Player Matchup

Cerberus
Cerberus
Burst923
Cerberus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
373W - 366L
1,549 Elo+
Solo
Ullr
Ullr
GrantasWTF
Ullr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,508 Elo+
Solo
Agni
Agni
NikitaDonetsky
Agni
Level 44
God Stats
8W - 12L
1,776 SR
Queue Stats
96W - 113L
1,461 Elo+
Solo
Team Averages
Level 103
1,592 SR
1,506 Elo+

VS

Team Averages
Level 91
1,586 SR
1,515 Elo+
Chang'e
Chang'e
CAB00M 666
Chang'e
Level 122
God Stats
3W - 1L
1,599 SR
Queue Stats
165W - 156L
1,501 Elo+
Party 1
Bacchus
Bacchus
L0NGSH0T753
Bacchus
Level 86
God Stats
18W - 9L
1,590 SR
Queue Stats
160W - 149L
1,539 Elo+
Party 1
Neith
Neith
pablerator69
Neith
Level 65
God Stats
229W - 211L
1,568 SR
Queue Stats
416W - 445L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Burst923
Cerberus
13
0 / 2 / 1
6,990
699
4,636
12,212
9,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 2 / 1
7,437
744
5,421
7,964
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 0
7,459
746
5,035
8,083
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CAB00M 666
Chang'e
15
5 / 0 / 4
9,202
920
6,369
7,952
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
L0NGSH0T753
Bacchus
14
2 / 1 / 6
8,348
835
6,690
9,616
5,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 0 / 7
9,039
904
9,518
5,047
1,361
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Burst923
Cerberus
0
2
1
0.25
W
Chang'e
CAB00M 666
Chang'e
5
0
4
7
L
0
2
1
0.25
W
Bacchus
L0NGSH0T753
Bacchus
2
1
6
5
L
1
6
0
0.17
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,092
Damage
22,577
28,259
Taken
22,615
14,859
Mitigated
9,270
6,441
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Burst923
Cerberus
4,636
34
0
4,538
12,212
9,344
0
4,087
7,731
12,056
0
W
Chang'e
CAB00M 666
Chang'e
6,369
239
2,579
5,246
7,952
2,283
129
3,927
3,845
24,033
838
L
5,421
898
0
635
7,964
3,015
0
3,504
4,096
0
27,772
W
Bacchus
L0NGSH0T753
Bacchus
6,690
40
82
1,441
9,616
5,626
0
2,981
6,393
12,690
1,338
L
5,035
448
0
1,268
8,083
2,500
0
3,570
4,126
23,161
0
W
9,518
4,299
0
1,128
5,047
1,361
1,279
2,199
2,696
0
42,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,886
Gold Earned
26,589
113
Minions Killed
140
0
Camps Cleared
0
526,139
Distance Traveled
612,742
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,990
699
17
2
0
173,255
0
W
Chang'e
9,202
920
47
5
0
215,592
2
L
Ullr
7,437
744
56
6
0
183,104
1
W
Bacchus
8,348
835
24
2
0
204,585
2
L
Agni
7,459
746
40
4
0
169,780
0
W
Neith
9,039
904
69
7
0
192,565
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role