Player Matchup

Kumbhakarna
Kumbhakarna
Diamond II
 
Kumbhakarna
Diamond II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond I
FallenGeníus
Artemis
Diamond I
Level 138
God Stats
4W - 3L
1,593 SR
Queue Stats
157W - 122L
2,421 MMR
Party 2
Cthulhu
Cthulhu
Masters
Fallenmoron
Cthulhu
Masters
Level 201
God Stats
20W - 20L
1,647 SR
Queue Stats
504W - 441L
2,498 MMR
Party 2
Ra
Ra
Masters
LivanMcLuvan
Ra
Masters
Level 155
God Stats
41W - 41L
1,612 SR
Queue Stats
878W - 838L
2,646 MMR
Solo
Fenrir
Fenrir
Diamond I
Rangarök
Fenrir
Diamond I
Level 164
God Stats
3W - 1L
1,814 SR
Queue Stats
79W - 69L
2,531 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,633 SR
2,319 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,466 SR
2,193 MMR
Xbalanque
Xbalanque
Grandmaster
 
Xbalanque
Grandmaster
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Spèd
Anhur
Diamond II
Level 148
God Stats
0W - 2L
1,339 SR
Queue Stats
391W - 353L
2,408 MMR
Solo
Scylla
Scylla
Diamond II
TottiFushiguro
Scylla
Diamond II
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 244L
2,321 MMR
Party 1
Thor
Thor
Diamond III
VιllaιnArc
Thor
Diamond III
Level 117
God Stats
7W - 16L
1,459 SR
Queue Stats
332W - 300L
2,294 MMR
Party 1
Xing Tian
Xing Tian
Diamond I
Zαρργ
Xing Tian
Diamond I
Level 175
God Stats
0W - 1L
1,531 SR
Queue Stats
104W - 68L
2,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
2 / 1 / 2
6,440
495
3,891
8,139
5,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
14
1 / 0 / 1
7,153
550
5,567
6,373
2,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Fallenmoron
Cthulhu
15
2 / 1 / 1
8,598
661
9,089
10,902
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 0 / 3
8,742
672
5,863
4,558
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rangarök
Fenrir
13
3 / 3 / 0
6,687
514
3,468
11,079
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
YmirGebSobekHou Yi

VS

Bans
CupidAphroditeSusanoNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
0 / 2 / 0
5,750
442
5,586
7,333
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
Spèd
Anhur
13
1 / 0 / 0
7,768
598
2,765
6,840
4,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 3 / 0
8,015
617
3,374
7,603
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,046
465
4,198
9,385
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Zαρργ
Xing Tian
13
1 / 2 / 0
7,764
597
6,057
14,121
6,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
11
Kills
5
5
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
1
2
3
L
Xbalanque
 
Xbalanque
0
2
0
0
W
Artemis
1
0
1
1.5
W
Cthulhu
Fallenmoron
Cthulhu
2
1
1
2.5
W
3
0
3
4.5
W
Fenrir
Rangarök
Fenrir
3
3
0
1
L
Anhur
Spèd
Anhur
1
0
0
1
L
2
3
0
0.67
L
1
4
1
0.38
L
Xing Tian
Zαρργ
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,878
Damage
21,980
41,051
Taken
45,282
19,931
Mitigated
18,961
13,338
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
3,891
96
0
2,504
8,139
5,409
0
622
7,343
25,991
0
L
Xbalanque
 
Xbalanque
5,586
3,663
0
1,789
7,333
2,502
632
831
6,502
0
42,221
W
Artemis
5,567
1,236
0
1,810
6,373
2,078
0
0
6,373
0
57,592
W
Cthulhu
Fallenmoron
Cthulhu
9,089
1,686
0
4,078
10,902
6,764
0
3,233
7,179
61,236
1,665
W
5,863
330
700
2,106
4,558
1,620
0
1,593
2,839
71,686
1,670
W
Fenrir
Rangarök
Fenrir
3,468
1,516
0
2,140
11,079
4,060
0
2,669
8,144
0
48,493
L
Anhur
Spèd
Anhur
2,765
1,081
0
2,334
6,840
4,521
0
1,185
5,573
0
43,255
L
3,374
443
0
733
7,603
2,194
0
5,129
2,084
70,117
734
L
4,198
1,464
0
3,256
9,385
3,035
0
2,527
6,564
0
40,098
L
Xing Tian
Zαρργ
Xing Tian
6,057
332
0
3,206
14,121
6,709
0
7,194
5,971
53,149
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
35,343
503
Minions Killed
492
0
Camps Cleared
0
1,478,952
Distance Traveled
1,244,152
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,440
495
35
3
0
289,925
0
L
Xbalanque
5,750
442
72
6
0
247,357
0
W
Artemis
7,153
550
109
8
0
267,011
1
W
Cthulhu
8,598
661
123
9
0
280,026
3
W
Ra
8,742
672
158
12
0
320,828
0
W
Fenrir
6,687
514
78
6
0
321,162
4
L
Anhur
7,768
598
71
5
0
232,213
1
L
Scylla
8,015
617
161
12
0
279,994
0
L
Thor
6,046
465
59
5
0
220,429
0
L
Xing Tian
7,764
597
129
10
0
264,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role