Player Matchup

Cthulhu
Cthulhu
FALLO27
Cthulhu
Level 39
God Stats
3W - 2L
1,776 SR
Queue Stats
33W - 31L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
elperron6969
Sun Wukong
Level 91
God Stats
1W - 0L
1,509 SR
Queue Stats
13W - 12L
1,568 Elo+
Party 1
Vulcan
Vulcan
n0tf0rgiven
Vulcan
Level 142
God Stats
4W - 2L
1,597 SR
Queue Stats
107W - 88L
1,589 Elo+
Party 1
Team Averages
Level 91
1,628 SR
1,564 Elo+

VS

Team Averages
Level 73
1,598 SR
1,529 Elo+
Chiron
Chiron
 
Chiron
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DevonZach
Odin
Level 99
God Stats
0W - 1L
1,658 SR
Queue Stats
43W - 34L
1,537 Elo+
Solo
Poseidon
Poseidon
SilverReaper878
Poseidon
Level 66
God Stats
19W - 12L
1,637 SR
Queue Stats
162W - 178L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FALLO27
Cthulhu
16
5 / 0 / 5
9,532
953
12,374
11,754
9,137
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
elperron6969
Sun Wukong
14
3 / 0 / 5
8,396
840
3,106
9,694
7,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
14
3 / 3 / 3
8,962
896
6,939
4,987
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 5 / 0
7,431
743
5,602
9,395
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Odin
13
1 / 2 / 2
7,706
771
5,349
9,208
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
13
1 / 4 / 0
7,781
778
3,723
6,389
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
3
3
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
5
0
0.2
L
Odin
1
2
2
1
W
Cthulhu
FALLO27
Cthulhu
5
0
5
7.5
L
Poseidon
1
4
0
0.25
W
Sun Wukong
elperron6969
Sun Wukong
3
0
5
5.5
W
Vulcan
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,419
Damage
14,674
26,435
Taken
24,992
18,454
Mitigated
12,947
7,474
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,602
2,257
498
1,193
9,395
3,274
0
7,413
1,743
0
24,436
L
Odin
5,349
448
0
1,795
9,208
7,585
0
6,177
2,702
0
11,190
W
Cthulhu
FALLO27
Cthulhu
12,374
435
156
5,324
11,754
9,137
0
910
10,523
34,350
0
L
Poseidon
3,723
181
0
535
6,389
2,088
0
5,093
1,219
25,909
0
W
Sun Wukong
elperron6969
Sun Wukong
3,106
376
0
1,348
9,694
7,603
511
1,026
8,399
0
14,331
W
Vulcan
6,939
213
0
646
4,987
1,714
0
1,742
3,087
29,942
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,890
Gold Earned
22,918
139
Minions Killed
102
0
Camps Cleared
0
611,809
Distance Traveled
519,993
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,431
743
28
3
0
150,583
1
L
Odin
7,706
771
25
3
0
193,903
0
W
Cthulhu
9,532
953
50
5
0
217,293
0
L
Poseidon
7,781
778
49
5
0
175,507
0
W
Sun Wukong
8,396
840
28
3
0
207,102
0
W
Vulcan
8,962
896
61
6
0
187,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role