb
Gold II
Level 174
God Stats
3W - 2L
1,905 SR
Queue Stats
50W - 42L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Briоche
Serqet
7
1 / 0 / 1
3,571
714
1,783
3,408
1,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Firelørd
Anhur
5
0 / 2 / 0
3,349
670
702
3,332
659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
Mariole2927
Kuzenbo
2
0 / 1 / 0
2,608
522
0
1,159
751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 1
3,934
787
1,726
2,845
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Vellux
Zhong Kui
8
1 / 0 / 0
4,201
840
2,081
2,643
1,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AphroditeCupidSusanoPoseidon

VS

Bans
Da JiHou YiAo KuangCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
3 / 0 / 0
4,213
843
2,529
1,369
343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
 
Tiamat
7
0 / 1 / 0
3,603
721
1,560
1,617
735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hun Batz
 
Hun Batz
5
0 / 1 / 0
3,113
623
1,539
4,130
844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Pilzzy GK
Amaterasu
7
0 / 1 / 0
3,203
641
1,679
4,167
1,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 3
3,998
800
541
2,117
845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
0
0
3
W
Tiamat
 
Tiamat
0
1
0
0
W
Hun Batz
 
Hun Batz
0
1
0
0
L
Serqet
Briоche
Serqet
1
0
1
1.5
L
Anhur
Firelørd
Anhur
0
2
0
0
L
Kuzenbo
Mariole2927
Kuzenbo
0
1
0
0
L
1
0
1
1.5
W
Amaterasu
Pilzzy GK
Amaterasu
0
1
0
0
W
0
0
3
1.5
L
Zhong Kui
Vellux
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,292
Damage
7,848
13,387
Taken
13,400
4,217
Mitigated
4,448
4,670
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
2,529
1,414
0
500
1,369
343
0
0
1,369
0
24,514
W
Tiamat
 
Tiamat
1,560
106
0
446
1,617
735
0
697
804
15,459
810
W
Hun Batz
 
Hun Batz
1,539
475
0
1,783
4,130
844
0
575
3,397
0
14,095
L
Serqet
Briоche
Serqet
1,783
193
0
785
3,408
1,003
0
377
2,888
0
17,985
L
Anhur
Firelørd
Anhur
702
251
0
968
3,332
659
0
297
3,035
0
13,337
L
Kuzenbo
Mariole2927
Kuzenbo
0
0
0
216
1,159
751
0
23
1,136
1,269
0
L
1,726
310
0
598
2,845
636
0
1,092
1,564
21,104
0
W
Amaterasu
Pilzzy GK
Amaterasu
1,679
392
0
1,798
4,167
1,681
0
2,349
1,814
0
11,902
W
541
59
0
1,498
2,117
845
0
0
2,117
7,198
0
L
Zhong Kui
Vellux
Zhong Kui
2,081
519
0
2,103
2,643
1,168
0
0
2,432
23,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,663
Gold Earned
18,130
156
Minions Killed
158
0
Camps Cleared
0
494,772
Distance Traveled
549,118
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
4,213
843
50
10
0
97,007
1
W
Tiamat
3,603
721
44
9
0
112,730
0
W
Hun Batz
3,113
623
32
6
0
115,523
0
L
Serqet
3,571
714
38
8
0
135,965
0
L
Anhur
3,349
670
26
5
0
107,022
0
L
Kuzenbo
2,608
522
4
1
0
43,401
1
L
Janus
3,934
787
42
8
0
114,613
0
W
Amaterasu
3,203
641
23
5
0
102,448
0
W
Geb
3,998
800
9
2
0
121,410
0
L
Zhong Kui
4,201
840
46
9
0
93,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role