Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
BreezeTWR
Arachne
Gold V
Level 124
God Stats
37W - 26L
1,613 SR
Queue Stats
347W - 359L
1,267 MMR
Solo
Anubis
Anubis
Gold V
Kahuna VI
Anubis
Gold V
Level 142
God Stats
7W - 12L
1,502 SR
Queue Stats
256W - 272L
1,325 MMR
Solo
Cerberus
Cerberus
Gold V
Lasituacion94
Cerberus
Gold V
Level 91
God Stats
29W - 36L
1,484 SR
Queue Stats
138W - 152L
1,319 MMR
Solo
Izanami
Izanami
Gold V
Master_deity
Izanami
Gold V
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
279W - 296L
1,397 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,520 SR
1,362 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,448 SR
1,300 MMR
Sobek
Sobek
Silver I
MistaMeta64
Sobek
Silver I
Level 88
God Stats
0W - 4L
1,318 SR
Queue Stats
441W - 449L
1,285 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Royal_D_Kells
Baron Samedi
Gold V
Level 178
God Stats
0W - 1L
1,512 SR
Queue Stats
323W - 323L
1,330 MMR
Solo
Maui
Maui
Silver I
Steve-3207
Maui
Silver I
Level 67
God Stats
4W - 14L
1,287 SR
Queue Stats
170W - 195L
1,264 MMR
Solo
Anhur
Anhur
Gold IV
the_dekoe
Anhur
Gold IV
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 312L
1,361 MMR
Solo
Thanatos
Thanatos
Platinum V
Öpium
Thanatos
Platinum V
Level 74
God Stats
2W - 2L
1,622 SR
Queue Stats
62W - 68L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 4 / 5
8,320
520
4,687
15,363
9,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Arachne
BreezeTWR
Arachne
15
7 / 5 / 4
9,018
564
10,027
16,106
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Kahuna VI
Anubis
15
2 / 2 / 7
9,472
592
6,722
8,794
3,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
Lasituacion94
Cerberus
17
7 / 0 / 0
10,548
659
7,345
10,778
7,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Master_deity
Izanami
15
3 / 3 / 4
9,319
582
6,826
9,450
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ThorAo KuangMedusa

VS

Bans
LokiAthenaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 4
8,095
506
8,733
16,069
14,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
Royal_D_Kells
Baron Samedi
15
4 / 4 / 2
8,140
509
9,144
10,915
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 6
7,197
450
4,258
13,443
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anhur
the_dekoe
Anhur
15
5 / 3 / 3
8,664
542
8,994
10,719
3,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Öpium
Thanatos
12
1 / 3 / 6
6,955
435
1,651
9,119
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
21
Kills
14
14
Deaths
21
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
4
5
1.13
W
Arachne
BreezeTWR
Arachne
7
5
4
1.8
W
Anubis
Kahuna VI
Anubis
2
2
7
2.75
W
Cerberus
Lasituacion94
Cerberus
7
0
0
7
W
Izanami
Master_deity
Izanami
3
3
4
1.67
L
3
7
4
0.71
L
Baron Samedi
Royal_D_Kells
Baron Samedi
4
4
2
1.25
L
1
4
6
1
L
Anhur
the_dekoe
Anhur
5
3
3
2.17
L
Thanatos
Öpium
Thanatos
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,607
Damage
32,780
60,491
Taken
60,265
29,476
Mitigated
35,377
24,697
Healing
15,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,687
681
2,263
4,206
15,363
9,578
0
6,048
9,275
18,554
866
W
Arachne
BreezeTWR
Arachne
10,027
6,467
0
7,277
16,106
5,637
973
3,363
12,584
0
61,205
W
Anubis
Kahuna VI
Anubis
6,722
0
0
4,153
8,794
3,445
0
4,846
3,852
67,957
2,444
W
Cerberus
Lasituacion94
Cerberus
7,345
175
0
5,119
10,778
7,588
150
5,019
4,845
70,266
2,863
W
Izanami
Master_deity
Izanami
6,826
4,356
0
1,679
9,450
3,228
3,202
1,532
7,832
0
68,472
L
8,733
380
0
3,520
16,069
14,127
0
5,534
10,535
40,852
528
L
Baron Samedi
Royal_D_Kells
Baron Samedi
9,144
207
99
2,396
10,915
4,556
0
4,091
6,824
63,770
0
L
4,258
1,254
251
2,508
13,443
10,029
27
5,339
8,104
21,852
0
L
Anhur
the_dekoe
Anhur
8,994
4,131
0
2,029
10,719
3,476
238
2,168
8,551
0
60,736
L
Thanatos
Öpium
Thanatos
1,651
145
0
4,282
9,119
3,189
0
1,453
7,666
0
32,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,677
Gold Earned
39,051
508
Minions Killed
358
0
Camps Cleared
0
1,475,978
Distance Traveled
1,434,965
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,320
520
17
1
0
308,915
3
W
Arachne
9,018
564
81
5
0
297,459
0
W
Anubis
9,472
592
122
8
0
286,133
0
W
Cerberus
10,548
659
166
10
0
291,356
3
W
Izanami
9,319
582
122
8
0
292,115
0
L
Sobek
8,095
506
76
5
0
278,262
0
L
Baron Samedi
8,140
509
120
8
0
287,031
5
L
Maui
7,197
450
27
2
0
314,230
2
L
Anhur
8,664
542
84
5
0
279,244
0
L
Thanatos
6,955
435
51
3
0
276,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role