Player Matchup

Anubis
Anubis
 
Anubis
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
OoBANKthaTANKoO
Fenrir
Level 139
God Stats
1W - 0L
1,804 SR
Queue Stats
82W - 103L
1,441 Elo+
Party 3
Ne Zha
Ne Zha
OsirisFoxy
Ne Zha
Level 128
God Stats
4W - 1L
1,752 SR
Queue Stats
51W - 40L
1,566 Elo+
Party 1
Bellona
Bellona
holyrex
Bellona
Level 159
God Stats
4W - 5L
1,590 SR
Queue Stats
20W - 16L
1,592 Elo+
Party 1
Hun Batz
Hun Batz
xFlimmy
Hun Batz
Level 107
God Stats
3W - 3L
1,511 SR
Queue Stats
8W - 10L
1,447 Elo+
Party 3
Team Averages
Level 148
1,632 SR
1,509 Elo+

VS

Team Averages
Level 139
1,532 SR
1,511 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Col Sanders40
Amaterasu
Level 139
God Stats
6W - 4L
1,612 SR
Queue Stats
234W - 227L
1,500 Elo+
Party 2
Athena
Athena
GoliathW
Athena
Level 126
God Stats
2W - 1L
1,600 SR
Queue Stats
8W - 8L
1,468 Elo+
Party 2
Fenrir
Fenrir
PRlVATYR
Fenrir
Level 152
God Stats
3W - 2L
1,341 SR
Queue Stats
205W - 170L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TrashPizza
Ah Muzen Cab
Level 154
God Stats
7W - 8L
1,604 SR
Queue Stats
124W - 97L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
7 / 1 / 2
7,535
685
11,406
9,378
3,992
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 1 / 3
5,885
535
3,677
6,428
4,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
OsirisFoxy
Ne Zha
12
5 / 1 / 4
6,752
614
6,379
9,973
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
holyrex
Bellona
13
5 / 0 / 3
8,043
731
10,057
9,389
7,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
xFlimmy
Hun Batz
11
1 / 2 / 3
5,856
532
2,851
6,802
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 2
5,755
523
4,695
8,774
1,294
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Col Sanders40
Amaterasu
11
0 / 4 / 0
5,730
521
2,554
11,745
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
GoliathW
Athena
8
2 / 3 / 1
5,426
493
2,526
9,787
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
PRlVATYR
Fenrir
10
1 / 4 / 0
5,454
496
4,417
9,911
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
TrashPizza
Ah Muzen Cab
11
1 / 4 / 2
5,602
509
5,354
9,162
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
20
Kills
5
5
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
2
8
L
Nu Wa
 
Nu Wa
1
5
2
0.4
L
Amaterasu
Col Sanders40
Amaterasu
0
4
0
0
L
Athena
GoliathW
Athena
2
3
1
0.83
W
2
1
3
3.5
W
Ne Zha
OsirisFoxy
Ne Zha
5
1
4
7
L
Fenrir
PRlVATYR
Fenrir
1
4
0
0.25
L
Ah Muzen Cab
TrashPizza
Ah Muzen Cab
1
4
2
0.5
W
Bellona
holyrex
Bellona
5
0
3
6.5
W
Hun Batz
xFlimmy
Hun Batz
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,370
Damage
19,546
41,970
Taken
49,379
22,416
Mitigated
17,710
13,913
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,406
722
0
5,883
9,378
3,992
0
2,820
6,558
63,870
571
L
Nu Wa
 
Nu Wa
4,695
638
0
1,512
8,774
1,294
0
5,624
3,150
31,425
855
L
Amaterasu
Col Sanders40
Amaterasu
2,554
755
0
3,937
11,745
5,822
0
0
11,745
0
37,533
L
Athena
GoliathW
Athena
2,526
682
0
948
9,787
5,243
0
1,715
7,954
8,793
0
W
3,677
391
0
885
6,428
4,363
166
972
5,456
0
19,585
W
Ne Zha
OsirisFoxy
Ne Zha
6,379
1,870
0
2,212
9,973
4,082
0
1,380
8,593
0
55,531
L
Fenrir
PRlVATYR
Fenrir
4,417
1,061
0
3,075
9,911
2,229
0
3,956
5,955
0
31,769
L
Ah Muzen Cab
TrashPizza
Ah Muzen Cab
5,354
3,461
0
1,941
9,162
3,122
0
0
8,978
0
45,285
W
Bellona
holyrex
Bellona
10,057
3,267
0
2,484
9,389
7,673
152
859
8,530
0
55,144
W
Hun Batz
xFlimmy
Hun Batz
2,851
379
0
2,449
6,802
2,306
0
1,021
5,781
0
39,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,071
Gold Earned
27,967
431
Minions Killed
268
0
Camps Cleared
0
1,184,945
Distance Traveled
1,042,422
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,535
685
122
11
0
213,070
1
L
Nu Wa
5,755
523
53
5
0
187,264
4
L
Amaterasu
5,730
521
73
7
0
199,743
0
L
Athena
5,426
493
12
1
0
240,791
1
W
Fenrir
5,885
535
43
4
0
235,001
0
W
Ne Zha
6,752
614
77
7
0
279,776
0
L
Fenrir
5,454
496
59
5
0
221,568
2
L
Ah Muzen Cab
5,602
509
71
6
0
193,056
0
W
Bellona
8,043
731
100
9
0
220,426
0
W
Hun Batz
5,856
532
89
8
0
236,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role