Player Matchup

Tiamat
Tiamat
CremasterDartos
Tiamat
Level 126
God Stats
7W - 8L
1,440 SR
Queue Stats
439W - 426L
1,437 Elo+
Party 2
King Arthur
King Arthur
DoubtTheDevil
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,506 Elo+
Party 2
Medusa
Medusa
Natasi Medici
Medusa
Level 159
God Stats
8W - 8L
1,651 SR
Queue Stats
268W - 246L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
Ratcel
Kuzenbo
Level 155
God Stats
3W - 2L
1,726 SR
Queue Stats
247W - 267L
1,569 Elo+
Party 1
Charybdis
Charybdis
Samuria7
Charybdis
Level 89
God Stats
53W - 36L
1,750 SR
Queue Stats
200W - 152L
1,674 Elo+
Party 1
Team Averages
Level 109
1,614 SR
1,554 Elo+

VS

Team Averages
Level 199
1,620 SR
1,556 Elo+
Xbalanque
Xbalanque
GYMRATHoyle
Xbalanque
Level 214
God Stats
11W - 10L
1,586 SR
Queue Stats
399W - 386L
1,516 Elo+
Party 3
Xing Tian
Xing Tian
Melman520
Xing Tian
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 104L
1,572 Elo+
Party 4
Sun Wukong
Sun Wukong
Naarwal
Sun Wukong
Level 218
God Stats
8W - 8L
1,616 SR
Queue Stats
335W - 332L
1,574 Elo+
Solo
Awilix
Awilix
ossanti
Awilix
Level 192
God Stats
7W - 2L
1,811 SR
Queue Stats
92W - 103L
1,590 Elo+
Party 4
Agni
Agni
playboymeeks
Agni
Level 205
God Stats
3W - 2L
1,589 SR
Queue Stats
190W - 183L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,248
483
4,476
7,795
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DoubtTheDevil
King Arthur
12
1 / 3 / 0
6,943
463
5,198
15,191
10,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 2
7,436
496
7,967
8,605
2,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Kuzenbo
Ratcel
Kuzenbo
10
1 / 3 / 1
6,546
436
4,843
12,863
14,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Samuria7
Charybdis
13
2 / 4 / 1
7,353
490
9,432
13,202
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GYMRATHoyle
Xbalanque
14
0 / 3 / 4
8,408
561
5,065
9,662
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
Melman520
Xing Tian
13
1 / 0 / 8
7,809
521
6,264
13,642
9,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Naarwal
Sun Wukong
16
6 / 1 / 1
9,907
660
11,363
13,326
10,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
ossanti
Awilix
14
6 / 2 / 6
8,571
571
9,946
14,041
5,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 0 / 4
8,474
565
8,784
6,579
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
15
15
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
King Arthur
DoubtTheDevil
King Arthur
1
3
0
0.33
W
Xbalanque
GYMRATHoyle
Xbalanque
0
3
4
0.67
W
Xing Tian
Melman520
Xing Tian
1
0
8
5
W
Sun Wukong
Naarwal
Sun Wukong
6
1
1
6.5
L
2
3
2
1
L
Kuzenbo
Ratcel
Kuzenbo
1
3
1
0.5
L
Charybdis
Samuria7
Charybdis
2
4
1
0.63
W
Awilix
ossanti
Awilix
6
2
6
4.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,916
Damage
41,422
57,656
Taken
57,250
34,728
Mitigated
30,352
18,509
Healing
14,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,476
67
0
2,193
7,795
3,692
0
3,862
3,933
46,244
0
L
King Arthur
DoubtTheDevil
King Arthur
5,198
443
0
4,311
15,191
10,020
0
2,080
13,111
0
37,140
W
Xbalanque
GYMRATHoyle
Xbalanque
5,065
2,426
0
3,636
9,662
3,106
263
1,455
8,167
0
66,026
W
Xing Tian
Melman520
Xing Tian
6,264
472
0
2,562
13,642
9,656
0
2,971
10,506
22,976
1,163
W
Sun Wukong
Naarwal
Sun Wukong
11,363
2,752
0
4,485
13,326
10,243
13
657
12,546
685
72,920
L
7,967
2,719
0
2,211
8,605
2,722
0
810
7,795
0
63,321
L
Kuzenbo
Ratcel
Kuzenbo
4,843
1,917
0
3,949
12,863
14,222
0
6,603
6,260
16,695
0
L
Charybdis
Samuria7
Charybdis
9,432
5,135
0
5,845
13,202
4,072
0
1,928
11,274
0
52,176
W
Awilix
ossanti
Awilix
9,946
3,851
0
2,143
14,041
5,392
0
754
13,223
0
67,805
W
8,784
96
0
1,236
6,579
1,955
0
3,094
3,061
72,406
1,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,526
Gold Earned
43,169
410
Minions Killed
513
0
Camps Cleared
0
1,503,536
Distance Traveled
1,611,231
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,248
483
138
9
0
304,123
0
L
King Arthur
6,943
463
62
4
0
295,497
4
W
Xbalanque
8,408
561
131
9
0
301,471
1
W
Xing Tian
7,809
521
25
2
0
335,734
1
W
Sun Wukong
9,907
660
133
9
0
291,883
3
L
Medusa
7,436
496
101
7
0
274,907
2
L
Kuzenbo
6,546
436
23
2
0
313,598
3
L
Charybdis
7,353
490
86
6
0
315,411
0
W
Awilix
8,571
571
90
6
0
372,543
0
W
Agni
8,474
565
134
9
0
309,600
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role