Player Matchup

Zeus
Zeus
Creatinpro
Zeus
Level 148
God Stats
14W - 11L
1,618 SR
Queue Stats
133W - 126L
1,441 Elo+
Solo
Odin
Odin
Herodotos
Odin
Level 100
God Stats
5W - 3L
1,649 SR
Queue Stats
102W - 107L
1,294 Elo+
Solo
Charon
Charon
MrMcBobberton
Charon
Level 48
God Stats
1W - 0L
1,666 SR
Queue Stats
111W - 111L
1,546 Elo+
Solo
Loki
Loki
TheDood25
Loki
Level 105
God Stats
4W - 0L
1,833 SR
Queue Stats
64W - 50L
1,636 Elo+
Solo
Cernunnos
Cernunnos
jd1927
Cernunnos
Level 125
God Stats
2W - 1L
1,717 SR
Queue Stats
119W - 114L
1,515 Elo+
Solo
Team Averages
Level 105
1,696 SR
1,487 Elo+

VS

Team Averages
Level 112
1,581 SR
1,503 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fimernaya
Cthulhu
Level 139
God Stats
73W - 67L
1,524 SR
Queue Stats
129W - 130L
1,514 Elo+
Solo
Artemis
Artemis
Klinqe
Artemis
Level 169
God Stats
23W - 14L
1,706 SR
Queue Stats
833W - 801L
1,533 Elo+
Solo
Hachiman
Hachiman
SIZUNO
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
ZzYUGOzZ
Nu Wa
Level 159
God Stats
52W - 28L
1,674 SR
Queue Stats
262W - 248L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,546
655
2,687
3,806
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Odin
9
3 / 1 / 4
5,386
539
4,147
5,551
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 1 / 4
6,259
626
4,677
8,896
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
12
2 / 0 / 2
6,701
670
3,449
6,571
3,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
jd1927
Cernunnos
10
2 / 3 / 2
5,556
556
5,090
7,181
2,384
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 2 / 4
5,147
515
2,839
6,555
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Fimernaya
Cthulhu
8
1 / 3 / 3
5,171
517
5,788
8,619
5,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Klinqe
Artemis
11
3 / 3 / 0
6,004
600
5,705
8,184
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hachiman
SIZUNO
Hachiman
7
0 / 5 / 2
4,130
413
1,936
5,420
1,382
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nu Wa
ZzYUGOzZ
Nu Wa
12
1 / 0 / 1
6,033
603
3,067
2,887
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
13
Kills
5
5
Deaths
13
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
4
1
W
2
0
0
2
L
Cthulhu
Fimernaya
Cthulhu
1
3
3
0.83
W
Odin
3
1
4
5
L
Artemis
Klinqe
Artemis
3
3
0
1
W
4
1
4
6
L
Hachiman
SIZUNO
Hachiman
0
5
2
0.2
W
Loki
2
0
2
3
L
Nu Wa
ZzYUGOzZ
Nu Wa
1
0
1
1.5
W
Cernunnos
jd1927
Cernunnos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,050
Damage
19,335
32,005
Taken
31,665
15,210
Mitigated
11,889
11,216
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,839
1,855
0
1,704
6,555
1,780
0
599
5,870
0
32,212
W
2,687
0
0
1,573
3,806
1,026
0
1,172
2,457
46,752
1,112
L
Cthulhu
Fimernaya
Cthulhu
5,788
182
0
2,057
8,619
5,371
0
2,739
5,880
21,497
0
W
Odin
4,147
1,147
0
1,361
5,551
1,986
251
1,668
3,781
0
27,426
L
Artemis
Klinqe
Artemis
5,705
2,060
0
4,343
8,184
2,525
0
599
7,525
0
45,436
W
4,677
925
69
3,288
8,896
6,386
0
3,381
5,465
23,263
1,293
L
Hachiman
SIZUNO
Hachiman
1,936
944
0
1,135
5,420
1,382
0
1,725
3,695
0
11,358
W
Loki
3,449
821
0
2,191
6,571
3,428
0
338
6,183
0
48,113
L
Nu Wa
ZzYUGOzZ
Nu Wa
3,067
738
0
859
2,887
831
0
1,363
1,386
39,330
426
W
Cernunnos
jd1927
Cernunnos
5,090
2,152
0
2,734
7,181
2,384
0
1,859
5,274
0
40,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
26,485
360
Minions Killed
276
0
Camps Cleared
0
1,000,742
Distance Traveled
989,816
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,147
515
58
6
0
227,471
0
W
Zeus
6,546
655
107
11
0
202,692
0
L
Cthulhu
5,171
517
23
2
0
210,800
0
W
Odin
5,386
539
50
5
0
222,865
0
L
Artemis
6,004
600
83
8
0
173,197
2
W
Charon
6,259
626
20
2
0
190,688
1
L
Hachiman
4,130
413
19
2
0
172,434
0
W
Loki
6,701
670
101
10
0
211,625
2
L
Nu Wa
6,033
603
93
9
0
205,914
6
W
Cernunnos
5,556
556
82
8
0
172,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role