Player Matchup

Artemis
Artemis
Anak1nS
Artemis
Level 107
God Stats
1W - 2L
1,197 SR
Queue Stats
48W - 46L
1,535 Elo+
Party 2
Vamana
Vamana
Buckeyes258
Vamana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,310 Elo+
Party 2
Cthulhu
Cthulhu
Graham1225
Cthulhu
Level 58
God Stats
2W - 0L
1,752 SR
Queue Stats
103W - 93L
1,458 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gudravl1st
Ah Muzen Cab
Level 188
God Stats
2W - 5L
1,181 SR
Queue Stats
362W - 374L
1,505 Elo+
Solo
Horus
Horus
Youaintfromtexas
Horus
Level 84
God Stats
4W - 1L
1,643 SR
Queue Stats
327W - 324L
1,448 Elo+
Solo
Team Averages
Level 93
1,455 SR
1,451 Elo+

VS

Team Averages
Level 107
1,485 SR
1,423 Elo+
Camazotz
Camazotz
Anstance
Camazotz
Level 119
God Stats
0W - 4L
1,469 SR
Queue Stats
166W - 171L
1,438 Elo+
Party 1
Sylvanus
Sylvanus
Grague290
Sylvanus
Level 63
God Stats
3W - 2L
1,574 SR
Queue Stats
58W - 88L
1,362 Elo+
Solo
Bacchus
Bacchus
Lord P MurK
Bacchus
Level 158
God Stats
17W - 14L
1,573 SR
Queue Stats
485W - 499L
1,472 Elo+
Solo
Arachne
Arachne
Skitzzzo
Arachne
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,419 Elo+
Party 1
Ishtar
Ishtar
arminmelealle
Ishtar
Level 114
God Stats
1W - 4L
1,312 SR
Queue Stats
167W - 181L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Anak1nS
Artemis
15
4 / 3 / 16
9,262
842
18,036
10,070
4,699
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vamana
16
5 / 1 / 19
9,153
832
7,674
9,752
9,247
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Graham1225
Cthulhu
17
6 / 2 / 17
10,277
934
14,289
9,754
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Gudravl1st
Ah Muzen Cab
17
9 / 4 / 16
10,059
914
16,188
10,943
5,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 20
9,400
855
6,820
14,193
14,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Anstance
Camazotz
15
4 / 6 / 7
8,450
768
11,922
16,375
8,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Grague290
Sylvanus
15
2 / 5 / 8
8,758
796
9,138
14,603
13,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Lord P MurK
Bacchus
13
0 / 6 / 8
7,280
662
6,289
14,406
17,504
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
Skitzzzo
Arachne
15
5 / 6 / 7
9,382
853
10,867
12,968
6,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 4 / 4
8,193
745
7,673
11,186
5,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
47
27
Kills
13
13
Deaths
27
88
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Artemis
Anak1nS
Artemis
4
3
16
4
L
Camazotz
Anstance
Camazotz
4
6
7
1.25
W
Vamana
5
1
19
14.5
L
Sylvanus
Grague290
Sylvanus
2
5
8
1.2
W
Cthulhu
Graham1225
Cthulhu
6
2
17
7.25
W
Ah Muzen Cab
Gudravl1st
Ah Muzen Cab
9
4
16
4.25
L
Bacchus
Lord P MurK
Bacchus
0
6
8
0.67
L
Arachne
Skitzzzo
Arachne
5
6
7
1.42
W
3
3
20
4.33
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,007
Damage
45,889
54,712
Taken
69,538
43,982
Mitigated
51,746
22,969
Healing
21,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Anak1nS
Artemis
18,036
8,349
937
1,478
10,070
4,699
846
2,813
7,257
0
33,638
L
Camazotz
Anstance
Camazotz
11,922
1,663
668
5,224
16,375
8,783
0
1,958
14,417
0
17,349
W
Vamana
7,674
3,107
2,423
2,549
9,752
9,247
96
2,842
6,910
0
18,119
L
Sylvanus
Grague290
Sylvanus
9,138
3,553
4,110
3,686
14,603
13,125
0
3,482
11,121
21,637
1,980
W
Cthulhu
Graham1225
Cthulhu
14,289
870
689
991
9,754
10,281
0
3,148
6,606
27,392
850
W
Ah Muzen Cab
Gudravl1st
Ah Muzen Cab
16,188
5,921
1,331
1,177
10,943
5,417
636
2,631
8,312
0
37,862
L
Bacchus
Lord P MurK
Bacchus
6,289
155
304
2,550
14,406
17,504
0
2,506
11,900
12,192
1,036
L
Arachne
Skitzzzo
Arachne
10,867
8,719
833
2,090
12,968
6,923
0
2,823
10,145
0
14,622
W
6,820
2,767
5,713
5,681
14,193
14,338
74
2,832
11,361
779
11,760
L
7,673
4,320
661
1,866
11,186
5,411
0
3,078
8,108
0
25,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,151
Gold Earned
42,063
167
Minions Killed
126
0
Camps Cleared
0
1,098,692
Distance Traveled
968,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,262
842
57
5
0
191,494
0
L
Camazotz
8,450
768
11
1
0
211,894
0
W
Vamana
9,153
832
21
2
0
253,076
0
L
Sylvanus
8,758
796
35
3
0
169,297
0
W
Cthulhu
10,277
934
34
3
0
245,757
0
W
Ah Muzen Cab
10,059
914
41
4
0
204,135
0
L
Bacchus
7,280
662
11
1
0
187,773
0
L
Arachne
9,382
853
12
1
0
205,234
0
W
Horus
9,400
855
14
1
0
204,230
0
L
Ishtar
8,193
745
57
5
0
194,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role