Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GodSend0117
Ymir
Level 105
God Stats
1W - 1L
1,713 SR
Queue Stats
240W - 248L
1,517 Elo+
Party 2
Rama
Rama
JerryZheng
Rama
Level 123
God Stats
27W - 31L
1,468 SR
Queue Stats
316W - 311L
1,458 Elo+
Solo
Arachne
Arachne
Mooofasaa
Arachne
Level 85
God Stats
29W - 28L
1,592 SR
Queue Stats
80W - 81L
1,494 Elo+
Solo
Horus
Horus
Orion3902
Horus
Level 158
God Stats
71W - 52L
1,600 SR
Queue Stats
374W - 410L
1,512 Elo+
Party 2
Team Averages
Level 122
1,575 SR
1,496 Elo+

VS

Team Averages
Level 105
1,430 SR
1,463 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BigHope24
Surtr
Level 86
God Stats
15W - 11L
1,685 SR
Queue Stats
231W - 221L
1,518 Elo+
Party 1
Fafnir
Fafnir
ChefBoyarblack
Fafnir
Level 106
God Stats
0W - 2L
1,212 SR
Queue Stats
282W - 272L
1,505 Elo+
Party 1
Skadi
Skadi
KingKilly21
Skadi
Level 109
God Stats
6W - 11L
1,403 SR
Queue Stats
200W - 192L
1,448 Elo+
Solo
Hun Batz
Hun Batz
WhifyPaprika58
Hun Batz
Level 65
God Stats
13W - 20L
1,348 SR
Queue Stats
332W - 335L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
2 / 1 / 2
5,989
665
3,816
6,564
1,728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
0 / 1 / 4
5,420
602
3,018
5,848
2,113
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 3
5,601
622
2,599
5,110
1,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Mooofasaa
Arachne
10
8 / 0 / 0
6,432
715
4,978
4,747
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Orion3902
Horus
9
1 / 1 / 4
5,322
591
4,201
6,372
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
1 / 2 / 1
4,554
506
1,611
3,691
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
BigHope24
Surtr
10
1 / 2 / 1
5,541
616
5,291
8,688
4,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
1 / 1 / 0
5,060
562
3,411
7,767
7,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

3
0 / 1 / 0
3,586
398
962
1,665
350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
7
0 / 6 / 0
4,433
493
4,168
9,342
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
2
3
L
Aphrodite
 
Aphrodite
1
2
1
0.75
L
Surtr
BigHope24
Surtr
1
2
1
0.75
L
1
1
0
1
W
0
1
4
2
W
1
0
3
2.5
L
0
1
0
0
W
Arachne
Mooofasaa
Arachne
8
0
0
8
W
Horus
Orion3902
Horus
1
1
4
3
L
Hun Batz
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
15,443
28,641
Taken
31,153
9,378
Mitigated
15,617
12,054
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,816
389
0
3,954
6,564
1,728
0
387
6,177
40,338
0
L
Aphrodite
 
Aphrodite
1,611
293
894
1,795
3,691
936
0
383
3,308
12,094
1,010
L
Surtr
BigHope24
Surtr
5,291
2,230
0
3,111
8,688
4,612
0
3,555
5,133
687
31,744
L
3,411
1,166
0
1,419
7,767
7,246
0
2,146
5,621
14,543
0
W
3,018
1,143
0
1,227
5,848
2,113
1,203
1,677
4,171
25,419
0
W
2,599
1,774
0
2,931
5,110
1,546
2,103
1,639
3,471
0
38,999
L
962
305
0
250
1,665
350
0
402
1,263
0
9,193
W
Arachne
Mooofasaa
Arachne
4,978
3,867
95
1,853
4,747
1,411
0
306
4,441
0
25,982
W
Horus
Orion3902
Horus
4,201
2,042
469
1,525
6,372
2,580
126
1,436
4,936
0
25,617
L
Hun Batz
4,168
1,217
0
2,234
9,342
2,473
0
348
8,994
0
28,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,764
Gold Earned
23,174
275
Minions Killed
184
0
Camps Cleared
0
879,624
Distance Traveled
696,000
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,989
665
76
8
0
145,536
0
L
Aphrodite
4,554
506
23
3
0
112,874
0
L
Surtr
5,541
616
53
6
0
168,016
2
L
Fafnir
5,060
562
22
2
0
188,421
2
W
Ymir
5,420
602
47
5
0
149,705
0
W
Rama
5,601
622
67
7
0
170,525
0
L
Skadi
3,586
398
20
2
0
44,609
0
W
Arachne
6,432
715
47
5
0
221,916
2
W
Horus
5,322
591
38
4
0
191,942
0
L
Hun Batz
4,433
493
66
7
0
182,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role