Player Matchup

Pele
Pele
 
Pele
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Davosito
Skadi
Level 161
God Stats
153W - 146L
1,509 SR
Queue Stats
807W - 807L
1,507 Elo+
Solo
Nox
Nox
IlWinter
Nox
Level 119
God Stats
3W - 5L
1,490 SR
Queue Stats
94W - 103L
1,461 Elo+
Solo
Cthulhu
Cthulhu
PAARKERNAX
Cthulhu
Level 82
God Stats
86W - 100L
1,421 SR
Queue Stats
90W - 106L
1,387 Elo+
Solo
Fafnir
Fafnir
TTVXxmasS
Fafnir
Level 76
God Stats
1W - 1L
1,302 SR
Queue Stats
9W - 6L
1,522 Elo+
Solo
Team Averages
Level 116
1,444 SR
1,475 Elo+

VS

Team Averages
Level 131
1,491 SR
1,467 Elo+
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
NiroNyoro
Arachne
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 403L
1,414 Elo+
Solo
Ix Chel
Ix Chel
iiVic
Ix Chel
Level 129
God Stats
13W - 18L
1,450 SR
Queue Stats
244W - 269L
1,472 Elo+
Party 1
Mulan
Mulan
livejamie
Mulan
Level 158
God Stats
46W - 46L
1,506 SR
Queue Stats
642W - 701L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 4 / 0
7,024
1,171
5,350
8,347
5,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Skadi
Davosito
Skadi
10
0 / 0 / 0
4,598
766
0
0
0
12
0 / 3 / 0
7,010
1,168
4,097
5,095
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
PAARKERNAX
Cthulhu
13
0 / 2 / 0
7,783
1,297
5,108
9,394
6,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fafnir
TTVXxmasS
Fafnir
11
0 / 2 / 0
6,642
1,107
2,346
7,040
5,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Team 1 Tickets

294

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
2 / 0 / 8
8,027
1,338
6,145
5,505
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
 
Hou Yi
13
1 / 0 / 6
7,376
1,229
3,505
3,769
1,541
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
NiroNyoro
Arachne
13
2 / 0 / 4
7,668
1,278
6,145
4,881
2,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
iiVic
Ix Chel
12
1 / 0 / 6
7,151
1,192
2,389
1,963
581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
livejamie
Mulan
13
5 / 0 / 6
8,249
1,375
7,829
5,347
5,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
11
11
Deaths
0
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
W
Nike
 
Nike
2
0
8
6
W
Hou Yi
 
Hou Yi
1
0
6
4
L
Skadi
Davosito
Skadi
0
0
0
0
L
0
3
0
0
W
Arachne
NiroNyoro
Arachne
2
0
4
4
L
Cthulhu
PAARKERNAX
Cthulhu
0
2
0
0
L
Fafnir
TTVXxmasS
Fafnir
0
2
0
0
W
Ix Chel
iiVic
Ix Chel
1
0
6
4
W
Mulan
livejamie
Mulan
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,901
Damage
26,013
29,876
Taken
21,465
19,460
Mitigated
13,732
3,962
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,350
1,176
0
874
8,347
5,465
0
1,151
7,000
0
16,147
W
Nike
 
Nike
6,145
634
0
441
5,505
4,283
0
2,629
2,876
0
11,751
W
Hou Yi
 
Hou Yi
3,505
1,325
0
538
3,769
1,541
0
2,135
1,634
0
15,969
L
Skadi
Davosito
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
4,097
663
342
563
5,095
1,785
0
325
4,675
23,069
1,558
W
Arachne
NiroNyoro
Arachne
6,145
5,088
0
1,103
4,881
2,082
0
2,666
2,215
0
15,578
L
Cthulhu
PAARKERNAX
Cthulhu
5,108
32
0
741
9,394
6,414
0
318
8,889
30,290
0
L
Fafnir
TTVXxmasS
Fafnir
2,346
1,234
0
1,442
7,040
5,796
0
663
6,265
7,951
0
W
Ix Chel
iiVic
Ix Chel
2,389
155
1,337
115
1,963
581
0
935
1,028
16,564
0
W
Mulan
livejamie
Mulan
7,829
1,210
0
636
5,347
5,245
0
3,137
2,210
68
14,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
38,471
137
Minions Killed
104
5
Camps Cleared
4
463,246
Distance Traveled
639,804
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,024
1,171
10
2
2
125,046
0
W
Nike
8,027
1,338
15
3
0
129,423
1
W
Hou Yi
7,376
1,229
32
5
1
119,726
0
L
Skadi
4,598
766
0
0
0
0
0
L
Nox
7,010
1,168
58
10
2
123,569
0
W
Arachne
7,668
1,278
25
4
2
135,480
0
L
Cthulhu
7,783
1,297
62
10
0
139,071
0
L
Fafnir
6,642
1,107
7
1
1
75,560
0
W
Ix Chel
7,151
1,192
22
4
1
123,053
0
W
Mulan
8,249
1,375
10
2
0
132,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role