Player Matchup

Mulan
Mulan
JMOWPOW
Mulan
Level 128
God Stats
0W - 2L
1,540 SR
Queue Stats
26W - 30L
1,491 Elo+
Solo
Janus
Janus
Kickerzzz
Janus
Level 59
God Stats
5W - 7L
1,448 SR
Queue Stats
111W - 114L
1,482 Elo+
Solo
Achilles
Achilles
NicklearFallout
Achilles
Level 114
God Stats
53W - 47L
1,554 SR
Queue Stats
316W - 297L
1,492 Elo+
Party 1
Charybdis
Charybdis
VoidRUwU
Charybdis
Level 60
God Stats
0W - 3L
1,237 SR
Queue Stats
79W - 91L
1,488 Elo+
Party 1
Geb
Geb
austrev25
Geb
Level 160
God Stats
4W - 4L
1,577 SR
Queue Stats
287W - 275L
1,496 Elo+
Party 1
Team Averages
Level 104
1,471 SR
1,490 Elo+

VS

Team Averages
Level 118
1,372 SR
1,470 Elo+
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TOTALLYxTUBULAR2
Sylvanus
Level 161
God Stats
3W - 2L
1,190 SR
Queue Stats
624W - 600L
1,475 Elo+
Solo
Ra
Ra
bertolucci5
Ra
Level 89
God Stats
3W - 6L
1,276 SR
Queue Stats
243W - 211L
1,432 Elo+
Solo
Chaac
Chaac
ferrrdy
Chaac
Level 142
God Stats
11W - 9L
1,487 SR
Queue Stats
11W - 12L
1,412 Elo+
Solo
Bakasura
Bakasura
xXDARKD3MONXx18
Bakasura
Level 69
God Stats
5W - 4L
1,409 SR
Queue Stats
394W - 414L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JMOWPOW
Mulan
12
3 / 3 / 0
7,007
584
7,333
11,433
11,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Kickerzzz
Janus
12
2 / 2 / 0
6,685
557
4,299
6,327
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
10
1 / 2 / 1
5,745
479
6,949
10,406
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
VoidRUwU
Charybdis
9
0 / 3 / 1
5,150
429
3,579
8,138
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 1
5,706
476
4,403
9,109
4,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 2
7,477
623
8,927
7,562
2,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 3
6,379
532
6,313
9,856
4,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 1
7,707
642
3,616
6,290
1,984
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ferrrdy
Chaac
13
2 / 3 / 1
7,684
640
7,824
9,916
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
12
2 / 3 / 2
6,628
552
3,071
9,403
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
6
Kills
12
12
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
2
6
L
Mulan
JMOWPOW
Mulan
3
3
0
1
L
Janus
Kickerzzz
Janus
2
2
0
1
L
Achilles
1
2
1
0.75
W
1
0
3
2.5
L
Charybdis
VoidRUwU
Charybdis
0
3
1
0.17
L
0
2
1
0.25
W
2
0
1
2.5
W
Chaac
ferrrdy
Chaac
2
3
1
0.83
W
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,563
Damage
29,751
45,413
Taken
43,027
23,155
Mitigated
20,576
17,072
Healing
17,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,927
3,061
0
1,232
7,562
2,733
570
1,428
6,134
0
50,636
L
Mulan
JMOWPOW
Mulan
7,333
881
0
4,504
11,433
11,055
0
156
11,222
0
49,730
L
Janus
Kickerzzz
Janus
4,299
597
0
1,000
6,327
1,761
0
2,835
3,434
47,830
1,636
L
Achilles
6,949
1,448
0
4,781
10,406
3,483
0
1,401
8,934
0
29,715
W
6,313
2,038
1,073
4,900
9,856
4,860
0
3,059
6,757
28,034
9,475
L
Charybdis
VoidRUwU
Charybdis
3,579
1,500
0
2,353
8,138
2,033
0
2,073
6,065
0
30,473
L
4,403
426
1,470
2,964
9,109
4,823
0
2,870
6,214
22,236
0
W
3,616
301
302
3,491
6,290
1,984
353
2,374
3,714
58,640
2,449
W
Chaac
ferrrdy
Chaac
7,824
1,097
0
3,334
9,916
7,075
235
206
9,710
0
53,184
W
Bakasura
3,071
2,412
0
2,912
9,403
3,924
0
1,159
8,054
0
34,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
35,875
306
Minions Killed
442
0
Camps Cleared
0
1,223,656
Distance Traveled
1,311,467
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,477
623
85
7
0
264,402
2
L
Mulan
7,007
584
78
7
0
228,376
2
L
Janus
6,685
557
97
8
0
237,303
0
L
Achilles
5,745
479
43
4
0
281,046
0
W
Sylvanus
6,379
532
67
6
0
244,718
0
L
Charybdis
5,150
429
61
5
0
225,745
0
L
Geb
5,706
476
27
2
0
251,186
4
W
Ra
7,707
642
111
9
0
272,929
0
W
Chaac
7,684
640
109
9
0
265,072
0
W
Bakasura
6,628
552
70
6
0
264,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role