Player Matchup

Jormungandr
Jormungandr
Gambit1589
Jormungandr
Level 126
God Stats
3W - 4L
1,668 SR
Queue Stats
79W - 85L
1,477 Elo+
Solo
Janus
Janus
Gladiatoore
Janus
Level 176
God Stats
3W - 1L
1,900 SR
Queue Stats
5W - 4L
1,630 Elo+
Solo
Thanatos
Thanatos
GravityClassic19
Thanatos
Level 122
God Stats
2W - 8L
1,312 SR
Queue Stats
28W - 29L
1,599 Elo+
Solo
Tyr
Tyr
OMEGAZIDD
Tyr
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
241W - 237L
1,513 Elo+
Solo
Izanami
Izanami
i_m_confucius
Izanami
Level 109
God Stats
266W - 257L
1,525 SR
Queue Stats
268W - 268L
1,482 Elo+
Solo
Team Averages
Level 141
1,581 SR
1,540 Elo+

VS

Team Averages
Level 139
1,505 SR
1,444 Elo+
Achilles
Achilles
DashingEnds
Achilles
Level 118
God Stats
0W - 3L
1,366 SR
Queue Stats
283W - 274L
1,471 Elo+
Party 1
Xbalanque
Xbalanque
JB_90043
Xbalanque
Level 155
God Stats
47W - 46L
1,592 SR
Queue Stats
261W - 288L
1,453 Elo+
Solo
Charon
Charon
M0BMunchi3
Charon
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 149L
1,440 Elo+
Party 1
Thor
Thor
Unoriginal12
Thor
Level 144
God Stats
0W - 2L
1,225 SR
Queue Stats
345W - 338L
1,492 Elo+
Party 1
Vulcan
Vulcan
spystriker
Vulcan
Level 120
God Stats
1W - 1L
1,843 SR
Queue Stats
6W - 11L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gambit1589
Jormungandr
10
0 / 3 / 2
5,517
502
4,583
8,835
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 9
6,745
613
3,254
3,281
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
12 / 1 / 0
7,317
665
8,854
11,336
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
7,052
641
4,400
8,400
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
11
1 / 0 / 1
6,472
588
2,484
6,371
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DashingEnds
Achilles
10
1 / 3 / 0
5,492
499
3,999
8,440
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
JB_90043
Xbalanque
11
2 / 3 / 1
5,941
540
7,102
7,439
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
M0BMunchi3
Charon
9
1 / 1 / 3
5,790
526
4,300
7,829
4,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 0
5,380
489
5,034
7,946
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
spystriker
Vulcan
9
0 / 5 / 0
4,926
448
1,837
5,422
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
5
5
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
DashingEnds
Achilles
1
3
0
0.33
W
Jormungandr
Gambit1589
Jormungandr
0
3
2
0.33
W
0
0
9
4.5
W
12
1
0
12
L
Xbalanque
JB_90043
Xbalanque
2
3
1
0.83
L
Charon
M0BMunchi3
Charon
1
1
3
2.5
W
3
1
1
3.5
L
1
4
0
0.25
W
Izanami
1
0
1
1.5
L
Vulcan
spystriker
Vulcan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
22,272
38,223
Taken
37,076
16,436
Mitigated
16,664
15,566
Healing
6,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DashingEnds
Achilles
3,999
1,268
0
1,774
8,440
5,856
0
0
8,440
0
30,696
W
Jormungandr
Gambit1589
Jormungandr
4,583
1,915
0
2,438
8,835
3,535
243
1,713
7,122
30,451
651
W
3,254
290
0
375
3,281
973
164
1,689
1,592
42,982
0
W
8,854
2,987
0
7,581
11,336
4,058
0
655
10,681
0
46,555
L
Xbalanque
JB_90043
Xbalanque
7,102
3,313
0
2,716
7,439
2,029
323
1,916
5,523
0
50,628
L
Charon
M0BMunchi3
Charon
4,300
474
0
1,833
7,829
4,849
0
2,718
5,037
16,738
967
W
4,400
591
0
3,168
8,400
6,095
0
343
7,547
0
43,600
L
5,034
910
0
219
7,946
2,557
0
1,370
6,434
0
31,791
W
Izanami
2,484
1,616
0
2,004
6,371
1,775
468
1,388
4,983
0
43,504
L
Vulcan
spystriker
Vulcan
1,837
265
0
414
5,422
1,373
0
1,344
3,930
20,312
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
27,529
372
Minions Killed
252
0
Camps Cleared
0
1,116,113
Distance Traveled
1,090,645
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,492
499
58
5
0
223,639
0
W
Jormungandr
5,517
502
46
4
0
217,507
0
W
Janus
6,745
613
82
7
0
238,838
3
W
Thanatos
7,317
665
66
6
0
226,343
0
L
Xbalanque
5,941
540
83
8
0
198,574
2
L
Charon
5,790
526
16
1
0
230,560
0
W
Tyr
7,052
641
80
7
0
226,721
0
L
Thor
5,380
489
61
6
0
248,436
0
W
Izanami
6,472
588
98
9
0
206,704
0
L
Vulcan
4,926
448
34
3
0
189,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role