Player Matchup

Sobek
Sobek
 
Sobek
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
TheBeastGamer800
Aphrodite
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 109L
1,541 Elo+
Solo
Bellona
Bellona
TheFlyingCarpet
Bellona
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 78L
1,525 Elo+
Solo
Izanami
Izanami
blizzard250
Izanami
Level 93
God Stats
1W - 1L
1,520 SR
Queue Stats
84W - 58L
1,498 Elo+
Solo
Team Averages
Level 130
1,504 SR
1,513 Elo+

VS

Team Averages
Level 150
1,630 SR
1,507 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BloodFist101
Artemis
Level 137
God Stats
1W - 1L
1,889 SR
Queue Stats
139W - 133L
1,490 Elo+
Party 1
Kumbhakarna
Kumbhakarna
COAKL
Kumbhakarna
Level 147
God Stats
3W - 4L
1,673 SR
Queue Stats
66W - 61L
1,481 Elo+
Party 1
Scylla
Scylla
Lewiafane
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 82L
1,502 Elo+
Solo
Arachne
Arachne
iiPurpleSkittle
Arachne
Level 159
God Stats
13W - 12L
1,588 SR
Queue Stats
161W - 148L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 0 / 1
8,055
620
7,814
10,107
8,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
 
Hun Batz
12
1 / 1 / 2
6,649
511
2,979
6,790
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
15
0 / 0 / 2
8,213
632
2,432
5,943
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 4
7,282
560
7,660
13,143
12,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
blizzard250
Izanami
14
4 / 2 / 1
7,732
595
7,428
6,707
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
4
0 / 1 / 0
4,606
354
951
2,025
830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Artemis
BloodFist101
Artemis
12
2 / 3 / 2
6,343
488
7,918
9,723
2,959
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
COAKL
Kumbhakarna
11
2 / 1 / 2
6,711
516
4,442
11,584
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Lewiafane
Scylla
12
1 / 1 / 2
6,753
519
3,135
3,822
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 1
6,269
482
6,426
14,017
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
5
5
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
1
3.5
W
Hun Batz
 
Hun Batz
1
1
2
2
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Artemis
BloodFist101
Artemis
2
3
2
1
L
Kumbhakarna
COAKL
Kumbhakarna
2
1
2
3
L
Scylla
Lewiafane
Scylla
1
1
2
2
W
Aphrodite
0
0
2
1
W
2
2
4
2
W
Izanami
blizzard250
Izanami
4
2
1
2.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,313
Damage
22,872
42,690
Taken
41,171
27,716
Mitigated
18,526
18,522
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,814
1,012
0
6,766
10,107
8,372
0
1,572
8,535
54,719
530
W
Hun Batz
 
Hun Batz
2,979
107
0
425
6,790
2,509
0
1,512
5,278
0
54,621
L
Cthulhu
 
Cthulhu
951
368
0
953
2,025
830
0
704
1,192
10,164
0
L
Artemis
BloodFist101
Artemis
7,918
2,556
0
2,353
9,723
2,959
0
0
9,723
0
43,286
L
Kumbhakarna
COAKL
Kumbhakarna
4,442
549
503
2,801
11,584
8,152
0
2,114
9,291
31,824
590
L
Scylla
Lewiafane
Scylla
3,135
172
0
457
3,822
1,129
0
1,549
2,273
44,504
0
W
Aphrodite
2,432
277
1,173
5,125
5,943
1,888
0
1,716
4,227
67,306
2,679
W
7,660
2,781
0
3,359
13,143
12,673
0
2,714
10,429
0
33,126
W
Izanami
blizzard250
Izanami
7,428
4,821
0
1,674
6,707
2,274
292
967
5,740
0
63,643
L
6,426
5,087
0
3,967
14,017
5,456
0
4,614
9,062
0
52,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
30,682
486
Minions Killed
327
0
Camps Cleared
0
1,342,100
Distance Traveled
1,121,788
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,055
620
80
6
0
246,213
2
W
Hun Batz
6,649
511
85
7
0
332,077
2
L
Cthulhu
4,606
354
13
1
0
58,468
0
L
Artemis
6,343
488
66
5
0
251,260
2
L
Kumbhakarna
6,711
516
56
4
0
263,912
4
L
Scylla
6,753
519
106
8
0
274,029
3
W
Aphrodite
8,213
632
156
12
0
258,258
1
W
Bellona
7,282
560
47
4
0
261,580
4
W
Izanami
7,732
595
118
9
0
243,972
0
L
Arachne
6,269
482
86
7
0
274,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role