Player Matchup

Horus
Horus
ATrashTodd
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,568 Elo+
Party 1
Sol
Sol
Blake_11RS
Sol
Level 150
God Stats
29W - 28L
1,573 SR
Queue Stats
261W - 274L
1,550 Elo+
Party 2
Cerberus
Cerberus
Godoftrix
Cerberus
Level 145
God Stats
4W - 5L
1,626 SR
Queue Stats
507W - 517L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
ISOHAWNY
Sun Wukong
Level 147
God Stats
2W - 2L
1,767 SR
Queue Stats
222W - 229L
1,532 Elo+
Party 1
Raijin
Raijin
Phantom116
Raijin
Level 173
God Stats
19W - 19L
1,584 SR
Queue Stats
821W - 772L
1,502 Elo+
Party 1
Team Averages
Level 144
1,610 SR
1,538 Elo+

VS

Team Averages
Level 156
1,664 SR
1,550 Elo+
Xbalanque
Xbalanque
BadLuckMurphy
Xbalanque
Level 154
God Stats
16W - 15L
1,574 SR
Queue Stats
340W - 314L
1,533 Elo+
Party 4
Eset
Eset
BadLuckYuri
Eset
Level 157
God Stats
25W - 23L
1,613 SR
Queue Stats
432W - 390L
1,576 Elo+
Party 4
Sylvanus
Sylvanus
Bloopa1
Sylvanus
Level 157
God Stats
11W - 10L
1,625 SR
Queue Stats
91W - 96L
1,507 Elo+
Party 3
Ne Zha
Ne Zha
LocMoke
Ne Zha
Level 147
God Stats
7W - 3L
1,825 SR
Queue Stats
98W - 97L
1,558 Elo+
Party 3
Bastet
Bastet
pacotaco21
Bastet
Level 164
God Stats
3W - 1L
1,682 SR
Queue Stats
226W - 197L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
0 / 3 / 0
3,291
549
4,461
6,911
2,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

6
0 / 1 / 0
3,688
615
1,838
1,898
434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cerberus
Godoftrix
Cerberus
4
0 / 1 / 0
3,279
547
618
2,241
1,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
ISOHAWNY
Sun Wukong
6
0 / 1 / 0
3,458
576
1,089
5,044
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
Phantom116
Raijin
7
0 / 2 / 0
3,488
581
1,889
3,908
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BadLuckMurphy
Xbalanque
8
1 / 0 / 1
4,348
725
2,690
3,284
839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
2 / 0 / 1
4,770
795
4,066
2,386
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Bloopa1
Sylvanus
7
1 / 0 / 4
3,993
666
2,999
5,109
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
LocMoke
Ne Zha
8
2 / 0 / 3
4,684
781
2,422
4,800
1,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
pacotaco21
Bastet
9
2 / 0 / 0
4,808
801
1,360
2,326
524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
8
8
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
0
3
0
0
W
Xbalanque
BadLuckMurphy
Xbalanque
1
0
1
1.5
W
2
0
1
2.5
L
0
1
0
0
W
Sylvanus
Bloopa1
Sylvanus
1
0
4
3
L
Cerberus
Godoftrix
Cerberus
0
1
0
0
L
Sun Wukong
ISOHAWNY
Sun Wukong
0
1
0
0
W
Ne Zha
LocMoke
Ne Zha
2
0
3
3.5
L
Raijin
Phantom116
Raijin
0
2
0
0
W
Bastet
pacotaco21
Bastet
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,895
Damage
13,537
20,002
Taken
17,905
6,726
Mitigated
6,489
7,148
Healing
7,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,461
2,312
120
1,979
6,911
2,378
0
3,212
3,699
0
12,685
W
Xbalanque
BadLuckMurphy
Xbalanque
2,690
1,373
0
1,498
3,284
839
0
602
2,680
0
23,521
W
4,066
235
112
746
2,386
678
0
565
1,585
25,614
968
L
1,838
1,330
0
726
1,898
434
0
147
1,751
16,047
1,541
W
Sylvanus
Bloopa1
Sylvanus
2,999
945
888
2,065
5,109
2,838
0
1,748
3,279
9,763
2,267
L
Cerberus
Godoftrix
Cerberus
618
30
0
911
2,241
1,483
0
0
2,241
8,427
0
L
Sun Wukong
ISOHAWNY
Sun Wukong
1,089
84
0
2,919
5,044
1,580
0
1,596
3,448
0
15,703
W
Ne Zha
LocMoke
Ne Zha
2,422
995
0
1,346
4,800
1,610
0
595
4,165
0
28,758
L
Raijin
Phantom116
Raijin
1,889
117
0
493
3,908
851
0
1,805
2,103
14,827
0
W
Bastet
pacotaco21
Bastet
1,360
421
0
986
2,326
524
0
458
1,864
0
23,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,204
Gold Earned
22,603
139
Minions Killed
227
0
Camps Cleared
0
604,121
Distance Traveled
718,808
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,291
549
18
3
0
140,588
0
W
Xbalanque
4,348
725
55
9
0
128,764
2
W
Eset
4,770
795
48
8
0
123,671
2
L
Sol
3,688
615
33
6
0
133,318
0
W
Sylvanus
3,993
666
25
4
0
141,086
0
L
Cerberus
3,279
547
24
4
0
50,285
0
L
Sun Wukong
3,458
576
31
5
0
150,580
0
W
Ne Zha
4,684
781
47
8
0
166,334
0
L
Raijin
3,488
581
33
6
0
129,350
0
W
Bastet
4,808
801
52
9
0
158,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role