Player Matchup

Horus
Horus
AlphaJoshua
Horus
Level 129
God Stats
2W - 3L
1,753 SR
Queue Stats
39W - 68L
1,365 Elo+
Party 1
Chernobog
Chernobog
DARKYO69
Chernobog
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 32L
1,244 Elo+
Party 1
Ix Chel
Ix Chel
DreamHide
Ix Chel
Level 132
God Stats
8W - 2L
1,668 SR
Queue Stats
41W - 61L
1,383 Elo+
Party 1
Hades
Hades
JOHN78965
Hades
Level 147
God Stats
5W - 4L
1,539 SR
Queue Stats
20W - 51L
1,314 Elo+
Party 1
Thor
Thor
Ouyoyo
Thor
Level 124
God Stats
13W - 23L
1,418 SR
Queue Stats
84W - 145L
1,339 Elo+
Party 1
Team Averages
Level 128
1,576 SR
1,329 Elo+

VS

Team Averages
Level 78
1,560 SR
1,499 Elo+
Ymir
Ymir
Bratwurstjohn
Ymir
Level 24
God Stats
1W - 4L
1,468 SR
Queue Stats
3W - 8L
1,406 Elo+
Party 2
Mercury
Mercury
CallMeSenpai2812
Mercury
Level 158
God Stats
2W - 9L
1,390 SR
Queue Stats
146W - 142L
1,543 Elo+
Party 2
King Arthur
King Arthur
VeteranRussian
King Arthur
Level 88
God Stats
1W - 2L
1,489 SR
Queue Stats
142W - 143L
1,496 Elo+
Solo
Kukulkan
Kukulkan
YNYalex
Kukulkan
Level 58
God Stats
2W - 4L
1,724 SR
Queue Stats
30W - 29L
1,563 Elo+
Solo
Medusa
Medusa
kairiskonan
Medusa
Level 64
God Stats
6W - 6L
1,728 SR
Queue Stats
77W - 81L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,065
551
3,031
6,722
3,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
DARKYO69
Chernobog
11
1 / 1 / 3
6,230
566
6,079
5,163
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
DreamHide
Ix Chel
14
6 / 1 / 0
8,292
754
6,786
6,712
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
JOHN78965
Hades
12
5 / 3 / 0
7,214
656
6,681
9,744
3,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
Ouyoyo
Thor
11
4 / 2 / 3
6,482
589
2,945
8,097
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,365
488
2,265
8,184
5,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 1 / 1
7,180
653
5,659
8,473
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
VeteranRussian
King Arthur
10
2 / 5 / 1
6,308
573
5,335
11,758
6,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
YNYalex
Kukulkan
9
1 / 5 / 1
5,416
492
2,545
5,787
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
10
1 / 2 / 1
5,544
504
3,998
5,085
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
8
8
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
0
3
1
0.17
L
4
1
1
4.5
W
Chernobog
DARKYO69
Chernobog
1
1
3
2.5
W
Ix Chel
DreamHide
Ix Chel
6
1
0
6
W
Hades
JOHN78965
Hades
5
3
0
1.67
W
Thor
Ouyoyo
Thor
4
2
3
2.75
L
King Arthur
VeteranRussian
King Arthur
2
5
1
0.5
L
Kukulkan
YNYalex
Kukulkan
1
5
1
0.3
L
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
19,802
36,438
Taken
39,287
13,416
Mitigated
17,715
16,697
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,031
1,209
1,986
3,205
6,722
3,598
0
1,230
5,492
0
19,402
L
2,265
646
0
1,246
8,184
5,590
0
0
8,184
18,290
0
L
5,659
2,539
0
1,230
8,473
2,817
0
2,138
6,335
0
55,956
W
Chernobog
DARKYO69
Chernobog
6,079
3,489
226
939
5,163
1,504
611
1,025
4,138
0
42,044
W
Ix Chel
DreamHide
Ix Chel
6,786
1,046
250
2,754
6,712
2,072
1,088
1,861
4,581
60,640
2,063
W
Hades
JOHN78965
Hades
6,681
980
240
5,233
9,744
3,790
0
0
9,744
43,083
79
W
Thor
Ouyoyo
Thor
2,945
839
0
1,864
8,097
2,452
0
455
7,642
0
37,747
L
King Arthur
VeteranRussian
King Arthur
5,335
1,120
0
1,180
11,758
6,242
0
6,578
5,180
31
39,037
L
Kukulkan
YNYalex
Kukulkan
2,545
248
0
957
5,787
1,430
0
4,488
1,299
22,306
0
L
Medusa
3,998
1,180
0
250
5,085
1,636
0
0
5,085
0
39,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,283
Gold Earned
29,813
359
Minions Killed
308
0
Camps Cleared
0
1,104,576
Distance Traveled
1,054,535
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,065
551
30
3
0
241,198
0
L
Ymir
5,365
488
36
3
0
196,934
0
L
Mercury
7,180
653
98
9
0
272,845
0
W
Chernobog
6,230
566
83
8
0
195,914
0
W
Ix Chel
8,292
754
108
10
0
230,526
2
W
Hades
7,214
656
76
7
0
201,145
2
W
Thor
6,482
589
62
6
0
235,793
5
L
King Arthur
6,308
573
62
6
0
208,966
0
L
Kukulkan
5,416
492
51
5
0
151,519
0
L
Medusa
5,544
504
61
6
0
224,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role