Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver II
Dirtracer21
Guan Yu
Silver II
Level 77
God Stats
1W - 1L
1,742 SR
Queue Stats
26W - 34L
1,409 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
Piterfeuer1
Baron Samedi
Bronze IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Skadi
Skadi
Silver I
jnbvnvb54644
Skadi
Silver I
Level 139
God Stats
5W - 7L
1,557 SR
Queue Stats
7W - 15L
1,617 MMR
Solo
Ares
Ares
Bronze III
kiIIarjames29
Ares
Bronze III
Level 66
God Stats
0W - 1L
1,294 SR
Queue Stats
3W - 5L
1,534 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,519 SR
1,503 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,551 SR
1,518 MMR
King Arthur
King Arthur
Silver I
BrownTown9423
King Arthur
Silver I
Level 159
God Stats
5W - 3L
1,717 SR
Queue Stats
31W - 28L
1,623 MMR
Solo
Vulcan
Vulcan
Diamond V
CMG
Vulcan
Diamond V
Level 140
God Stats
2W - 1L
1,540 SR
Queue Stats
256W - 250L
1,988 MMR
Solo
Cupid
Cupid
Silver II
PearlHarbor9
Cupid
Silver II
Level 149
God Stats
1W - 3L
1,170 SR
Queue Stats
124W - 140L
1,075 MMR
Solo
Geb
Geb
Gold V
Smackeronie
Geb
Gold V
Level 157
God Stats
8W - 1L
1,749 SR
Queue Stats
106W - 107L
1,286 MMR
Solo
Bakasura
Bakasura
Gold I
iribitxu55
Bakasura
Gold I
Level 156
God Stats
31W - 28L
1,578 SR
Queue Stats
171W - 164L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
3 / 4 / 1
8,326
555
8,510
13,235
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Dirtracer21
Guan Yu
11
0 / 6 / 0
6,314
421
3,979
14,021
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
Piterfeuer1
Baron Samedi
12
0 / 7 / 3
6,666
444
3,736
11,830
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 5 / 1
5,775
385
5,782
10,109
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 0
6,315
421
4,905
14,690
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
CthulhuThanatosDanzaburouAthena

VS

Bans
MercuryAo KuangJanusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrownTown9423
King Arthur
15
6 / 0 / 3
9,691
646
11,831
11,252
10,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
CMG
Vulcan
17
9 / 2 / 4
9,997
666
13,982
6,998
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 4
9,150
610
7,072
10,444
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 1 / 12
8,084
539
4,657
7,957
5,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
iribitxu55
Bakasura
16
9 / 1 / 4
9,143
610
10,360
11,279
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
27
27
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
4
1
0.88
W
King Arthur
BrownTown9423
King Arthur
6
0
3
7.5
W
Vulcan
CMG
Vulcan
9
2
4
5.5
L
Guan Yu
Dirtracer21
Guan Yu
0
6
0
0
W
3
0
4
5
L
Baron Samedi
Piterfeuer1
Baron Samedi
0
7
3
0.21
W
0
1
12
6
W
Bakasura
iribitxu55
Bakasura
9
1
4
11
L
0
5
1
0.1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
47,902
63,885
Taken
47,930
29,623
Mitigated
28,628
17,940
Healing
19,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,510
2,414
0
6,115
13,235
4,215
14
2,287
10,249
0
80,144
W
King Arthur
BrownTown9423
King Arthur
11,831
1,157
0
3,063
11,252
10,730
0
2,247
8,437
0
75,418
W
Vulcan
CMG
Vulcan
13,982
846
0
1,652
6,998
2,765
260
2,609
4,389
87,502
0
L
Guan Yu
Dirtracer21
Guan Yu
3,979
811
816
5,399
14,021
8,261
0
558
13,113
0
31,759
W
7,072
2,909
0
7,218
10,444
4,034
550
977
9,467
0
69,767
L
Baron Samedi
Piterfeuer1
Baron Samedi
3,736
275
277
2,957
11,830
3,350
0
7,434
3,851
42,254
0
W
4,657
384
0
2,737
7,957
5,524
84
2,134
5,823
24,718
0
W
Bakasura
iribitxu55
Bakasura
10,360
6,646
0
5,120
11,279
5,575
6
748
10,452
0
59,997
L
5,782
1,539
0
578
10,109
2,580
14
3,271
6,230
0
33,219
L
4,905
353
0
1,798
14,690
11,217
0
4,360
9,461
20,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,396
Gold Earned
46,065
354
Minions Killed
563
0
Camps Cleared
0
1,471,063
Distance Traveled
1,587,412
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,326
555
148
10
0
316,575
3
W
King Arthur
9,691
646
120
8
0
279,884
0
W
Vulcan
9,997
666
153
10
0
335,224
0
L
Guan Yu
6,314
421
63
4
0
290,556
6
W
Cupid
9,150
610
138
9
0
282,719
4
L
Baron Samedi
6,666
444
65
4
0
272,522
4
W
Geb
8,084
539
18
1
0
325,296
7
W
Bakasura
9,143
610
134
9
0
364,289
0
L
Skadi
5,775
385
45
3
0
298,474
4
L
Ares
6,315
421
33
2
0
292,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role