Player Matchup

Pele
Pele
 
Pele
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
LongDonSilvr829
Set
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 102L
1,468 Elo+
Solo
Chang'e
Chang'e
MageclyDelicious
Chang'e
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 23L
1,555 Elo+
Party 2
Nike
Nike
NeonNyxx9343
Nike
Level 46
God Stats
2W - 2L
1,194 SR
Queue Stats
127W - 128L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zeayel
Morgan Le Fay
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,442 Elo+
Party 2
Team Averages
Level 84
1,439 SR
1,495 Elo+

VS

Team Averages
Level 97
1,549 SR
1,365 Elo+
Danzaburou
Danzaburou
Anxiatea
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,162 Elo+
Party 1
Surtr
Surtr
FoundKakashi
Surtr
Level 61
God Stats
1W - 1L
1,306 SR
Queue Stats
55W - 58L
1,428 Elo+
Solo
Chaac
Chaac
Hugasaurus
Chaac
Level 145
God Stats
3W - 1L
1,538 SR
Queue Stats
146W - 151L
1,400 Elo+
Party 1
Serqet
Serqet
Spankalicious17
Serqet
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 179L
1,441 Elo+
Solo
Horus
Horus
TwiningLoki8879
Horus
Level 113
God Stats
4W - 0L
1,900 SR
Queue Stats
179W - 193L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 6 / 2
6,347
793
1,768
7,470
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

7
1 / 3 / 0
5,732
717
1,230
3,453
1,266
Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 3 / 3
6,756
845
6,471
8,953
3,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
1 / 1 / 6
7,185
898
9,570
9,427
8,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
Zeayel
Morgan Le Fay
12
1 / 4 / 1
6,356
795
7,099
8,810
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anxiatea
Danzaburou
15
6 / 0 / 9
8,569
1,071
6,770
5,034
2,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 2 / 8
7,636
955
8,365
9,774
8,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
14
5 / 2 / 10
8,143
1,018
13,935
13,147
8,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 9
7,628
954
2,706
7,444
6,699
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
0 / 2 / 9
7,209
901
1,423
8,374
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
7
Kills
17
17
Deaths
8
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
6
2
0.5
W
Danzaburou
Anxiatea
Danzaburou
6
0
9
10.5
W
4
2
8
4
W
Chaac
5
2
10
5
L
1
3
0
0.33
L
2
3
3
1.17
L
1
1
6
4
W
2
2
9
3.25
W
0
2
9
2.25
L
Morgan Le Fay
Zeayel
Morgan Le Fay
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,138
Damage
33,199
38,113
Taken
43,773
19,472
Mitigated
34,171
11,676
Healing
21,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,768
182
0
431
7,470
2,520
0
92
7,276
0
4,812
W
Danzaburou
Anxiatea
Danzaburou
6,770
1,070
287
2,096
5,034
2,292
0
1,436
3,598
0
18,699
W
8,365
1,664
524
2,177
9,774
8,925
391
5,157
4,617
416
15,510
W
Chaac
13,935
1,058
1,272
6,898
13,147
8,607
0
4,302
8,845
0
26,408
L
1,230
539
77
41
3,453
1,266
0
0
3,453
0
2,495
L
6,471
447
5,020
4,018
8,953
3,229
0
163
8,670
16,076
0
L
9,570
796
545
926
9,427
8,999
0
42
9,193
5,054
19,688
W
2,706
741
668
863
7,444
6,699
29
2,636
4,808
0
10,028
W
1,423
601
3,701
2,809
8,374
7,648
154
2,938
5,436
0
5,128
L
Morgan Le Fay
Zeayel
Morgan Le Fay
7,099
1,285
0
618
8,810
3,458
0
88
8,596
14,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,376
Gold Earned
39,185
89
Minions Killed
100
0
Camps Cleared
0
639,876
Distance Traveled
845,246
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,347
793
4
1
0
91,983
0
W
Danzaburou
8,569
1,071
37
5
0
190,379
0
W
Surtr
7,636
955
10
1
0
155,611
0
W
Chaac
8,143
1,018
21
3
0
183,374
0
L
Set
5,732
717
2
0
0
56,209
0
L
Chang'e
6,756
845
26
3
0
154,759
1
L
Nike
7,185
898
42
5
0
192,014
0
W
Serqet
7,628
954
21
3
0
161,807
0
W
Horus
7,209
901
11
1
0
154,075
0
L
Morgan Le Fay
6,356
795
15
2
0
144,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role