Player Matchup

Janus
Janus
 
Janus
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Eita_Giovanaaaaa
Medusa
Level 268
God Stats
35W - 38L
1,530 SR
Queue Stats
318W - 371L
1,416 Elo+
Party 1
Fenrir
Fenrir
GianBul1995
Fenrir
Level 126
God Stats
6W - 6L
1,522 SR
Queue Stats
67W - 88L
1,439 Elo+
Solo
Athena
Athena
Tenebroso-69BR
Athena
Level 142
God Stats
1W - 5L
1,288 SR
Queue Stats
75W - 82L
1,414 Elo+
Party 1
Team Averages
Level 177
1,468 SR
1,454 Elo+

VS

Team Averages
Level 67
1,570 SR
1,501 Elo+
Thanatos
Thanatos
 
Thanatos
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Aandrogdovah
Heimdallr
Level 62
God Stats
3W - 3L
1,626 SR
Queue Stats
83W - 72L
1,578 Elo+
Solo
Mercury
Mercury
AlphaJor07
Mercury
Level 65
God Stats
3W - 2L
1,557 SR
Queue Stats
17W - 20L
1,377 Elo+
Party 2
Nu Wa
Nu Wa
jujuba_158
Nu Wa
Level 68
God Stats
88W - 57L
1,667 SR
Queue Stats
251W - 258L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 0 / 2
5,205
651
2,228
2,183
608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
 
Achilles
6
1 / 3 / 0
3,838
480
2,028
6,838
4,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 2 / 0
4,149
519
3,078
5,331
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
8
2 / 1 / 1
4,740
593
2,346
5,150
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 1
4,051
506
2,087
6,103
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 2 / 2
4,736
592
2,683
4,609
1,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
 
Cerberus
8
0 / 1 / 2
4,661
583
1,882
5,574
2,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Aandrogdovah
Heimdallr
9
2 / 0 / 1
5,050
631
5,150
5,727
1,688
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mercury
AlphaJor07
Mercury
9
3 / 0 / 0
5,462
683
3,824
4,483
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
9
1 / 1 / 0
5,070
634
2,272
3,204
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
7
7
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
2
1
L
Achilles
 
Achilles
1
3
0
0.33
W
Thanatos
 
Thanatos
1
2
2
1
W
Cerberus
 
Cerberus
0
1
2
1
W
Heimdallr
Aandrogdovah
Heimdallr
2
0
1
2.5
W
Mercury
AlphaJor07
Mercury
3
0
0
3
L
1
2
0
0.5
L
Fenrir
2
1
1
2.5
L
0
1
1
0.5
W
Nu Wa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,767
Damage
15,811
25,605
Taken
23,597
12,765
Mitigated
8,436
6,796
Healing
9,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,228
323
0
500
2,183
608
0
996
1,187
44,738
0
L
Achilles
 
Achilles
2,028
358
0
2,450
6,838
4,266
0
76
6,762
0
10,697
W
Thanatos
 
Thanatos
2,683
616
0
2,690
4,609
1,537
0
620
3,955
0
24,267
W
Cerberus
 
Cerberus
1,882
165
1,024
1,862
5,574
2,443
0
879
4,695
12,016
0
W
Heimdallr
Aandrogdovah
Heimdallr
5,150
2,218
0
2,481
5,727
1,688
150
1,018
4,709
0
43,499
W
Mercury
AlphaJor07
Mercury
3,824
1,880
0
750
4,483
2,150
459
0
4,240
0
28,747
L
3,078
974
0
669
5,331
1,288
0
549
4,782
0
24,104
L
Fenrir
2,346
429
0
2,245
5,150
1,447
0
1,009
4,141
0
19,782
L
2,087
498
0
932
6,103
5,156
0
1,510
4,593
9,761
0
W
Nu Wa
2,272
693
0
878
3,204
618
70
1,798
1,406
29,146
790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,983
Gold Earned
24,979
207
Minions Killed
253
0
Camps Cleared
0
771,290
Distance Traveled
778,286
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,205
651
92
12
0
161,924
2
L
Achilles
3,838
480
15
2
0
109,453
0
W
Thanatos
4,736
592
47
6
0
163,382
0
W
Cerberus
4,661
583
41
5
0
150,226
4
W
Heimdallr
5,050
631
61
8
0
142,349
2
W
Mercury
5,462
683
49
6
0
163,367
0
L
Medusa
4,149
519
41
5
0
177,661
3
L
Fenrir
4,740
593
45
6
0
134,132
0
L
Athena
4,051
506
14
2
0
188,120
2
W
Nu Wa
5,070
634
55
7
0
158,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role