Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BouncingDuke52
Chaac
Level 138
God Stats
4W - 4L
1,669 SR
Queue Stats
191W - 181L
1,527 Elo+
Solo
Neith
Neith
Heatcharger
Neith
Level 122
God Stats
2W - 0L
1,651 SR
Queue Stats
34W - 27L
1,541 Elo+
Party 1
Atlas
Atlas
Willow45000
Atlas
Level 129
God Stats
1W - 1L
1,709 SR
Queue Stats
39W - 37L
1,526 Elo+
Party 1
Chronos
Chronos
iiMoonstruck
Chronos
Level 121
God Stats
6W - 3L
1,547 SR
Queue Stats
338W - 340L
1,462 Elo+
Solo
Team Averages
Level 141
1,615 SR
1,511 Elo+

VS

Team Averages
Level 137
1,522 SR
1,498 Elo+
Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Conbon69
Chaac
Level 74
God Stats
9W - 13L
1,447 SR
Queue Stats
146W - 154L
1,492 Elo+
Solo
Aphrodite
Aphrodite
Myrawr
Aphrodite
Level 162
God Stats
11W - 7L
1,615 SR
Queue Stats
116W - 106L
1,535 Elo+
Solo
Zeus
Zeus
filthyb0ngwater4
Zeus
Level 155
God Stats
1W - 2L
1,549 SR
Queue Stats
138W - 146L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
2 / 0 / 0
4,101
684
2,723
4,361
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,908
651
2,376
4,987
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 2
3,629
605
1,803
1,374
353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 1 / 3
3,883
647
2,126
4,661
2,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
iiMoonstruck
Chronos
7
1 / 0 / 0
4,176
696
871
1,324
355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 0
3,787
631
1,353
3,460
1,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
 
Cupid
7
0 / 1 / 1
3,568
595
1,786
4,303
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chaac
Conbon69
Chaac
6
0 / 0 / 0
3,559
593
3,273
5,251
3,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Myrawr
Aphrodite
6
1 / 2 / 0
3,804
634
916
3,860
1,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
2,691
449
0
198
19
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
0
0
2
L
Nemesis
 
Nemesis
0
0
0
0
L
Cupid
 
Cupid
0
1
1
0.5
W
0
0
0
0
L
Chaac
Conbon69
Chaac
0
0
0
0
W
0
0
2
1
L
Aphrodite
Myrawr
Aphrodite
1
2
0
0.5
W
0
1
3
1.5
L
0
0
0
0
W
Chronos
iiMoonstruck
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,899
Damage
7,328
16,707
Taken
17,072
6,264
Mitigated
8,136
6,136
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,723
786
0
728
4,361
1,469
0
58
4,303
0
25,086
L
Nemesis
 
Nemesis
1,353
325
0
799
3,460
1,058
0
517
2,943
0
22,564
L
Cupid
 
Cupid
1,786
1,205
280
1,915
4,303
1,104
0
918
3,385
0
22,804
W
2,376
400
0
2,438
4,987
1,847
0
0
4,987
0
18,484
L
Chaac
Conbon69
Chaac
3,273
809
0
1,703
5,251
3,996
0
0
5,251
0
16,812
W
1,803
778
0
89
1,374
353
0
160
1,214
0
19,614
L
Aphrodite
Myrawr
Aphrodite
916
104
1,011
1,645
3,860
1,959
0
1,488
2,372
9,198
0
W
2,126
890
582
1,506
4,661
2,240
0
698
3,963
13,091
1,922
L
0
0
0
0
198
19
0
0
198
101
0
W
Chronos
iiMoonstruck
Chronos
871
552
0
793
1,324
355
0
0
1,324
21,200
2,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,697
Gold Earned
17,409
191
Minions Killed
131
0
Camps Cleared
0
583,236
Distance Traveled
498,810
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,101
684
49
8
0
130,571
0
L
Nemesis
3,787
631
45
8
0
146,407
1
L
Cupid
3,568
595
38
6
0
112,398
0
W
Chaac
3,908
651
38
6
0
128,518
0
L
Chaac
3,559
593
27
5
0
116,301
1
W
Neith
3,629
605
49
8
0
99,486
0
L
Aphrodite
3,804
634
21
4
0
113,183
1
W
Atlas
3,883
647
15
3
0
119,475
0
L
Zeus
2,691
449
0
0
0
10,521
0
W
Chronos
4,176
696
40
7
0
105,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role