Player Matchup

Janus
Janus
DeVoid241
Janus
Level 46
God Stats
2W - 9L
1,411 SR
Queue Stats
28W - 44L
1,407 Elo+
Party 1
Izanami
Izanami
Demonbear3185
Izanami
Level 3
God Stats
1W - 2L
1,540 SR
Queue Stats
1W - 5L
1,393 Elo+
Party 1
Bakasura
Bakasura
INCELTEAMXD
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,935 Elo+
Solo
Bacchus
Bacchus
Way2Bakd-_-
Bacchus
Level 134
God Stats
16W - 11L
1,537 SR
Queue Stats
254W - 249L
1,504 Elo+
Solo
Sol
Sol
hammsquad145
Sol
Level 29
God Stats
5W - 8L
1,492 SR
Queue Stats
19W - 30L
1,389 Elo+
Party 1
Team Averages
Level 56
1,496 SR
1,525 Elo+

VS

Team Averages
Level 81
1,500 SR
1,517 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
CoiTheMan
Kali
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,545 Elo+
Solo
Cerberus
Cerberus
SweatyLugNuts
Cerberus
Level 48
God Stats
5W - 6L
1,452 SR
Queue Stats
108W - 105L
1,518 Elo+
Party 2
Awilix
Awilix
icymanipul8r
Awilix
Level 59
God Stats
142W - 138L
1,547 SR
Queue Stats
143W - 138L
1,517 Elo+
Party 2
Chiron
Chiron
lazyfox6760
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DeVoid241
Janus
13
0 / 2 / 1
7,813
977
9,030
5,458
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
13
1 / 6 / 0
8,209
1,026
3,055
9,484
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bakasura
INCELTEAMXD
Bakasura
12
0 / 1 / 0
7,165
896
1,057
1,941
704
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Way2Bakd-_-
Bacchus
12
0 / 3 / 1
7,234
904
2,081
5,918
8,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 1
7,758
970
7,247
7,740
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

231

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 0 / 7
8,486
1,061
5,296
1,419
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
3 / 1 / 7
9,031
1,129
6,557
8,184
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
SweatyLugNuts
Cerberus
14
2 / 0 / 7
8,842
1,105
4,608
6,958
5,708
Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Awilix
14
4 / 0 / 6
8,842
1,105
3,512
3,777
2,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
15
5 / 0 / 5
9,852
1,232
8,191
5,599
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
1
Kills
15
15
Deaths
1
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
7
4.5
W
Kali
3
1
7
6.5
L
Janus
DeVoid241
Janus
0
2
1
0.25
L
Izanami
1
6
0
0.17
L
Bakasura
INCELTEAMXD
Bakasura
0
1
0
0
W
Cerberus
SweatyLugNuts
Cerberus
2
0
7
5.5
L
Bacchus
Way2Bakd-_-
Bacchus
0
3
1
0.17
L
0
3
1
0.17
W
Awilix
4
0
6
7
W
Chiron
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,470
Damage
28,164
30,541
Taken
25,937
16,298
Mitigated
14,059
2,414
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,296
940
0
0
1,419
399
0
660
679
15,377
0
W
Kali
6,557
2,482
0
3,804
8,184
3,680
0
5,912
2,004
0
16,805
L
Janus
DeVoid241
Janus
9,030
790
0
60
5,458
1,652
0
2,326
3,070
25,369
537
L
Izanami
3,055
1,626
0
388
9,484
3,206
0
3,104
6,018
0
18,246
L
Bakasura
INCELTEAMXD
Bakasura
1,057
797
0
180
1,941
704
0
410
1,394
0
2,307
W
Cerberus
SweatyLugNuts
Cerberus
4,608
245
0
1,549
6,958
5,708
0
3,798
2,816
18,962
49
L
Bacchus
Way2Bakd-_-
Bacchus
2,081
45
0
543
5,918
8,340
0
1,111
4,543
3,604
0
L
7,247
1,194
0
1,243
7,740
2,396
0
2,427
5,079
28,490
1,800
W
Awilix
3,512
1,151
0
193
3,777
2,294
0
2,811
824
0
13,797
W
Chiron
8,191
2,910
283
1,110
5,599
1,978
0
3,713
1,706
0
26,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
45,053
139
Minions Killed
164
4
Camps Cleared
7
495,905
Distance Traveled
789,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,486
1,061
28
4
1
143,580
0
W
Kali
9,031
1,129
25
3
3
153,477
0
L
Janus
7,813
977
63
8
2
138,160
0
L
Izanami
8,209
1,026
38
5
0
113,783
0
L
Bakasura
7,165
896
3
0
1
49,369
0
W
Cerberus
8,842
1,105
26
3
1
149,520
0
L
Bacchus
7,234
904
1
0
1
50,464
0
L
Sol
7,758
970
34
4
0
144,129
0
W
Awilix
8,842
1,105
25
3
1
186,090
0
W
Chiron
9,852
1,232
60
8
1
156,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role