Player Matchup

Fenrir
Fenrir
AverageBell4969
Fenrir
Level 108
God Stats
97W - 86L
1,588 SR
Queue Stats
367W - 359L
1,494 Elo+
Solo
Anubis
Anubis
DaRealRud
Anubis
Level 29
God Stats
3W - 5L
1,504 SR
Queue Stats
63W - 86L
1,446 Elo+
Party 1
Medusa
Medusa
MeTALLiCKRaGE10
Medusa
Level 159
God Stats
15W - 14L
1,575 SR
Queue Stats
119W - 120L
1,459 Elo+
Party 1
Raijin
Raijin
ScorpionReapR
Raijin
Level 124
God Stats
28W - 36L
1,489 SR
Queue Stats
412W - 404L
1,468 Elo+
Solo
Hercules
Hercules
ajaxahac
Hercules
Level 180
God Stats
2W - 2L
1,500 SR
Queue Stats
130W - 139L
1,516 Elo+
Solo
Team Averages
Level 120
1,531 SR
1,477 Elo+

VS

Team Averages
Level 97
1,530 SR
1,448 Elo+
Eset
Eset
FuzzyHOBOS
Eset
Level 148
God Stats
6W - 12L
1,517 SR
Queue Stats
651W - 624L
1,487 Elo+
Solo
Fenrir
Fenrir
Gingerello5018
Fenrir
Level 110
God Stats
3W - 2L
1,486 SR
Queue Stats
244W - 273L
1,378 Elo+
Solo
Sun Wukong
Sun Wukong
NoeWayOut2
Sun Wukong
Level 67
God Stats
9W - 21L
1,260 SR
Queue Stats
88W - 148L
1,342 Elo+
Solo
Cerberus
Cerberus
diddyboy
Cerberus
Level 13
God Stats
7W - 4L
1,627 SR
Queue Stats
121W - 116L
1,549 Elo+
Party 2
Danzaburou
Danzaburou
wayofzay
Danzaburou
Level 148
God Stats
6W - 5L
1,760 SR
Queue Stats
316W - 280L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 3
7,306
731
5,692
5,603
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
DaRealRud
Anubis
10
2 / 3 / 4
6,250
625
8,189
7,350
2,684
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
5 / 2 / 1
6,833
683
3,517
6,090
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
2 / 1 / 3
6,546
655
3,573
3,571
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
ajaxahac
Hercules
9
5 / 3 / 7
6,156
616
8,201
7,296
3,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 5 / 1
5,313
531
4,762
9,857
3,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 5 / 2
4,689
469
2,601
8,651
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
NoeWayOut2
Sun Wukong
9
1 / 2 / 0
5,307
531
1,201
7,460
4,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
diddyboy
Cerberus
8
3 / 5 / 0
5,268
527
3,898
10,221
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
wayofzay
Danzaburou
9
2 / 6 / 2
5,256
526
2,814
8,572
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
23
Kills
9
9
Deaths
23
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
W
Anubis
DaRealRud
Anubis
2
3
4
1.33
L
3
5
1
0.7
L
0
5
2
0.2
W
5
2
1
2.75
L
Sun Wukong
NoeWayOut2
Sun Wukong
1
2
0
0.5
W
2
1
3
3.5
W
Hercules
ajaxahac
Hercules
5
3
7
2.83
L
Cerberus
diddyboy
Cerberus
3
5
0
0.6
L
Danzaburou
wayofzay
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
15,276
29,910
Taken
44,761
10,981
Mitigated
14,935
9,888
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,692
1,423
0
3,025
5,603
2,087
0
712
4,833
0
43,752
W
Anubis
DaRealRud
Anubis
8,189
350
0
2,492
7,350
2,684
633
4,080
2,828
33,346
505
L
4,762
849
366
2,329
9,857
3,086
0
2,681
6,950
17,815
0
L
2,601
215
0
609
8,651
2,764
0
1,878
6,706
0
24,620
W
3,517
1,040
0
750
6,090
1,873
1,088
1,259
4,831
0
35,880
L
Sun Wukong
NoeWayOut2
Sun Wukong
1,201
264
0
2,640
7,460
4,305
0
1,529
5,931
0
28,538
W
3,573
309
0
79
3,571
1,061
264
205
3,366
41,236
0
W
Hercules
ajaxahac
Hercules
8,201
3,020
25
3,517
7,296
3,276
0
1,892
5,392
0
17,065
L
Cerberus
diddyboy
Cerberus
3,898
127
0
2,941
10,221
2,328
0
4,835
5,318
19,893
0
L
Danzaburou
wayofzay
Danzaburou
2,814
1,465
0
1,698
8,572
2,452
0
765
7,684
0
23,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,091
Gold Earned
25,833
276
Minions Killed
212
0
Camps Cleared
0
994,392
Distance Traveled
904,934
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,306
731
70
7
0
243,349
0
W
Anubis
6,250
625
51
5
0
179,930
0
L
Eset
5,313
531
18
2
0
197,961
3
L
Fenrir
4,689
469
50
5
0
185,113
0
W
Medusa
6,833
683
68
7
0
190,776
0
L
Sun Wukong
5,307
531
57
6
0
177,718
0
W
Raijin
6,546
655
67
7
0
160,145
3
W
Hercules
6,156
616
20
2
0
220,192
0
L
Cerberus
5,268
527
48
5
0
173,247
0
L
Danzaburou
5,256
526
39
4
0
170,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role