Player Matchup

Jormungandr
Jormungandr
Platinum V
Antski228
Jormungandr
Platinum V
Level 147
God Stats
16W - 10L
1,608 SR
Queue Stats
150W - 142L
1,812 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
Spacemayne
Nu Wa
Platinum II
Level 106
God Stats
4W - 5L
1,567 SR
Queue Stats
344W - 375L
1,725 MMR
Solo
Shiva
Shiva
Platinum II
sportsguy712
Shiva
Platinum II
Level 155
God Stats
25W - 22L
1,633 SR
Queue Stats
194W - 188L
1,955 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,603 SR
1,831 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 95
1,808 SR
2,328 MMR
Xing Tian
Xing Tian
Masters
Azagоn
Xing Tian
Masters
Level 67
God Stats
8W - 0L
2,177 SR
Queue Stats
71W - 22L
2,625 MMR
Party 2
Charybdis
Charybdis
Diamond I
iKokushibo
Charybdis
Diamond I
Level 56
God Stats
9W - 4L
1,675 SR
Queue Stats
56W - 13L
2,636 MMR
Party 2
Loki
Loki
Platinum I
ogMajinAizen
Loki
Platinum I
Level 161
God Stats
13W - 11L
1,573 SR
Queue Stats
594W - 557L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Antski228
Jormungandr
15
1 / 3 / 1
8,435
767
6,817
13,130
8,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
13
0 / 5 / 2
7,944
722
7,211
8,230
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
1 / 4 / 1
8,251
750
9,309
12,544
10,394
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
SerqetFafnirMulanCthulhuKuzenbo

VS

Bans
CerberusHorusChironChaacAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Azagоn
Xing Tian
16
6 / 0 / 5
10,249
932
8,963
13,276
9,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
iKokushibo
Charybdis
17
3 / 0 / 6
10,229
930
13,766
9,016
3,065
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
3 / 2 / 9
10,107
919
7,591
7,960
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Antski228
Jormungandr
1
3
1
0.5
W
Xing Tian
Azagоn
Xing Tian
6
0
5
8.5
L
Nu Wa
0
5
2
0.2
W
Charybdis
iKokushibo
Charybdis
3
0
6
6
W
3
2
9
3.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,337
Damage
30,320
33,904
Taken
30,252
21,790
Mitigated
15,711
5,359
Healing
6,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Antski228
Jormungandr
6,817
468
0
1,390
13,130
8,967
0
2,513
10,275
24,837
1,460
W
Xing Tian
Azagоn
Xing Tian
8,963
630
0
2,360
13,276
9,282
451
4,734
7,872
29,295
0
L
Nu Wa
7,211
2,801
0
490
8,230
2,429
0
2,232
5,780
21,870
0
W
Charybdis
iKokushibo
Charybdis
13,766
9,037
0
3,093
9,016
3,065
2,939
4,634
3,906
0
63,826
W
7,591
1,614
0
966
7,960
3,364
540
3,197
4,366
0
37,720
L
9,309
437
55
3,424
12,544
10,394
0
3,464
8,735
0
26,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,630
Gold Earned
30,585
143
Minions Killed
196
0
Camps Cleared
0
607,605
Distance Traveled
667,104
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,435
767
52
5
0
208,957
0
W
Xing Tian
10,249
932
31
3
0
236,776
2
L
Nu Wa
7,944
722
49
4
0
181,396
0
W
Charybdis
10,229
930
117
11
0
200,028
0
W
Loki
10,107
919
48
4
0
230,300
2
L
Shiva
8,251
750
42
4
0
217,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role