Player Matchup

Morgan Le Fay
Morgan Le Fay
Carl Green
Morgan Le Fay
Level 191
God Stats
6W - 9L
1,654 SR
Queue Stats
204W - 210L
1,447 Elo+
Solo
Fenrir
Fenrir
Lealdeath
Fenrir
Level 65
God Stats
6W - 1L
1,702 SR
Queue Stats
43W - 38L
1,456 Elo+
Solo
Cthulhu
Cthulhu
MeiHantei
Cthulhu
Level 143
God Stats
2W - 5L
1,169 SR
Queue Stats
259W - 261L
1,457 Elo+
Solo
Horus
Horus
TLK platinum
Horus
Level 106
God Stats
4W - 3L
1,571 SR
Queue Stats
74W - 74L
1,479 Elo+
Solo
Chernobog
Chernobog
deadpool9329
Chernobog
Level 124
God Stats
25W - 16L
1,578 SR
Queue Stats
446W - 400L
1,525 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,473 Elo+

VS

Team Averages
Level 134
1,511 SR
1,486 Elo+
Anubis
Anubis
 
Anubis
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DoubleD373
Hachiman
Level 41
God Stats
5W - 3L
1,611 SR
Queue Stats
23W - 19L
1,497 Elo+
Solo
Nike
Nike
MasterDragoonJ
Nike
Level 213
God Stats
1W - 4L
1,649 SR
Queue Stats
384W - 361L
1,398 Elo+
Solo
Janus
Janus
rmtoros
Janus
Level 67
God Stats
6W - 15L
1,296 SR
Queue Stats
363W - 349L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Carl Green
Morgan Le Fay
13
6 / 1 / 1
7,435
676
4,698
7,118
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Lealdeath
Fenrir
11
1 / 2 / 6
5,996
545
2,956
8,304
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
MeiHantei
Cthulhu
12
4 / 2 / 0
7,022
638
7,686
9,218
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
5 / 2 / 8
6,670
606
4,411
7,595
5,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
deadpool9329
Chernobog
12
8 / 3 / 5
7,228
657
9,483
8,080
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 3 / 4
6,290
572
5,895
4,951
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
 
Arachne
10
2 / 4 / 1
5,919
538
5,830
12,609
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
DoubleD373
Hachiman
8
2 / 6 / 2
5,363
488
3,144
8,433
2,487
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
2 / 6 / 1
5,090
463
3,918
8,658
3,939
Janus
rmtoros
Janus
11
1 / 5 / 0
6,030
548
2,012
6,528
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
24
Kills
9
10
Deaths
24
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
4
1.33
L
Arachne
 
Arachne
2
4
1
0.63
W
Morgan Le Fay
Carl Green
Morgan Le Fay
6
1
1
6.5
L
Hachiman
DoubleD373
Hachiman
2
6
2
0.5
W
Fenrir
Lealdeath
Fenrir
1
2
6
2
L
2
6
1
0.42
W
Cthulhu
MeiHantei
Cthulhu
4
2
0
2
W
5
2
8
4.5
W
Chernobog
deadpool9329
Chernobog
8
3
5
3.5
L
Janus
rmtoros
Janus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
20,799
40,315
Taken
41,179
17,837
Mitigated
15,177
17,413
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,895
137
0
1,308
4,951
1,906
0
429
4,452
27,403
631
L
Arachne
 
Arachne
5,830
4,908
0
5,399
12,609
5,197
0
6,836
4,999
0
28,750
W
Morgan Le Fay
Carl Green
Morgan Le Fay
4,698
793
0
2,650
7,118
1,884
0
2,852
4,028
42,914
1,803
L
Hachiman
DoubleD373
Hachiman
3,144
1,398
0
948
8,433
2,487
64
0
8,433
0
17,477
W
Fenrir
Lealdeath
Fenrir
2,956
1,175
0
5,225
8,304
2,560
0
511
7,685
0
34,925
L
3,918
119
0
1,028
8,658
3,939
0
64
8,594
16
19,720
W
Cthulhu
MeiHantei
Cthulhu
7,686
856
41
3,278
9,218
5,902
0
0
9,218
41,203
823
W
4,411
1,885
760
3,519
7,595
5,200
0
1,438
5,851
0
22,460
W
Chernobog
deadpool9329
Chernobog
9,483
6,264
0
1,940
8,080
2,291
916
2,050
5,826
0
46,983
L
Janus
rmtoros
Janus
2,012
83
0
750
6,528
1,648
0
3,690
2,412
38,415
653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
28,692
363
Minions Killed
239
0
Camps Cleared
0
1,060,121
Distance Traveled
986,717
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,290
572
51
5
0
194,417
0
L
Arachne
5,919
538
53
5
0
232,972
0
W
Morgan Le Fay
7,435
676
79
7
0
185,443
2
L
Hachiman
5,363
488
26
2
0
167,838
0
W
Fenrir
5,996
545
74
7
0
247,470
0
L
Nike
5,090
463
24
2
0
170,762
0
W
Cthulhu
7,022
638
101
9
0
214,599
0
W
Horus
6,670
606
37
3
0
218,379
2
W
Chernobog
7,228
657
72
7
0
194,230
0
L
Janus
6,030
548
85
8
0
220,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role