Player Matchup

Nu Wa
Nu Wa
Calivetro6160
Nu Wa
Level 145
God Stats
4W - 4L
1,456 SR
Queue Stats
376W - 350L
1,497 Elo+
Solo
Susano
Susano
Foxtheprofox
Susano
Level 98
God Stats
7W - 3L
1,572 SR
Queue Stats
303W - 289L
1,550 Elo+
Party 2
Neith
Neith
Ms_Brax
Neith
Level 126
God Stats
24W - 26L
1,550 SR
Queue Stats
680W - 664L
1,540 Elo+
Party 2
Cerberus
Cerberus
Tmillions
Cerberus
Level 84
God Stats
40W - 34L
1,539 SR
Queue Stats
136W - 138L
1,536 Elo+
Party 2
Lancelot
Lancelot
Vampersi
Lancelot
Level 127
God Stats
5W - 4L
1,618 SR
Queue Stats
114W - 111L
1,504 Elo+
Solo
Team Averages
Level 116
1,547 SR
1,525 Elo+

VS

Team Averages
Level 96
1,393 SR
1,416 Elo+
He Bo
He Bo
DaBrvToaster
He Bo
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
346W - 357L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
KifuKyfu
Sun Wukong
Level 41
God Stats
0W - 5L
1,241 SR
Queue Stats
1W - 17L
1,280 Elo+
Solo
Anhur
Anhur
SmashinEGOS
Anhur
Level 48
God Stats
2W - 4L
1,458 SR
Queue Stats
2W - 6L
1,334 Elo+
Solo
Merlin
Merlin
TemplarTyrant
Merlin
Level 128
God Stats
2W - 11L
1,260 SR
Queue Stats
429W - 383L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
XxxRAGE69xxX
Gilgamesh
Level 129
God Stats
3W - 6L
1,507 SR
Queue Stats
383W - 388L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,244
660
7,398
4,110
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
14
4 / 1 / 3
8,243
589
5,178
10,853
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Ms_Brax
Neith
15
5 / 1 / 0
8,693
621
5,771
7,181
2,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Tmillions
Cerberus
11
0 / 0 / 4
7,128
509
2,400
8,378
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Vampersi
Lancelot
15
2 / 1 / 6
8,547
611
9,070
10,490
7,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,352
454
4,167
6,601
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
KifuKyfu
Sun Wukong
11
2 / 7 / 0
6,859
490
4,247
12,747
9,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 1
6,226
445
2,889
8,840
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 2 / 0
7,279
520
3,836
7,271
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
XxxRAGE69xxX
Gilgamesh
8
0 / 2 / 1
5,408
386
2,203
8,710
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
1
3
0
0.33
W
Susano
4
1
3
5.5
L
Sun Wukong
KifuKyfu
Sun Wukong
2
7
0
0.29
W
Neith
Ms_Brax
Neith
5
1
0
5
L
0
3
1
0.17
L
0
2
0
0
W
Cerberus
Tmillions
Cerberus
0
0
4
2
W
Lancelot
Vampersi
Lancelot
2
1
6
5
L
Gilgamesh
XxxRAGE69xxX
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
17,342
41,012
Taken
44,169
18,570
Mitigated
18,540
14,556
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,398
1,778
0
1,150
4,110
1,373
1,049
1,509
2,601
62,528
931
L
4,167
462
0
2,159
6,601
1,469
0
1,084
5,323
36,180
788
W
Susano
5,178
806
0
5,150
10,853
3,373
0
1,178
9,565
0
64,691
L
Sun Wukong
KifuKyfu
Sun Wukong
4,247
1,677
0
1,481
12,747
9,081
148
973
10,970
0
34,179
W
Neith
Ms_Brax
Neith
5,771
1,772
0
1,577
7,181
2,527
1,828
2,378
4,746
0
60,291
L
2,889
1,200
194
2,154
8,840
2,851
0
1,544
7,144
0
36,562
L
3,836
236
0
705
7,271
1,663
0
3,461
3,566
64,814
853
W
Cerberus
Tmillions
Cerberus
2,400
194
0
2,176
8,378
4,277
255
2,474
5,831
25,364
1,545
W
Lancelot
Vampersi
Lancelot
9,070
1,841
0
4,503
10,490
7,020
671
827
9,300
0
58,839
L
Gilgamesh
XxxRAGE69xxX
Gilgamesh
2,203
379
0
1,345
8,710
3,476
0
1,929
6,601
0
21,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,855
Gold Earned
32,124
496
Minions Killed
353
0
Camps Cleared
0
1,392,752
Distance Traveled
1,198,206
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,244
660
144
10
0
276,771
0
L
He Bo
6,352
454
75
5
0
227,739
1
W
Susano
8,243
589
96
7
0
342,592
0
L
Sun Wukong
6,859
490
49
4
0
269,722
0
W
Neith
8,693
621
112
8
0
235,688
2
L
Anhur
6,226
445
70
5
0
192,831
0
L
Merlin
7,279
520
132
9
0
269,558
0
W
Cerberus
7,128
509
54
4
0
239,295
2
W
Lancelot
8,547
611
90
6
0
298,406
2
L
Gilgamesh
5,408
386
27
2
0
238,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role