Player Matchup

Horus
Horus
AzarathBylur
Horus
Level 105
God Stats
10W - 10L
1,600 SR
Queue Stats
201W - 185L
1,448 Elo+
Party 2
Anubis
Anubis
Darkschiri23
Anubis
Level 106
God Stats
12W - 9L
1,626 SR
Queue Stats
791W - 781L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
JodenHuckt
Ao Kuang
Level 147
God Stats
14W - 11L
1,617 SR
Queue Stats
433W - 419L
1,529 Elo+
Solo
Ishtar
Ishtar
Lucid Zane3395
Ishtar
Level 104
God Stats
13W - 19L
1,441 SR
Queue Stats
313W - 280L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
Oasis5074
Sun Wukong
Level 97
God Stats
17W - 17L
1,592 SR
Queue Stats
190W - 164L
1,517 Elo+
Party 2
Team Averages
Level 112
1,575 SR
1,479 Elo+

VS

Team Averages
Level 118
1,612 SR
1,466 Elo+
Nu Wa
Nu Wa
Aliligirly
Nu Wa
Level 125
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 8L
1,428 Elo+
Party 1
Izanami
Izanami
Barry-18001
Izanami
Level 126
God Stats
0W - 2L
1,574 SR
Queue Stats
8W - 10L
1,442 Elo+
Party 1
Ra
Ra
BigMac_Man1234
Ra
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
Rubio_mrlj17
Sun Wukong
Level 121
God Stats
7W - 7L
1,627 SR
Queue Stats
62W - 55L
1,544 Elo+
Solo
Hun Batz
Hun Batz
ThunderGodGuanYu
Hun Batz
Level 101
God Stats
7W - 5L
1,641 SR
Queue Stats
80W - 81L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,156
651
5,291
7,971
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
13
1 / 1 / 2
6,832
621
664
5,279
1,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ao Kuang
JodenHuckt
Ao Kuang
12
9 / 1 / 1
7,002
637
7,598
9,601
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 0 / 3
6,988
635
5,711
6,178
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Oasis5074
Sun Wukong
13
2 / 1 / 2
7,411
674
4,668
9,867
5,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 3 / 1
5,498
500
3,503
3,482
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Barry-18001
Izanami
8
0 / 5 / 1
5,032
457
4,297
7,368
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 4 / 1
5,377
489
5,146
7,079
1,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
Rubio_mrlj17
Sun Wukong
10
0 / 4 / 0
5,872
534
5,979
8,717
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 2 / 0
6,351
577
4,254
9,419
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
3
3
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
3
1
0.17
W
2
0
7
5.5
L
Izanami
Barry-18001
Izanami
0
5
1
0.1
L
1
4
1
0.38
W
Anubis
1
1
2
2
W
Ao Kuang
JodenHuckt
Ao Kuang
9
1
1
9.5
W
4
0
3
5.5
W
Sun Wukong
Oasis5074
Sun Wukong
2
1
2
3
L
Sun Wukong
Rubio_mrlj17
Sun Wukong
0
4
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,932
Damage
23,179
38,896
Taken
36,065
17,852
Mitigated
11,953
19,280
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
3,503
875
0
0
3,482
907
0
2,710
772
28,546
587
W
5,291
2,454
2,441
4,407
7,971
4,770
512
2,389
5,496
0
17,104
L
Izanami
Barry-18001
Izanami
4,297
2,224
0
500
7,368
1,739
106
2,004
5,364
0
25,981
L
5,146
355
204
1,870
7,079
1,652
0
1,313
5,766
27,132
0
W
Anubis
664
41
0
2,449
5,279
1,930
0
2,125
2,893
56,436
0
W
Ao Kuang
JodenHuckt
Ao Kuang
7,598
2,232
0
3,661
9,601
3,450
872
1,902
7,508
42,166
1,742
W
5,711
2,633
0
2,441
6,178
1,885
803
1,449
4,689
0
41,910
W
Sun Wukong
Oasis5074
Sun Wukong
4,668
856
0
3,881
9,867
5,817
0
192
9,635
0
54,354
L
Sun Wukong
Rubio_mrlj17
Sun Wukong
5,979
1,074
0
1,454
8,717
4,539
0
1,840
6,877
0
41,633
L
4,254
1,090
0
4,649
9,419
3,116
0
390
9,029
0
50,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,389
Gold Earned
28,130
362
Minions Killed
325
0
Camps Cleared
0
1,064,743
Distance Traveled
1,038,873
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,498
500
56
5
0
192,199
0
W
Horus
7,156
651
19
2
0
232,175
0
L
Izanami
5,032
457
54
5
0
193,507
2
L
Ra
5,377
489
40
4
0
208,983
0
W
Anubis
6,832
621
90
8
0
190,588
2
W
Ao Kuang
7,002
637
73
7
0
241,944
0
W
Ishtar
6,988
635
66
6
0
181,845
2
W
Sun Wukong
7,411
674
114
10
0
218,191
0
L
Sun Wukong
5,872
534
73
7
0
213,481
2
L
Hun Batz
6,351
577
102
9
0
230,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role