Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Ocsa123
Gilgamesh
Level 128
God Stats
1W - 0L
1,321 SR
Queue Stats
66W - 72L
1,514 Elo+
Party 3
Hachiman
Hachiman
TheJoopse
Hachiman
Level 158
God Stats
2W - 0L
1,737 SR
Queue Stats
72W - 75L
1,528 Elo+
Party 3
Ah Puch
Ah Puch
fightend
Ah Puch
Level 147
God Stats
1W - 1L
1,318 SR
Queue Stats
60W - 61L
1,541 Elo+
Party 3
Fenrir
Fenrir
thehunter5
Fenrir
Level 130
God Stats
2W - 1L
1,503 SR
Queue Stats
19W - 25L
1,521 Elo+
Party 3
Team Averages
Level 137
1,476 SR
1,521 Elo+

VS

Team Averages
Level 156
1,607 SR
1,546 Elo+
Hachiman
Hachiman
 
Hachiman
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Aquatictoys
Mulan
Level 165
God Stats
7W - 3L
1,701 SR
Queue Stats
199W - 177L
1,579 Elo+
Party 2
Vulcan
Vulcan
SSGodEli
Vulcan
Level 145
God Stats
15W - 6L
1,630 SR
Queue Stats
73W - 58L
1,589 Elo+
Party 2
Serqet
Serqet
TheWolfiePup
Serqet
Level 128
God Stats
5W - 7L
1,625 SR
Queue Stats
148W - 176L
1,548 Elo+
Solo
Ymir
Ymir
YamiEdon
Ymir
Level 177
God Stats
5W - 7L
1,581 SR
Queue Stats
179W - 185L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 5
7,409
617
3,126
6,287
2,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Ocsa123
Gilgamesh
12
5 / 1 / 4
7,136
595
4,755
8,856
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
TheJoopse
Hachiman
13
3 / 1 / 2
7,334
611
5,471
4,302
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
fightend
Ah Puch
12
1 / 1 / 1
7,094
591
6,361
9,251
2,947
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
thehunter5
Fenrir
12
5 / 2 / 5
6,336
528
7,439
9,970
3,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 4 / 0
6,075
506
3,332
7,989
2,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
1 / 1 / 0
7,016
585
6,927
11,168
6,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
SSGodEli
Vulcan
11
1 / 3 / 0
6,279
523
2,775
5,005
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
10
1 / 4 / 2
5,795
483
4,289
9,030
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
1 / 3 / 2
5,945
495
3,715
8,764
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
6
6
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
5
3.5
L
Hachiman
 
Hachiman
2
4
0
0.5
L
1
1
0
1
W
Gilgamesh
Ocsa123
Gilgamesh
5
1
4
7
L
Vulcan
SSGodEli
Vulcan
1
3
0
0.33
W
Hachiman
TheJoopse
Hachiman
3
1
2
4
L
Serqet
1
4
2
0.5
L
Ymir
1
3
2
0.67
W
Ah Puch
fightend
Ah Puch
1
1
1
1.5
W
Fenrir
thehunter5
Fenrir
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,152
Damage
21,038
38,666
Taken
41,956
12,971
Mitigated
19,220
17,313
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,126
475
540
3,183
6,287
2,032
0
1,939
4,192
72,025
383
L
Hachiman
 
Hachiman
3,332
1,603
0
2,362
7,989
2,306
0
0
7,989
0
41,454
L
6,927
1,251
0
4,470
11,168
6,998
0
5,668
5,500
1,042
46,047
W
Gilgamesh
Ocsa123
Gilgamesh
4,755
888
0
3,561
8,856
2,898
0
678
7,758
0
38,491
L
Vulcan
SSGodEli
Vulcan
2,775
195
0
830
5,005
1,499
0
2,381
2,624
46,530
0
W
Hachiman
TheJoopse
Hachiman
5,471
2,784
0
2,177
4,302
1,471
437
478
3,824
0
55,056
L
Serqet
4,289
906
0
3,089
9,030
2,862
0
810
8,220
0
32,075
L
Ymir
3,715
1,325
0
1,454
8,764
5,555
0
745
8,019
14,025
0
W
Ah Puch
fightend
Ah Puch
6,361
276
0
6,389
9,251
2,947
0
1,148
8,103
47,604
654
W
Fenrir
thehunter5
Fenrir
7,439
2,005
0
1,463
9,970
3,623
0
3,111
6,859
700
18,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,309
Gold Earned
31,110
412
Minions Killed
349
0
Camps Cleared
0
1,305,223
Distance Traveled
1,235,272
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,409
617
134
11
0
272,084
0
L
Hachiman
6,075
506
66
6
0
225,115
0
L
Mulan
7,016
585
101
8
0
240,655
2
W
Gilgamesh
7,136
595
67
6
0
307,099
0
L
Vulcan
6,279
523
90
8
0
225,411
4
W
Hachiman
7,334
611
100
8
0
221,304
2
L
Serqet
5,795
483
69
6
0
284,677
2
L
Ymir
5,945
495
23
2
0
259,414
2
W
Ah Puch
7,094
591
88
7
0
229,198
3
W
Fenrir
6,336
528
23
2
0
275,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role