Player Matchup

Osiris
Osiris
 
Osiris
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MuggleInTrouble
Janus
Level 161
God Stats
31W - 20L
1,624 SR
Queue Stats
287W - 258L
1,587 Elo+
Solo
Ne Zha
Ne Zha
Sk8Sk8MsTrB8522
Ne Zha
Level 176
God Stats
3W - 6L
1,551 SR
Queue Stats
198W - 344L
1,414 Elo+
Solo
Odin
Odin
Teleleste
Odin
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
233W - 209L
1,530 Elo+
Solo
Hera
Hera
Vynny21
Hera
Level 155
God Stats
8W - 6L
1,734 SR
Queue Stats
169W - 189L
1,443 Elo+
Solo
Team Averages
Level 161
1,582 SR
1,495 Elo+

VS

Team Averages
Level 108
1,579 SR
1,519 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CDC7
Cthulhu
Level 125
God Stats
6W - 4L
1,500 SR
Queue Stats
126W - 106L
1,563 Elo+
Solo
Arachne
Arachne
The2Demons5289
Arachne
Level 145
God Stats
6W - 7L
1,494 SR
Queue Stats
469W - 495L
1,500 Elo+
Solo
Eset
Eset
baldingmagician
Eset
Level 128
God Stats
64W - 35L
1,709 SR
Queue Stats
327W - 262L
1,517 Elo+
Party 1
Skadi
Skadi
xXratthewXx
Skadi
Level 89
God Stats
60W - 38L
1,692 SR
Queue Stats
494W - 480L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 4 / 0
5,504
423
3,247
11,350
5,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
6 / 2 / 0
7,656
589
5,124
6,776
1,798
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 5
5,705
439
4,965
10,109
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
13
2 / 2 / 0
6,974
536
7,176
9,663
5,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
Vynny21
Hera
12
2 / 2 / 2
6,913
532
6,232
5,120
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
2 / 5 / 3
6,289
484
4,300
10,577
8,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
CDC7
Cthulhu
14
2 / 1 / 2
7,987
614
6,790
11,673
6,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
5 / 0 / 3
7,314
563
4,724
7,095
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 3 / 1
8,325
640
8,209
7,199
2,229
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,306
562
4,639
7,987
2,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
11
Kills
15
15
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
W
Erlang Shen
 
Erlang Shen
2
5
3
0.7
W
Cthulhu
CDC7
Cthulhu
2
1
2
3
L
6
2
0
3
L
1
5
5
0.7
L
Odin
2
2
0
1
W
5
0
3
6.5
L
Hera
Vynny21
Hera
2
2
2
1.5
W
4
3
1
1.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,744
Damage
28,662
43,018
Taken
44,531
17,334
Mitigated
22,229
7,045
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,247
1,549
0
3,335
11,350
5,140
0
3,758
7,426
0
39,269
W
Erlang Shen
 
Erlang Shen
4,300
2,204
0
1,394
10,577
8,156
63
3,690
6,887
0
17,981
W
Cthulhu
CDC7
Cthulhu
6,790
539
0
4,075
11,673
6,871
0
960
10,713
49,672
3,329
L
5,124
277
0
0
6,776
1,798
0
3,123
3,600
58,649
691
L
4,965
1,448
0
1,289
10,109
3,817
0
1,933
7,852
1,329
25,605
L
Odin
7,176
998
0
1,149
9,663
5,292
0
5,000
4,188
2,792
50,552
W
4,724
3,021
0
5,012
7,095
2,681
0
1,429
5,666
0
46,851
L
Hera
Vynny21
Hera
6,232
1,524
0
1,272
5,120
1,287
0
299
4,741
52,537
712
W
8,209
520
43
2,541
7,199
2,229
0
2,300
4,899
74,342
0
W
4,639
1,065
0
2,629
7,987
2,292
0
4,661
3,326
0
58,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,752
Gold Earned
37,221
394
Minions Killed
443
0
Camps Cleared
0
1,337,129
Distance Traveled
1,346,867
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,504
423
58
4
0
278,892
0
W
Erlang Shen
6,289
484
25
2
0
277,126
2
W
Cthulhu
7,987
614
115
9
0
218,779
5
L
Janus
7,656
589
113
9
0
309,482
4
L
Ne Zha
5,705
439
45
3
0
261,366
3
L
Odin
6,974
536
76
6
0
239,431
2
W
Arachne
7,314
563
65
5
0
311,456
0
L
Hera
6,913
532
102
8
0
247,958
2
W
Eset
8,325
640
141
11
0
270,538
5
W
Skadi
7,306
562
97
7
0
268,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role