Player Matchup

Bakasura
Bakasura
Elberzerker
Bakasura
Level 106
God Stats
7W - 5L
1,387 SR
Queue Stats
148W - 199L
1,404 Elo+
Solo
Chang'e
Chang'e
ImExplicitGreens
Chang'e
Level 176
God Stats
0W - 2L
1,249 SR
Queue Stats
91W - 128L
1,379 Elo+
Solo
Danzaburou
Danzaburou
TATKING315
Danzaburou
Level 82
God Stats
5W - 4L
1,636 SR
Queue Stats
185W - 175L
1,477 Elo+
Solo
Nox
Nox
UDENO
Nox
Level 128
God Stats
6W - 4L
1,787 SR
Queue Stats
157W - 151L
1,578 Elo+
Solo
Atlas
Atlas
VerbMB
Atlas
Level 158
God Stats
5W - 9L
1,434 SR
Queue Stats
619W - 490L
1,583 Elo+
Solo
Team Averages
Level 130
1,499 SR
1,484 Elo+

VS

Team Averages
Level 137
1,426 SR
1,487 Elo+
Nike
Nike
 
Nike
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DarklordofShehol
Bastet
Level 89
God Stats
7W - 15L
1,282 SR
Queue Stats
766W - 943L
1,430 Elo+
Solo
Geb
Geb
nFancy
Geb
Level 148
God Stats
1W - 1L
1,262 SR
Queue Stats
208W - 202L
1,544 Elo+
Solo
Chiron
Chiron
poderosoelfo3
Chiron
Level 103
God Stats
3W - 1L
1,586 SR
Queue Stats
105W - 131L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elberzerker
Bakasura
20
2 / 1 / 1
11,832
845
6,532
15,442
14,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 0 / 0
6,792
485
0
0
0
Danzaburou
TATKING315
Danzaburou
13
0 / 4 / 3
8,505
608
9,061
9,694
4,452
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nox
UDENO
Nox
16
1 / 3 / 2
9,583
685
8,805
10,372
6,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
VerbMB
Atlas
17
4 / 5 / 2
10,449
746
11,816
16,146
19,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
7 / 4 / 3
11,845
846
20,962
22,319
16,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
 
Guan Yu
19
1 / 1 / 10
10,855
775
5,139
17,905
14,604
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 1
7,413
530
1,227
970
305
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
nFancy
Geb
19
4 / 2 / 5
10,800
771
10,257
17,797
10,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 1 / 2
7,286
520
1,476
2,496
861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
12
13
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
7
4
3
2.13
W
Guan Yu
 
Guan Yu
1
1
10
6
W
0
0
1
0.5
L
Bakasura
Elberzerker
Bakasura
2
1
1
2.5
L
0
0
0
0
L
Danzaburou
TATKING315
Danzaburou
0
4
3
0.38
L
Nox
UDENO
Nox
1
3
2
0.67
L
Atlas
VerbMB
Atlas
4
5
2
1
W
Geb
nFancy
Geb
4
2
5
3.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,214
Damage
39,061
51,654
Taken
61,487
45,366
Mitigated
42,610
17,137
Healing
32,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
20,962
2,061
272
3,973
22,319
16,444
0
6,566
15,562
393
47,654
W
Guan Yu
 
Guan Yu
5,139
77
10,342
10,092
17,905
14,604
0
4,408
12,971
0
22,237
W
1,227
342
0
46
970
305
0
539
431
0
4,753
L
Bakasura
Elberzerker
Bakasura
6,532
4,143
1,150
7,926
15,442
14,583
323
2,796
12,646
0
18,314
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
TATKING315
Danzaburou
9,061
4,080
569
2,230
9,694
4,452
94
1,505
8,189
0
21,308
L
Nox
UDENO
Nox
8,805
373
558
2,694
10,372
6,850
0
2,213
8,159
23,423
583
L
Atlas
VerbMB
Atlas
11,816
4,117
811
1,199
16,146
19,481
1,159
4,136
12,010
22,308
1,560
W
Geb
nFancy
Geb
10,257
633
3,250
3,682
17,797
10,396
757
6,414
11,244
23,021
0
W
1,476
935
287
532
2,496
861
174
1,383
1,113
0
7,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,161
Gold Earned
48,199
148
Minions Killed
149
0
Camps Cleared
0
920,837
Distance Traveled
988,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,845
846
70
5
0
268,997
0
W
Guan Yu
10,855
775
28
2
0
301,549
0
W
Bastet
7,413
530
8
1
0
116,935
0
L
Bakasura
11,832
845
64
5
0
306,722
0
L
Chang'e
6,792
485
0
0
0
0
0
L
Danzaburou
8,505
608
21
2
0
186,831
0
L
Nox
9,583
685
42
3
0
204,346
0
L
Atlas
10,449
746
21
2
0
222,938
0
W
Geb
10,800
771
33
2
0
237,777
0
W
Chiron
7,286
520
10
1
0
62,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role