Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
 
Xing Tian
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum I
 
Hachiman
Platinum I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum III
executioner7
Eset
Platinum III
Level 121
God Stats
3W - 1L
1,680 SR
Queue Stats
149W - 151L
1,854 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold II
mopazaco1234
Kumbhakarna
Gold II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 152L
1,583 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,536 SR
1,587 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,467 SR
1,740 MMR
Ullr
Ullr
Platinum II
BehemoDcaos
Ullr
Platinum II
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 53L
1,797 MMR
Party 3
Maui
Maui
Gold I
BloodDMonkey
Maui
Gold I
Level 137
God Stats
13W - 11L
1,571 SR
Queue Stats
35W - 28L
1,785 MMR
Party 1
Tiamat
Tiamat
Platinum IV
Georgemoko
Tiamat
Platinum IV
Level 158
God Stats
6W - 15L
1,349 SR
Queue Stats
530W - 537L
1,696 MMR
Solo
Ix Chel
Ix Chel
Gold I
MMFT
Ix Chel
Gold I
Level 149
God Stats
10W - 12L
1,655 SR
Queue Stats
34W - 27L
1,785 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
xXaceventuraXx
Ao Kuang
Diamond V
Level 111
God Stats
0W - 3L
1,262 SR
Queue Stats
96W - 75L
1,635 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
9 / 0 / 6
8,697
669
10,266
7,990
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xing Tian
 
Xing Tian
14
2 / 1 / 3
8,185
630
10,161
12,545
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
 
Hachiman
14
1 / 1 / 1
7,376
567
6,822
9,004
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 3 / 6
8,466
651
7,708
8,430
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
mopazaco1234
Kumbhakarna
11
1 / 1 / 6
6,116
470
2,764
9,783
6,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThothJanusAthenaLokiThor

VS

Bans
AphroditeZeusCthulhuSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,110
547
6,039
8,713
3,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 2
6,633
510
3,728
12,055
8,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Georgemoko
Tiamat
11
1 / 8 / 1
6,422
494
6,497
9,681
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
MMFT
Ix Chel
11
1 / 3 / 0
6,649
511
8,429
12,734
4,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
13
2 / 4 / 1
7,129
548
5,100
11,668
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
6
6
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
6
12
W
Xing Tian
 
Xing Tian
2
1
3
3.5
W
Hachiman
 
Hachiman
1
1
1
1.5
L
2
2
0
1
L
0
2
2
0.5
L
Tiamat
Georgemoko
Tiamat
1
8
1
0.19
L
Ix Chel
MMFT
Ix Chel
1
3
0
0.33
W
6
3
6
3
W
Kumbhakarna
mopazaco1234
Kumbhakarna
1
1
6
4
L
Ao Kuang
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,721
Damage
29,793
47,752
Taken
54,851
21,347
Mitigated
25,458
14,757
Healing
12,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,266
3,343
0
1,723
7,990
3,752
0
2,714
5,276
0
74,279
W
Xing Tian
 
Xing Tian
10,161
563
0
3,457
12,545
5,361
0
8,806
3,739
54,149
1,890
W
Hachiman
 
Hachiman
6,822
4,195
0
3,942
9,004
3,195
0
673
8,331
0
59,376
L
6,039
2,630
0
2,661
8,713
3,113
0
448
8,265
0
59,444
L
3,728
1,225
0
2,794
12,055
8,562
0
2,851
8,992
28,338
2,293
L
Tiamat
Georgemoko
Tiamat
6,497
811
0
1,609
9,681
5,004
0
4,144
5,219
36,052
0
L
Ix Chel
MMFT
Ix Chel
8,429
1,403
221
2,563
12,734
4,876
0
7,746
4,290
43,954
0
W
7,708
501
75
2,431
8,430
3,008
69
6,730
1,700
50,735
1,451
W
Kumbhakarna
mopazaco1234
Kumbhakarna
2,764
100
0
3,129
9,783
6,031
224
4,448
5,335
19,810
0
L
Ao Kuang
5,100
909
0
2,772
11,668
3,903
0
3,512
7,974
57,720
1,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,840
Gold Earned
33,943
480
Minions Killed
403
0
Camps Cleared
0
1,474,474
Distance Traveled
1,335,301
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,697
669
122
9
0
335,503
0
W
Xing Tian
8,185
630
103
8
0
272,935
1
W
Hachiman
7,376
567
113
9
0
259,938
3
L
Ullr
7,110
547
103
8
0
255,550
2
L
Maui
6,633
510
52
4
0
283,715
0
L
Tiamat
6,422
494
68
5
0
239,470
2
L
Ix Chel
6,649
511
83
6
0
242,008
5
W
Eset
8,466
651
113
9
0
288,062
4
W
Kumbhakarna
6,116
470
29
2
0
318,036
9
L
Ao Kuang
7,129
548
97
7
0
314,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role