Player Matchup

Medusa
Medusa
DCM9612
Medusa
Level 144
God Stats
44W - 29L
1,621 SR
Queue Stats
169W - 175L
1,475 Elo+
Party 1
King Arthur
King Arthur
Dewkes
King Arthur
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 55L
1,572 Elo+
Solo
Serqet
Serqet
Jolderx
Serqet
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 77L
1,457 Elo+
Solo
Anubis
Anubis
NiesonWyatt
Anubis
Level 147
God Stats
40W - 34L
1,545 SR
Queue Stats
384W - 373L
1,406 Elo+
Solo
Chang'e
Chang'e
jerboul22
Chang'e
Level 151
God Stats
5W - 2L
1,556 SR
Queue Stats
152W - 156L
1,483 Elo+
Party 1
Team Averages
Level 149
1,544 SR
1,479 Elo+

VS

Team Averages
Level 141
1,516 SR
1,481 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Megabriel
Tyr
Level 144
God Stats
0W - 3L
1,423 SR
Queue Stats
134W - 118L
1,478 Elo+
Solo
Anubis
Anubis
Pseudocreme
Anubis
Level 164
God Stats
74W - 59L
1,553 SR
Queue Stats
457W - 457L
1,440 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rubendinho-
Ah Muzen Cab
Level 127
God Stats
22W - 14L
1,604 SR
Queue Stats
59W - 51L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DCM9612
Medusa
6
1 / 0 / 2
3,754
751
2,396
1,733
397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
Dewkes
King Arthur
6
0 / 0 / 0
3,278
656
399
3,437
950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
Jolderx
Serqet
6
1 / 0 / 2
3,396
679
1,141
2,778
659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
8
2 / 1 / 0
4,136
827
2,174
2,551
907
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chang'e
jerboul22
Chang'e
6
2 / 1 / 1
3,751
750
1,794
3,810
961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 1 / 1
3,516
703
1,592
3,854
1,975
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
 
Fenrir
5
1 / 1 / 1
3,337
667
982
3,994
1,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,624
725
1,488
2,305
1,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Anubis
6
1 / 2 / 0
3,654
731
1,713
2,934
886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
Rubendinho-
Ah Muzen Cab
4
0 / 2 / 0
2,863
573
883
2,048
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
1
0.5
L
Fenrir
 
Fenrir
1
1
1
1.5
W
Medusa
DCM9612
Medusa
1
0
2
2
W
King Arthur
Dewkes
King Arthur
0
0
0
0
W
Serqet
Jolderx
Serqet
1
0
2
2
L
0
0
0
0
W
Anubis
2
1
0
2
L
Anubis
1
2
0
0.5
L
Ah Muzen Cab
Rubendinho-
Ah Muzen Cab
0
2
0
0
W
Chang'e
jerboul22
Chang'e
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,904
Damage
6,658
14,309
Taken
15,135
3,874
Mitigated
5,513
5,826
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,592
268
75
1,857
3,854
1,975
0
1,111
2,743
12,675
0
L
Fenrir
 
Fenrir
982
366
0
1,269
3,994
1,146
0
738
3,256
0
14,224
W
Medusa
DCM9612
Medusa
2,396
773
0
149
1,733
397
19
540
1,193
0
15,760
W
King Arthur
Dewkes
King Arthur
399
41
0
1,140
3,437
950
0
0
3,437
0
11,560
W
Serqet
Jolderx
Serqet
1,141
207
0
1,958
2,778
659
0
64
2,714
0
12,791
L
1,488
23
0
1,116
2,305
1,032
0
123
2,182
0
14,991
W
Anubis
2,174
459
0
595
2,551
907
0
1,713
838
23,128
0
L
Anubis
1,713
102
0
998
2,934
886
0
1,761
1,173
16,930
0
L
Ah Muzen Cab
Rubendinho-
Ah Muzen Cab
883
360
0
296
2,048
474
0
608
1,440
0
7,930
W
Chang'e
jerboul22
Chang'e
1,794
202
567
1,417
3,810
961
0
988
2,822
13,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,315
Gold Earned
16,994
168
Minions Killed
113
0
Camps Cleared
0
564,131
Distance Traveled
467,178
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,516
703
8
2
0
96,327
0
L
Fenrir
3,337
667
22
4
0
109,758
0
W
Medusa
3,754
751
47
9
0
105,049
3
W
King Arthur
3,278
656
22
4
0
111,846
2
W
Serqet
3,396
679
33
7
0
136,341
0
L
Tyr
3,624
725
26
5
0
108,082
0
W
Anubis
4,136
827
50
10
0
106,874
0
L
Anubis
3,654
731
37
7
0
91,876
0
L
Ah Muzen Cab
2,863
573
20
4
0
61,135
0
W
Chang'e
3,751
750
16
3
0
104,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role