Player Matchup

King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum V
Fofoviski
Khepri
Platinum V
Level 156
God Stats
4W - 5L
1,553 SR
Queue Stats
40W - 35L
1,967 MMR
Party 2
Thoth
Thoth
Diamond I
Ishikawaaa
Thoth
Diamond I
Level 160
God Stats
12W - 16L
1,538 SR
Queue Stats
302W - 256L
2,319 MMR
Party 1
Susano
Susano
Gold III
LuisOEspalhaLixo
Susano
Gold III
Level 159
God Stats
6W - 7L
1,603 SR
Queue Stats
43W - 46L
1,665 MMR
Party 2
Danzaburou
Danzaburou
Masters
мaridãσ
Danzaburou
Masters
Level 161
God Stats
0W - 3L
1,441 SR
Queue Stats
380W - 384L
2,077 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,527 SR
1,905 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,551 SR
1,958 MMR
Ra
Ra
Diamond V
AdeZorNate
Ra
Diamond V
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,916 MMR
Solo
Ymir
Ymir
Diamond V
BrazoDe45cm
Ymir
Diamond V
Level 147
God Stats
9W - 9L
1,284 SR
Queue Stats
133W - 99L
2,068 MMR
Solo
Hercules
Hercules
Platinum II
ElPela0
Hercules
Platinum II
Level 161
God Stats
5W - 1L
1,794 SR
Queue Stats
107W - 95L
1,953 MMR
Solo
Medusa
Medusa
Diamond IV
EmiliaMp3
Medusa
Diamond IV
Level 146
God Stats
4W - 4L
1,531 SR
Queue Stats
438W - 430L
2,100 MMR
Solo
Charon
Charon
Platinum IV
RespetoMaximo
Charon
Platinum IV
Level 175
God Stats
33W - 18L
1,645 SR
Queue Stats
838W - 841L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 1 / 0
4,068
678
2,528
5,903
2,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Khepri
Fofoviski
Khepri
6
0 / 1 / 0
3,828
638
567
3,300
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
8
0 / 1 / 1
4,230
705
1,376
1,802
440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 0
3,854
642
1,241
4,237
1,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
мaridãσ
Danzaburou
5
0 / 3 / 0
3,270
545
1,227
2,888
762
Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bans
CerberusAo KuangDa Ji

VS

Bans
AwilixThorCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,092
682
1,264
3,495
907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 0 / 3
4,341
724
2,349
2,465
1,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
ElPela0
Hercules
8
2 / 0 / 2
4,144
691
2,445
3,545
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
EmiliaMp3
Medusa
8
2 / 1 / 3
4,481
747
2,242
3,182
1,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
2 / 0 / 2
4,552
759
1,696
2,031
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
7
7
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
W
0
1
1
0.5
W
1
0
3
2.5
W
Hercules
ElPela0
Hercules
2
0
2
3
W
Medusa
EmiliaMp3
Medusa
2
1
3
3.5
L
Khepri
Fofoviski
Khepri
0
1
0
0
L
Thoth
0
1
1
0.5
L
1
1
0
1
W
2
0
2
3
L
Danzaburou
мaridãσ
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,939
Damage
9,996
18,130
Taken
14,718
6,407
Mitigated
5,445
6,185
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,528
191
0
1,510
5,903
2,202
0
2,504
3,399
0
21,340
W
1,264
0
60
2,169
3,495
907
0
174
3,317
24,640
0
W
2,349
720
791
702
2,465
1,692
0
216
2,249
13,560
0
W
Hercules
ElPela0
Hercules
2,445
1,079
0
2,125
3,545
1,169
0
268
3,227
0
17,428
W
Medusa
EmiliaMp3
Medusa
2,242
1,138
0
355
3,182
1,075
0
351
2,831
0
29,708
L
Khepri
Fofoviski
Khepri
567
89
0
1,411
3,300
1,924
0
460
2,818
15,104
0
L
Thoth
1,376
120
0
648
1,802
440
0
771
910
23,683
402
L
1,241
333
0
2,314
4,237
1,079
0
310
3,870
0
18,776
W
1,696
96
0
475
2,031
602
0
777
1,188
19,148
1,040
L
Danzaburou
мaridãσ
Danzaburou
1,227
100
0
302
2,888
762
0
1,064
1,824
0
11,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,250
Gold Earned
21,610
194
Minions Killed
201
0
Camps Cleared
0
639,531
Distance Traveled
672,227
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,068
678
42
7
0
128,197
0
W
Ra
4,092
682
47
8
0
128,735
0
W
Ymir
4,341
724
22
4
0
119,473
3
W
Hercules
4,144
691
36
6
0
161,015
0
W
Medusa
4,481
747
43
7
0
126,246
0
L
Khepri
3,828
638
23
4
0
139,344
2
L
Thoth
4,230
705
54
9
0
132,800
0
L
Susano
3,854
642
41
7
0
161,779
0
W
Charon
4,552
759
53
9
0
136,758
1
L
Danzaburou
3,270
545
34
6
0
77,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role