Player Matchup

Nu Wa
Nu Wa
Amain27
Nu Wa
Level 148
God Stats
1W - 2L
1,264 SR
Queue Stats
218W - 223L
1,541 Elo+
Party 1
Surtr
Surtr
Bbro29
Surtr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 181L
1,519 Elo+
Party 1
Arachne
Arachne
Solkris
Arachne
Level 95
God Stats
1W - 2L
1,465 SR
Queue Stats
22W - 25L
1,527 Elo+
Party 1
Team Averages
Level 104
1,410 SR
1,529 Elo+

VS

Team Averages
Level 107
1,606 SR
1,583 Elo+
Lancelot
Lancelot
Natsudragnil1234
Lancelot
Level 127
God Stats
36W - 33L
1,599 SR
Queue Stats
136W - 125L
1,574 Elo+
Solo
Artemis
Artemis
XR3peater
Artemis
Level 66
God Stats
14W - 18L
1,467 SR
Queue Stats
134W - 126L
1,535 Elo+
Solo
Vulcan
Vulcan
jasin
Vulcan
Level 129
God Stats
8W - 4L
1,750 SR
Queue Stats
45W - 25L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Amain27
Nu Wa
17
3 / 1 / 3
10,892
908
11,416
7,092
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Bbro29
Surtr
15
0 / 2 / 4
9,275
773
1,412
13,671
7,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
Solkris
Arachne
17
3 / 3 / 3
10,228
852
5,108
10,529
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
5,433
453
0
733
29
Artemis
XR3peater
Artemis
16
2 / 4 / 4
9,960
830
8,757
11,687
2,443
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
jasin
Vulcan
18
4 / 2 / 1
10,874
906
14,173
7,099
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
6
Kills
6
6
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Amain27
Nu Wa
3
1
3
4.5
W
Surtr
Bbro29
Surtr
0
2
4
1
L
0
0
1
0.5
W
Arachne
Solkris
Arachne
3
3
3
1.5
L
Artemis
XR3peater
Artemis
2
4
4
1
L
Vulcan
jasin
Vulcan
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,936
Damage
22,930
31,292
Taken
19,519
13,042
Mitigated
4,432
4,239
Healing
3,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Amain27
Nu Wa
11,416
3,293
0
830
7,092
1,701
2,519
3,669
3,164
46,203
0
W
Surtr
Bbro29
Surtr
1,412
604
0
1,870
13,671
7,573
0
5,267
8,028
724
22,679
L
0
0
0
0
733
29
0
683
0
0
0
W
Arachne
Solkris
Arachne
5,108
3,775
0
1,539
10,529
3,768
1,569
4,479
5,814
0
26,623
L
Artemis
XR3peater
Artemis
8,757
3,055
165
2,223
11,687
2,443
0
6,983
4,193
0
47,649
L
Vulcan
jasin
Vulcan
14,173
323
0
990
7,099
1,960
0
3,006
3,823
67,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
26,267
190
Minions Killed
207
0
Camps Cleared
0
672,492
Distance Traveled
440,198
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,892
908
90
8
0
202,364
0
W
Surtr
9,275
773
60
5
0
231,898
2
L
Lancelot
5,433
453
0
0
0
0
0
W
Arachne
10,228
852
40
3
0
238,230
0
L
Artemis
9,960
830
91
8
0
200,266
3
L
Vulcan
10,874
906
116
10
0
239,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role