Player Matchup

Ix Chel
Ix Chel
FRITON477
Ix Chel
Level 56
God Stats
13W - 8L
1,500 SR
Queue Stats
25W - 41L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
F_en_el_chat_11
Cthulhu
Level 29
God Stats
2W - 2L
1,292 SR
Queue Stats
16W - 12L
1,277 Elo+
Party 2
Ares
Ares
XxAlexTron203xX
Ares
Level 63
God Stats
2W - 3L
1,144 SR
Queue Stats
60W - 94L
1,317 Elo+
Party 2
Team Averages
Level 49
1,312 SR
1,287 Elo+

VS

Team Averages
Level 78
1,609 SR
1,576 Elo+
King Arthur
King Arthur
Elkghost
King Arthur
Level 99
God Stats
5W - 4L
1,517 SR
Queue Stats
133W - 122L
1,562 Elo+
Party 1
Lancelot
Lancelot
Kuzakii
Lancelot
Level 106
God Stats
2W - 0L
1,809 SR
Queue Stats
54W - 36L
1,596 Elo+
Party 1
Merlin
Merlin
Kôtohime
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 68L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FRITON477
Ix Chel
13
1 / 7 / 1
7,987
726
4,574
9,958
3,654
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
2 / 3 / 1
8,085
735
4,239
12,340
8,310
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 5 / 2
7,059
642
1,682
12,291
10,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elkghost
King Arthur
16
6 / 0 / 8
9,916
901
5,896
6,901
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lancelot
Kuzakii
Lancelot
14
4 / 3 / 10
9,543
868
12,692
12,719
8,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Kôtohime
Merlin
17
5 / 0 / 10
10,540
958
12,646
4,810
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
15
15
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Elkghost
King Arthur
6
0
8
10
L
Ix Chel
FRITON477
Ix Chel
1
7
1
0.21
L
2
3
1
0.83
W
Lancelot
Kuzakii
Lancelot
4
3
10
3
W
Merlin
Kôtohime
Merlin
5
0
10
10
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,495
Damage
31,234
34,589
Taken
24,430
22,931
Mitigated
17,017
4,959
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Elkghost
King Arthur
5,896
510
0
1,338
6,901
6,293
58
3,811
3,090
0
20,397
L
Ix Chel
FRITON477
Ix Chel
4,574
494
161
827
9,958
3,654
0
2,357
7,093
18,652
0
L
4,239
242
476
3,042
12,340
8,310
0
4,690
6,966
14,765
397
W
Lancelot
Kuzakii
Lancelot
12,692
1,731
0
5,741
12,719
8,744
0
4,238
8,481
0
34,154
W
Merlin
Kôtohime
Merlin
12,646
529
280
2,323
4,810
1,980
270
2,321
2,489
46,085
0
L
1,682
0
46
407
12,291
10,967
0
4,190
7,242
7,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,131
Gold Earned
29,999
62
Minions Killed
161
0
Camps Cleared
0
526,681
Distance Traveled
682,033
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,916
901
30
3
0
227,231
2
L
Ix Chel
7,987
726
21
2
0
163,369
0
L
Cthulhu
8,085
735
31
3
0
195,960
0
W
Lancelot
9,543
868
48
4
0
242,377
0
W
Merlin
10,540
958
83
8
0
212,425
0
L
Ares
7,059
642
10
1
0
167,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role