Player Matchup

Serqet
Serqet
Silver I
 
Serqet
Silver I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold I
Jimmy03677
Poseidon
Gold I
Level 157
God Stats
2W - 3L
1,575 SR
Queue Stats
144W - 158L
1,517 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
LIONxxDARK
Amaterasu
Bronze IV
Level 184
God Stats
0W - 4L
1,580 SR
Queue Stats
5W - 19L
1,178 MMR
Solo
Cerberus
Cerberus
Silver III
Original_Dmoney
Cerberus
Silver III
Level 141
God Stats
2W - 4L
1,527 SR
Queue Stats
49W - 75L
1,003 MMR
Solo
Danzaburou
Danzaburou
Silver I
rNoMixxer
Danzaburou
Silver I
Level 121
God Stats
2W - 6L
1,579 SR
Queue Stats
14W - 29L
1,327 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 159
1,552 SR
1,305 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,469 SR
1,253 MMR
Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Blade_Bound
King Arthur
Silver I
Level 156
God Stats
1W - 2L
1,219 SR
Queue Stats
151W - 165L
985 MMR
Solo
Ix Chel
Ix Chel
Gold IV
ParisDrakeDoee
Ix Chel
Gold IV
Level 158
God Stats
4W - 5L
1,656 SR
Queue Stats
331W - 324L
1,270 MMR
Solo
Bacchus
Bacchus
Silver II
ShArP SHooTeR53
Bacchus
Silver II
Level 124
God Stats
4W - 7L
1,467 SR
Queue Stats
189W - 207L
1,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 4 / 1
6,170
475
4,137
11,121
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Jimmy03677
Poseidon
12
3 / 6 / 0
7,124
548
4,592
8,671
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
LIONxxDARK
Amaterasu
12
0 / 3 / 0
5,787
445
1,445
14,730
11,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cerberus
9
0 / 2 / 3
5,570
428
7,141
11,103
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
rNoMixxer
Danzaburou
10
0 / 5 / 2
5,541
426
3,285
8,532
2,457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisArachneMartichorasJanusCthulhu

VS

Bans
SurtrChang'eCu ChulainnAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
9 / 0 / 5
9,110
701
7,971
12,048
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
 
Chaac
12
5 / 2 / 3
7,632
587
7,402
9,956
4,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

King Arthur
Blade_Bound
King Arthur
14
1 / 0 / 3
8,527
656
9,266
8,759
6,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 0 / 7
8,343
642
7,883
5,372
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 6
7,058
543
5,214
9,380
7,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
20
20
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
1
0.13
W
Bakasura
 
Bakasura
9
0
5
11.5
W
Chaac
 
Chaac
5
2
3
3.25
W
King Arthur
Blade_Bound
King Arthur
1
0
3
2.5
L
Poseidon
Jimmy03677
Poseidon
3
6
0
0.5
L
Amaterasu
LIONxxDARK
Amaterasu
0
3
0
0
L
Cerberus
0
2
3
0.75
W
4
0
7
7.5
W
1
2
6
2
L
Danzaburou
rNoMixxer
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
37,736
54,157
Taken
45,515
24,867
Mitigated
23,346
16,090
Healing
22,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,137
705
0
1,280
11,121
4,397
0
3,679
7,149
0
48,388
W
Bakasura
 
Bakasura
7,971
5,169
0
9,618
12,048
4,135
755
2,027
9,545
0
48,974
W
Chaac
 
Chaac
7,402
307
0
4,708
9,956
4,571
0
3,983
5,103
385
38,345
W
King Arthur
Blade_Bound
King Arthur
9,266
1,333
0
2,945
8,759
6,016
136
0
8,759
0
61,838
L
Poseidon
Jimmy03677
Poseidon
4,592
936
0
1,243
8,671
2,661
0
2,990
4,997
67,207
0
L
Amaterasu
LIONxxDARK
Amaterasu
1,445
857
0
7,184
14,730
11,522
0
296
14,314
0
26,637
L
Cerberus
7,141
95
0
3,960
11,103
3,830
0
4,001
6,526
17,317
3,954
W
7,883
805
607
2,613
5,372
1,340
182
2,093
2,834
50,402
566
W
5,214
1,187
0
2,312
9,380
7,284
36
2,076
6,943
22,539
0
L
Danzaburou
rNoMixxer
Danzaburou
3,285
1,134
0
2,423
8,532
2,457
0
2,267
5,739
0
29,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,192
Gold Earned
40,670
355
Minions Killed
416
0
Camps Cleared
0
1,281,302
Distance Traveled
1,424,439
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,170
475
83
6
0
293,592
3
W
Bakasura
9,110
701
116
9
0
316,137
2
W
Chaac
7,632
587
62
5
0
289,839
1
W
King Arthur
8,527
656
112
9
0
258,407
0
L
Poseidon
7,124
548
130
10
0
246,778
0
L
Amaterasu
5,787
445
52
4
0
226,289
2
L
Cerberus
5,570
428
40
3
0
259,343
2
W
Ix Chel
8,343
642
100
8
0
283,491
5
W
Bacchus
7,058
543
26
2
0
276,565
3
L
Danzaburou
5,541
426
50
4
0
255,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role