Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Messsmerr
Janus
Level 87
God Stats
7W - 6L
1,599 SR
Queue Stats
140W - 149L
1,452 Elo+
Party 2
Bacchus
Bacchus
PlatinumAce50
Bacchus
Level 128
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Bastet
Bastet
lmWARLORD
Bastet
Level 115
God Stats
9W - 8L
1,507 SR
Queue Stats
136W - 145L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
skylarwink
Danzaburou
Level 21
God Stats
0W - 1L
1,378 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 102
1,544 SR
1,394 Elo+

VS

Team Averages
Level 121
1,441 SR
1,506 Elo+
Ishtar
Ishtar
LifeNoFriendsNo
Ishtar
Level 143
God Stats
2W - 3L
1,922 SR
Queue Stats
131W - 120L
1,498 Elo+
Solo
Tyr
Tyr
ManiduPowa
Tyr
Level 159
God Stats
119W - 118L
1,538 SR
Queue Stats
340W - 350L
1,536 Elo+
Solo
Aphrodite
Aphrodite
Shi3rke
Aphrodite
Level 85
God Stats
146W - 138L
1,532 SR
Queue Stats
168W - 168L
1,488 Elo+
Solo
Bacchus
Bacchus
SkillzMadeMe
Bacchus
Level 87
God Stats
1W - 2L
1,183 SR
Queue Stats
14W - 25L
1,445 Elo+
Party 3
Maman Brigitte
Maman Brigitte
xlovables
Maman Brigitte
Level 129
God Stats
1W - 5L
1,031 SR
Queue Stats
103W - 115L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 6 / 2
6,568
821
2,201
10,470
9,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Messsmerr
Janus
11
0 / 3 / 4
6,653
832
4,263
3,418
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
12
2 / 4 / 4
7,125
891
5,387
9,562
10,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
lmWARLORD
Bastet
12
2 / 4 / 2
7,071
884
5,389
5,768
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
skylarwink
Danzaburou
13
2 / 4 / 1
7,424
928
2,604
7,095
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,751
969
7,025
7,121
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 0 / 3
8,999
1,125
6,490
6,294
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
Shi3rke
Aphrodite
13
1 / 1 / 10
7,855
982
5,505
4,600
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SkillzMadeMe
Bacchus
13
4 / 2 / 12
8,152
1,019
7,567
9,249
10,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maman Brigitte
xlovables
Maman Brigitte
14
5 / 1 / 5
7,962
995
4,931
4,742
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
6
Kills
21
21
Deaths
6
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
2
0.17
W
3
2
5
2.75
W
8
0
3
9.5
L
Janus
Messsmerr
Janus
0
3
4
0.67
L
Bacchus
2
4
4
1
W
Aphrodite
Shi3rke
Aphrodite
1
1
10
6
W
Bacchus
SkillzMadeMe
Bacchus
4
2
12
5
L
Bastet
lmWARLORD
Bastet
2
4
2
0.75
L
Danzaburou
skylarwink
Danzaburou
2
4
1
0.63
W
Maman Brigitte
xlovables
Maman Brigitte
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,844
Damage
31,518
36,313
Taken
32,006
25,550
Mitigated
20,820
3,722
Healing
10,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,201
352
0
663
10,470
9,265
0
3,264
6,711
0
8,655
W
7,025
3,860
0
865
7,121
2,324
793
3,066
3,835
0
21,202
W
6,490
120
0
2,585
6,294
4,544
666
651
5,527
0
27,270
L
Janus
Messsmerr
Janus
4,263
324
0
363
3,418
1,101
0
1,816
1,447
7,723
0
L
Bacchus
5,387
944
0
929
9,562
10,654
0
4,529
4,648
11,513
0
W
Aphrodite
Shi3rke
Aphrodite
5,505
143
1,963
2,749
4,600
1,953
0
1,753
2,767
12,345
975
W
Bacchus
SkillzMadeMe
Bacchus
7,567
477
0
1,397
9,249
10,173
210
2,053
7,071
10,442
958
L
Bastet
lmWARLORD
Bastet
5,389
918
0
822
5,768
1,802
0
2,844
2,687
0
11,560
L
Danzaburou
skylarwink
Danzaburou
2,604
1,088
0
945
7,095
2,728
0
3,365
3,459
0
14,510
W
Maman Brigitte
xlovables
Maman Brigitte
4,931
175
0
1,285
4,742
1,826
367
1,544
3,156
13,134
160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,841
Gold Earned
40,719
81
Minions Killed
175
0
Camps Cleared
0
698,524
Distance Traveled
848,245
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,568
821
10
1
0
146,269
0
W
Ishtar
7,751
969
38
5
0
157,939
0
W
Tyr
8,999
1,125
64
8
0
192,427
0
L
Janus
6,653
832
12
2
0
114,576
0
L
Bacchus
7,125
891
16
2
0
159,185
1
W
Aphrodite
7,855
982
41
5
0
163,618
3
W
Bacchus
8,152
1,019
12
2
0
170,421
0
L
Bastet
7,071
884
17
2
0
131,950
0
L
Danzaburou
7,424
928
26
3
0
146,544
0
W
Maman Brigitte
7,962
995
20
3
0
163,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role