Player Matchup

Artio
Artio
C-sizzle52
Artio
Level 118
God Stats
1W - 1L
1,758 SR
Queue Stats
247W - 245L
1,492 Elo+
Party 1
Mulan
Mulan
CONOWILLY
Mulan
Level 104
God Stats
10W - 12L
1,515 SR
Queue Stats
395W - 386L
1,507 Elo+
Party 4
Fenrir
Fenrir
Cheko6198
Fenrir
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 53L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JNROPS
Morgan Le Fay
Level 142
God Stats
9W - 12L
1,559 SR
Queue Stats
474W - 486L
1,519 Elo+
Party 4
Cupid
Cupid
frennzzykilla
Cupid
Level 109
God Stats
8W - 5L
1,853 SR
Queue Stats
223W - 216L
1,522 Elo+
Party 1
Team Averages
Level 122
1,637 SR
1,498 Elo+

VS

Team Averages
Level 130
1,510 SR
1,502 Elo+
Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
Level 154
God Stats
1W - 1L
1,276 SR
Queue Stats
13W - 3L
1,530 Elo+
Party 2
Vamana
Vamana
CrazyMeetsCrazy
Vamana
Level 154
God Stats
4W - 0L
1,655 SR
Queue Stats
36W - 31L
1,475 Elo+
Party 2
Hercules
Hercules
Iroh1452
Hercules
Level 157
God Stats
25W - 15L
1,628 SR
Queue Stats
279W - 260L
1,488 Elo+
Party 3
Janus
Janus
YoungxBobMarley
Janus
Level 119
God Stats
8W - 4L
1,489 SR
Queue Stats
83W - 57L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
0 / 3 / 5
5,088
509
1,659
9,723
7,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
CONOWILLY
Mulan
9
0 / 6 / 1
5,162
516
3,468
9,025
4,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
Cheko6198
Fenrir
9
2 / 2 / 3
5,287
529
2,342
7,410
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
JNROPS
Morgan Le Fay
11
5 / 1 / 1
6,389
639
7,281
5,101
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 3
5,112
511
5,782
7,091
1,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 2 / 4
6,281
628
3,249
8,518
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
AspiringHero
Ah Muzen Cab
10
6 / 2 / 3
6,370
637
8,153
5,744
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
5 / 1 / 1
6,981
698
7,473
9,257
6,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hercules
Iroh1452
Hercules
12
4 / 1 / 0
6,187
619
4,531
6,300
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,093
509
1,163
3,449
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
8
Kills
18
18
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
4
2.5
W
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
6
2
3
3.75
L
Artio
0
3
5
0.83
L
Mulan
CONOWILLY
Mulan
0
6
1
0.08
L
Fenrir
Cheko6198
Fenrir
2
2
3
1.75
W
5
1
1
5.5
W
Hercules
Iroh1452
Hercules
4
1
0
4
L
Morgan Le Fay
JNROPS
Morgan Le Fay
5
1
1
5.5
W
0
2
0
0
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,532
Damage
24,569
38,350
Taken
33,268
17,497
Mitigated
16,745
8,027
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,249
825
0
2,963
8,518
5,425
292
996
7,486
14,277
2,162
W
Ah Muzen Cab
AspiringHero
Ah Muzen Cab
8,153
4,643
0
650
5,744
1,652
374
995
4,703
0
43,955
L
Artio
1,659
286
105
2,237
9,723
7,409
0
1,467
8,256
8,659
0
L
Mulan
CONOWILLY
Mulan
3,468
1,141
0
1,842
9,025
4,072
0
0
8,634
0
25,670
L
Fenrir
Cheko6198
Fenrir
2,342
650
0
868
7,410
2,587
0
1,620
5,676
0
27,365
W
7,473
4,471
0
2,906
9,257
6,547
128
1,993
6,707
0
43,494
W
Hercules
Iroh1452
Hercules
4,531
1,210
0
1,381
6,300
2,290
0
2,464
3,530
0
42,712
L
Morgan Le Fay
JNROPS
Morgan Le Fay
7,281
421
0
1,740
5,101
1,559
0
134
4,855
32,500
110
W
1,163
204
0
485
3,449
831
0
1,618
1,595
23,027
616
L
5,782
3,057
243
992
7,091
1,870
0
767
6,324
0
37,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,038
Gold Earned
30,912
266
Minions Killed
277
0
Camps Cleared
0
983,046
Distance Traveled
981,460
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,281
628
21
2
0
189,556
0
W
Ah Muzen Cab
6,370
637
64
6
0
189,172
0
L
Artio
5,088
509
13
1
0
200,993
0
L
Mulan
5,162
516
58
6
0
182,171
0
L
Fenrir
5,287
529
41
4
0
202,109
0
W
Vamana
6,981
698
77
8
0
186,158
2
W
Hercules
6,187
619
71
7
0
237,492
3
L
Morgan Le Fay
6,389
639
77
8
0
222,953
0
W
Janus
5,093
509
44
4
0
179,082
2
L
Cupid
5,112
511
77
8
0
174,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role