Player Matchup

Gilgamesh
Gilgamesh
Nokkturno
Gilgamesh
Level 14
God Stats
6W - 16L
1,378 SR
Queue Stats
8W - 22L
1,307 Elo+
Party 1
Ra
Ra
SD596
Ra
Level 89
God Stats
1W - 2L
1,419 SR
Queue Stats
35W - 70L
1,333 Elo+
Party 1
Ganesha
Ganesha
Seiryu_Angel
Ganesha
Level 29
God Stats
6W - 1L
1,639 SR
Queue Stats
132W - 136L
1,513 Elo+
Solo
Thanatos
Thanatos
THLNebula
Thanatos
Level 122
God Stats
1W - 3L
1,081 SR
Queue Stats
18W - 33L
1,343 Elo+
Party 1
Neith
Neith
xOhCanadax
Neith
Level 29
God Stats
2W - 6L
1,292 SR
Queue Stats
21W - 46L
1,289 Elo+
Party 1
Team Averages
Level 57
1,362 SR
1,357 Elo+

VS

Team Averages
Level 23
1,511 SR
1,434 Elo+
Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Adum Burrito
Ra
Level 14
God Stats
4W - 4L
1,558 SR
Queue Stats
4W - 5L
1,387 Elo+
Party 2
Pele
Pele
CreepinIt
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
Guaravita86
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,391 Elo+
Solo
Artemis
Artemis
MagicalMint001
Artemis
Level 27
God Stats
10W - 7L
1,498 SR
Queue Stats
96W - 104L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nokkturno
Gilgamesh
17
4 / 4 / 2
10,578
882
6,355
11,514
9,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
17
4 / 0 / 9
10,921
910
10,005
5,246
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
Seiryu_Angel
Ganesha
16
0 / 1 / 10
10,838
903
5,103
12,568
16,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
THLNebula
Thanatos
18
9 / 2 / 3
11,945
995
14,588
14,567
5,446
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
16
1 / 0 / 6
9,895
825
9,153
5,424
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
2 / 2 / 2
9,473
789
7,709
10,744
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 1
8,628
719
4,825
7,560
2,466
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
15
1 / 4 / 2
9,415
785
5,619
11,965
4,111
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Guaravita86
Guan Yu
13
0 / 3 / 2
8,742
729
3,807
9,666
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
3 / 3 / 2
11,036
920
15,400
12,776
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
18
Kills
6
7
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
2
1.5
L
0
6
1
0.08
L
Pele
1
4
2
0.5
L
Guan Yu
Guaravita86
Guan Yu
0
3
2
0.33
L
3
3
2
1.33
W
Gilgamesh
Nokkturno
Gilgamesh
4
4
2
1.25
W
Ra
4
0
9
8.5
W
Ganesha
Seiryu_Angel
Ganesha
0
1
10
5
W
Thanatos
THLNebula
Thanatos
9
2
3
5.25
W
Neith
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,204
Damage
37,360
49,319
Taken
52,711
35,687
Mitigated
23,369
15,734
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,709
2,462
0
1,938
10,744
3,894
0
3,022
7,481
0
17,728
L
4,825
428
228
504
7,560
2,466
45
3,805
3,718
12,251
0
L
Pele
5,619
538
0
1,009
11,965
4,111
212
3,693
8,138
0
17,063
L
Guan Yu
Guaravita86
Guan Yu
3,807
583
741
3,206
9,666
8,562
0
1,619
7,852
0
15,099
L
15,400
6,334
0
2,560
12,776
4,336
498
2,395
10,181
0
54,982
W
Gilgamesh
Nokkturno
Gilgamesh
6,355
1,400
0
431
11,514
9,378
815
0
11,443
0
22,685
W
Ra
10,005
1,060
751
2,129
5,246
2,149
615
845
4,336
46,050
0
W
Ganesha
Seiryu_Angel
Ganesha
5,103
309
0
1,499
12,568
16,660
247
1,531
10,766
21,979
809
W
Thanatos
THLNebula
Thanatos
14,588
3,109
0
9,898
14,567
5,446
1,929
251
14,031
0
39,185
W
Neith
9,153
641
171
855
5,424
2,054
1,295
1,808
3,480
0
30,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,177
Gold Earned
47,294
254
Minions Killed
184
0
Camps Cleared
0
1,192,669
Distance Traveled
1,000,193
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,473
789
27
2
0
236,959
1
L
Ra
8,628
719
23
2
0
135,533
0
L
Pele
9,415
785
20
2
0
232,469
0
L
Guan Yu
8,742
729
20
2
0
172,578
0
L
Artemis
11,036
920
94
8
0
222,654
0
W
Gilgamesh
10,578
882
33
3
0
232,205
0
W
Ra
10,921
910
88
7
0
247,325
0
W
Ganesha
10,838
903
11
1
0
196,655
0
W
Thanatos
11,945
995
67
6
0
268,919
0
W
Neith
9,895
825
55
5
0
247,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role