Player Matchup

Nut
Nut
L0rd 2Tap
Nut
Level 161
God Stats
10W - 14L
1,464 SR
Queue Stats
366W - 369L
1,478 Elo+
Solo
Da Ji
Da Ji
MustangBetty
Da Ji
Level 148
God Stats
4W - 6L
1,387 SR
Queue Stats
422W - 419L
1,389 Elo+
Solo
Bakasura
Bakasura
Naughtyt-_-tBear
Bakasura
Level 158
God Stats
4W - 3L
1,599 SR
Queue Stats
147W - 162L
1,376 Elo+
Solo
Ra
Ra
SIRDI0S
Ra
Level 193
God Stats
3W - 2L
1,694 SR
Queue Stats
364W - 250L
1,514 Elo+
Solo
Ullr
Ullr
XIPESHAK40
Ullr
Level 52
God Stats
2W - 3L
1,564 SR
Queue Stats
121W - 150L
1,439 Elo+
Solo
Team Averages
Level 142
1,542 SR
1,439 Elo+

VS

Team Averages
Level 86
1,432 SR
1,451 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Awow15
He Bo
Level 79
God Stats
1W - 6L
1,160 SR
Queue Stats
223W - 241L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Bastibaden11
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,499 Elo+
Solo
Anhur
Anhur
Big_Daddy_Hawkes
Anhur
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Elias_Game_93
Sylvanus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,174
917
11,966
6,004
2,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 5 / 6
8,696
870
6,213
10,216
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 3 / 10
9,000
900
5,507
12,503
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
3 / 2 / 11
8,877
888
8,544
10,889
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 0 / 13
8,738
874
7,074
6,280
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
3 / 2 / 5
8,064
806
7,066
13,502
14,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
Awow15
He Bo
15
6 / 5 / 2
8,777
878
12,030
8,581
3,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Bastibaden11
Morgan Le Fay
1
0 / 1 / 0
2,506
251
0
512
139
14
1 / 4 / 6
7,055
706
8,538
10,228
3,724
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
Elias_Game_93
Sylvanus
12
0 / 5 / 2
6,949
695
2,220
11,293
7,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
17
Kills
10
11
Deaths
17
49
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
2
5
2.75
L
He Bo
Awow15
He Bo
6
5
2
1.4
L
Morgan Le Fay
Bastibaden11
Morgan Le Fay
0
1
0
0
L
1
4
6
1
L
Sylvanus
Elias_Game_93
Sylvanus
0
5
2
0.2
W
4
1
9
8.5
W
5
5
6
1.6
W
4
3
10
3
W
3
2
11
4.25
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,304
Damage
29,854
45,892
Taken
44,116
25,859
Mitigated
28,445
19,551
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,066
433
2,146
3,378
13,502
14,038
0
1,397
11,634
14,136
2,740
L
He Bo
Awow15
He Bo
12,030
334
1,199
455
8,581
3,009
0
2,158
6,375
27,146
56
L
Morgan Le Fay
Bastibaden11
Morgan Le Fay
0
0
0
0
512
139
0
170
342
0
0
L
8,538
4,182
1,228
1,747
10,228
3,724
0
2,524
6,807
0
15,879
L
Sylvanus
Elias_Game_93
Sylvanus
2,220
972
144
900
11,293
7,535
0
1,568
8,846
5,581
0
W
11,966
6,103
0
105
6,004
2,357
2,209
3,212
2,792
0
25,446
W
6,213
1,683
0
1,140
10,216
4,775
508
3,751
6,465
0
8,395
W
5,507
3,249
741
2,049
12,503
10,903
3,406
4,562
7,941
0
7,711
W
8,544
519
7,824
6,497
10,889
5,740
380
4,776
6,113
23,044
1,001
W
7,074
1,180
370
825
6,280
2,084
1,478
3,909
2,371
0
20,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,485
Gold Earned
33,351
111
Minions Killed
73
0
Camps Cleared
0
952,848
Distance Traveled
644,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,064
806
19
2
0
166,468
0
L
He Bo
8,777
878
30
3
0
175,120
0
L
Morgan Le Fay
2,506
251
0
0
0
0
0
L
Anhur
7,055
706
15
2
0
179,756
0
L
Sylvanus
6,949
695
9
1
0
123,102
0
W
Nut
9,174
917
28
3
0
174,422
0
W
Da Ji
8,696
870
6
1
0
163,600
0
W
Bakasura
9,000
900
26
3
0
193,312
0
W
Ra
8,877
888
22
2
0
202,590
0
W
Ullr
8,738
874
29
3
0
218,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role