Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
IlSabolI
Osiris
Level 127
God Stats
2W - 0L
1,861 SR
Queue Stats
133W - 120L
1,501 Elo+
Solo
Neith
Neith
Lynz
Neith
Level 157
God Stats
1W - 1L
1,533 SR
Queue Stats
107W - 85L
1,590 Elo+
Party 2
Kukulkan
Kukulkan
Oregu787
Kukulkan
Level 159
God Stats
2W - 2L
1,684 SR
Queue Stats
47W - 29L
1,634 Elo+
Party 1
Fenrir
Fenrir
Ruyuk7
Fenrir
Level 169
God Stats
2W - 2L
1,241 SR
Queue Stats
51W - 30L
1,645 Elo+
Party 1
Team Averages
Level 153
1,564 SR
1,574 Elo+

VS

Team Averages
Level 116
1,600 SR
1,568 Elo+
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Faтez
Ix Chel
Level 181
God Stats
11W - 12L
1,581 SR
Queue Stats
331W - 290L
1,556 Elo+
Party 3
King Arthur
King Arthur
NotFatez
King Arthur
Level 9
God Stats
2W - 2L
1,633 SR
Queue Stats
12W - 8L
1,683 Elo+
Party 3
Cupid
Cupid
Oldheads
Cupid
Level 158
God Stats
4W - 2L
1,843 SR
Queue Stats
107W - 83L
1,572 Elo+
Solo
Bacchus
Bacchus
xWeSSx
Bacchus
Level 144
God Stats
114W - 130L
1,441 SR
Queue Stats
760W - 733L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 0 / 5
6,673
607
4,655
6,908
6,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
IlSabolI
Osiris
11
1 / 4 / 1
6,039
549
4,616
13,692
12,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Lynz
Neith
12
3 / 1 / 1
6,744
613
6,474
5,666
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
Oregu787
Kukulkan
11
1 / 1 / 4
6,291
572
1,329
2,866
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Ruyuk7
Fenrir
13
7 / 0 / 1
6,991
636
7,179
8,732
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 4 / 0
5,086
462
924
8,033
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Faтez
Ix Chel
12
1 / 2 / 0
6,307
573
3,291
4,847
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NotFatez
King Arthur
12
3 / 2 / 1
6,960
633
9,269
9,665
7,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Oldheads
Cupid
11
1 / 3 / 0
5,750
523
2,062
8,189
2,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
xWeSSx
Bacchus
10
0 / 2 / 3
5,108
464
4,298
7,926
6,197
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
6
6
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
5
3.5
L
Thanatos
 
Thanatos
1
4
0
0.25
L
Ix Chel
Faтez
Ix Chel
1
2
0
0.5
W
Osiris
IlSabolI
Osiris
1
4
1
0.38
W
Neith
Lynz
Neith
3
1
1
3.5
L
King Arthur
NotFatez
King Arthur
3
2
1
1.75
L
Cupid
Oldheads
Cupid
1
3
0
0.33
W
Kukulkan
Oregu787
Kukulkan
1
1
4
3
W
Fenrir
Ruyuk7
Fenrir
7
0
1
7.5
L
Bacchus
xWeSSx
Bacchus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,253
Damage
19,844
37,864
Taken
38,660
24,513
Mitigated
20,163
14,287
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,655
1,147
0
2,036
6,908
6,071
56
1,576
5,086
16,600
1,700
L
Thanatos
 
Thanatos
924
50
0
3,419
8,033
2,568
0
1,616
6,417
0
24,913
L
Ix Chel
Faтez
Ix Chel
3,291
297
503
1,171
4,847
1,491
0
415
4,432
53,216
0
W
Osiris
IlSabolI
Osiris
4,616
2,208
0
4,575
13,692
12,776
0
1,107
12,585
0
34,912
W
Neith
Lynz
Neith
6,474
1,837
0
2,307
5,666
1,896
316
898
4,651
0
50,817
L
King Arthur
NotFatez
King Arthur
9,269
1,607
0
2,403
9,665
7,406
0
238
9,427
7,963
41,806
L
Cupid
Oldheads
Cupid
2,062
878
195
3,891
8,189
2,501
0
1,178
7,011
0
34,281
W
Kukulkan
Oregu787
Kukulkan
1,329
137
0
334
2,866
844
0
1,975
767
38,682
0
W
Fenrir
Ruyuk7
Fenrir
7,179
2,235
0
5,035
8,732
2,926
0
2,180
6,185
0
57,569
L
Bacchus
xWeSSx
Bacchus
4,298
463
412
1,719
7,926
6,197
0
2,114
5,812
18,851
1,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,738
Gold Earned
29,211
345
Minions Killed
341
0
Camps Cleared
0
1,111,004
Distance Traveled
1,072,648
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,673
607
29
3
0
234,936
3
L
Thanatos
5,086
462
48
4
0
249,808
1
L
Ix Chel
6,307
573
125
11
0
220,718
0
W
Osiris
6,039
549
59
5
0
206,927
0
W
Neith
6,744
613
81
7
0
190,843
1
L
King Arthur
6,960
633
72
7
0
195,710
2
L
Cupid
5,750
523
77
7
0
198,855
1
W
Kukulkan
6,291
572
84
8
0
208,688
4
W
Fenrir
6,991
636
92
8
0
269,610
4
L
Bacchus
5,108
464
19
2
0
207,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role